Subliminal
Playing now
13−4 vs. yesterday
1.3%of peak
All-time peak
Playing now
13−4 vs. yesterday
All-time peak
Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.3.2 (Demo v1.5.3.2) 🛠️ Changes · Reworked the "A Seamless Journey" achievement. · No longer requires doing a full Memory Load reset, if the player achieved "Reality Check" beforehand. · Endings that are achieved deathless from this patch onwards now display their icon as gold in the main menu. · Re-added the whiteboard hint for the Combination Lock puzzle after Waterworks. · Added full support for DLSS Multi-Fram… | 23226242 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.3.1 (Demo v1.5.3.1) 🔧 Fixes · Fixed a regression causing various issues loading Memory Disposal, when going through the Squeeze Path before it. · Fixed a regression causing the Memory Meter to be receiving decals when it shouldn't in certain scenarios. · Fixed various invisible walls in the Playplace having incorrect collision settings. · Fixed a regression causing the player to be able to see out of bounds when… | 23158250 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.3 (Demo v1.5.3) 🛠️ Changes · Reworked the Memory Meter to serve a more significant part in the story. · Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change. · Reworked the VFX and SFX when starting a new game, based off a previously scrapped feature. · Reworked Throw/Hold UI Indicators, for both in-game and menu UI displays. · Reworked the Apply… | 23155329 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.2.3 (Demo v1.5.2.3) 🛠️ Changes · Adjusted timings of certain challenge sequences to be fairer to first-time players. · Simplified and reduced the difficulty of certain Bounce House puzzles. · Removed older assets used in one of the Memory Loop areas, to avoid confusion. 🔧 Fixes · Fixed the player crosshair sometimes being in the incorrect state when starting the game using "Memory Load". · Fixed minor collision… | 22891949 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.2.2 (Demo v1.5.2.2) 🛠️ Changes · Adjusted "Interaction Outlines" support for certain doors to be more consistent. · Added "Interaction Outline" support for Soda Machines. 🔧 Fixes · Fixed a minor texture material issue. · Fixed various audio issues and regressions from the prior patch. · Fixed an issue causing the challenge prior to the Rotten Ending to either begin in the wrong state or begin too early. · Fixed… | 22818206 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.2.1 (Demo v1.5.2.1) 🔧 Fixes · Fixed an issue causing the light switches to be un-usable if failing the challenge just before the Rotten Ending. · Fixed the moveable Sensor Light in the Waterworks Maintenance Halls spawning in the incorrect position. · Fixed an edge case allowing the player to bring a light into the Ventilation level. · Fixed various audio and script errors in Memory Disposal. · Fixed various visu… | 22801671 | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.2 (Demo v1.5.2) 🛠️ Changes · Reworked several puzzles, mechanics, and environments for an overall better user experience. · This also includes various fixes to several environments, including Memory Disposal and its chase sequence. · Updated the Clock Hint in the Basement to be a shorter length, improving localization support. · Various Setting changes and adjustments · The "HUD Icons" setting is now enabled… | 22788132 | |
| Community | Subliminal Update Roadmap Hey everyone, We’ve been closely monitoring player feedback, livestreams, Steam reviews, and much more over the past few days to continue identifying areas for improvement. Some of these areas include ongoing puzzle flow changes, and updates to the clarity of Subliminal’s narrative. We’re glad that the previous changes have had a positive impact on your experiences, and we will continue to impr… | — | |
| In-game event | Subliminal: Episode 1 | Patch Notes v1.0.1 (Demo v1.5.1) 💡 Important Notes · This is the first of our planned patches this week to address all of the frustration and confusion we've seen caused by the our puzzles and chases. Expect quite large patches here (specifically in puzzle and chase content) as we nail down, rework and perfect everything we can here. Thank you all again for playing! 🛠️ Changes · Reworked the Bounce House Memory Loop puzzle.… | 22616080 | |
| Community | We Hear You: Subliminal's Path Forward Hey everyone, To start off, thank you to every single person who has played Subliminal so far. Your support means everything to us as a team. That being said, there's been some pretty valid feedback. At this point, we have looked through every single Steam review, a good amount of live streams, and as many YouTube videos as humanly possible. Before anything else, I (Sven) want to directly addre… | — | |
| Community | Subliminal: Episode 1 | Day 1 FAQ & Player Guide First and foremost, thank you to the entire community for supporting us. To ensure you have the best experience possible, we highly recommend reading the following settings guide and known issues before you start playing: Motion Sickness & Comfort Settings Subliminal has many visual effects enabled by default. If you feel dizzy or nauseous while playing, we recommend changing the following sett… | — | |
| Steam news | Subliminal is Out Now on Steam! Out Now on Steam! We're excited to announce that Subliminal is now available on Steam. Experience a psychological horror puzzle game inside of your mind where reality changes, memories deteriorate, and perception is everything. Built in Unreal Engine 5, Subliminal allows players to explore liminal spaces altered by light, perspective, and your own subconscious. Every memory holds a deeper story… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.5.0 💡 Important Notes · With the release of Episode One alongside this update, major updates to the demo have now concluded. We will however continue providing relevant fixes and minor adjustments in conjunction with updates to the full episode, with both packages following the same versioning style going forward. · We cannot begin to thank all of you for your support over the last few months, in… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.4.1 💡 Important Notes · With the upcoming release of Episode One on March 31st, 2026 , major updates to the demo will be concluding with the release of v1.5.0 coinciding with the release day. · We cannot begin to thank all of you for your support over the last few months, in addition to all the feedback and reactions we've received on the Demo and with our recent trailer. We hope you enjoy the ful… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.4.0 💡 Important Notes · With the upcoming release of Episode One on March 31st, 2026 , major updates to the demo will be concluding with the release of v1.5.0 coinciding with the release day. · In the meantime, additional fixes, tweaks, and some secrets from the full episode will be making their way to the demo in upcoming v1.4.x revisions -- stay tuned! · We cannot begin to thank all of you for y… | — | |
