
Improved Crash Reporter.
Additional logging has been added. You can view this logging in %localappdata%/Subliminal/Saved or %localappdata%/Subliminal/Crashes.
Improved performance and visuals on the transition to The Basement.
Improved performance in the Settings menu when changing certain settings and when using the reset button.
The player camera roll can now be configured through the Camera Shake Scale setting in Immersion.
Previously, this setting only effected player movement, but now also effects turning as well.
The HUD Icons and Puzzle Hints settings now take effect immediately rather then when next checked.
Improved Chinese Localization.
Interaction Hints now correctly update based on player keybinds.
Minor additions and changes to The Basement and The WaterWorks levels.
Fixed the FPS Limit option glowing green every time the Apply button is clicked in the Graphics tab, even if the option wasn't changed.
Fixed regressions in controller movement support. This should now work the same as it did before v1.2.
Fixed some lighting visibility issues in The WaterWorks.
Fixed the Lumen Medium option preventing some post-processing effects (such as Depth of Field) from being displayed.
Fixed the slide in the Demo Introduction scene being disabled earlier than intended