| Announcement | Subliminal Release Date & Trailer Announcement Hey everybody, Subliminal's Release Trailer is here! Link to watch on YouTube: If you missed the premiere, the full trailer is now up on YouTube, and you can watch it directly here as well. This trailer is the final and most intense look at the world of Subliminal before it officially releases on March 31, 2026 . Give it a watch and let us know what you're most excited for! Here's the worldwide… | — | |
| Community | Subliminal is officially joining the Steam Next Fest! From February 23 to March 2, Subliminal will be a part of Steam February Next Fest with our latest playable demo. Built in Unreal Engine 5, the demo delivers the same hyper-realistic visuals and deeply immersive atmosphere you've grown to love. Subliminal: Episode 1 is now in the final stages of release preparation. We know the wait has been long, and we genuinely appreciate the patience and su… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.3.7 🛠️ Changes · Improved various sound effects. · Improved various interactions in the Basement. · The ERASE switches in all levels now affect more objects. · The "HUD Icons" setting is now disabled by default, for a more immersive experience. · Reduced the players throwing power with Pickup Objects. · Misc. packaging improvements. 🔧 Fixes · Fixed cases of the new startup videos introduced in v1… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.3.6 💡 Important Notes · In addition to this set of hotfixes, Steam Cloud has now been enabled for the demo and will be supported in the full release of Episode 1 as well! 🛠️ Changes · Added SFX for when players interact with the hanging curtains in some levels. · Added some additional interactions in the Basement. · Adjusted the intro movies to their full release version. · Improved Traditional C… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.3.5 💡 Important Notes · Hey everyone! It's been awhile since our last update, but as things get closer to the full release of Episode 1, please enjoy these collection of changes, fixes, and *even more secrets* coming from the full episode. · Due to the addition of controller support, we've renamed the "Mouse Sensitivity" option to "Look Sensitivity", with the setting also being reset to its defaul… | — | |
| Community | Official Publishing Update on Subliminal: Episode 1 Over the past several months, our development team, Accidental Studios has reached a major development milestone: Subliminal: Episode 1 is now feature complete and fully playable from start to finish. We are extremely confident in the game itself and in the work of the development team. 🛠️ Final Steps Before Launch Preparing for a full global release, we as publishing team - Gone-Shootin and I… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.3 💡 Important Note · Due to changes to the save format in this patch, all settings have been reset. This is a one-time change in preparation for the launch of Episode 1, and we apologize for any inconvenience! 🛠️ Changes · Added full un-bind support for the "Controls" menu. Pressing "Escape" while re-binding will un-bind the selected key. · Added the ability to have an "interactive" crosshair.… | — | |
| Community | November 2025 Devblog Hey everyone! We all thought that October was busy, but November blew that out of the water. Our team has been working so incredibly hard this month between consistent updates to the demo (which was a massive success) and finalization of the Episode 1 build. Let’s take a look at what we’ve been up to! Development Progress Demo Updates: · Our team is hard at work polishing and adding content to… | — | |
| Community | Subliminal is Confirmed to Attend WePlay 2025! Recently, we released the first online demo of Subliminal , which has received an overwhelming amount of support and positive feedback from players. We’d like to express our sincere gratitude! At the same time, we have been actively listening to your valuable suggestions and continuously improving the game. Now, we are excited to officially announce that Subliminal will appear once again at WeP… | — | |
| Game update | Subliminal: Episode 1 Demo | Patch Notes v1.2.1 🛠️ Changes · Improved Crash Reporter. · Additional logging has been added. You can view this logging in %localappdata%/Subliminal/Saved or %localappdata%/Subliminal/Crashes . · Improved performance and visuals on the transition to The Basement. · Improved performance in the Settings menu when changing certain settings and when using the reset button. · The player camera roll can now be configu… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.2 💡 Important Note This will be the final MAJOR patch for the demo! While bug-fixes and minor changes are likely to continue up until the full release of Episode 1, this will be the final patch introducing bigger system changes. We would like to thank everyone who has been playing the demo as your support means the world to us. We've had a LOT of feedback come in from all of our platforms and we… | — | |
| In-game event | Subliminal: Episode 1 Demo | Patch Notes v1.1 NOTE: We have now added a crash report feature to better assist us with debugging your various crashes. If you encounter a crash report, please click the SEND button so we receive valuable information regarding your issue. Also continue to send in bug reports via our feedback channel in Discord! Changes: · Added inverted mouse control options into settings. · Added movement keybind support in s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.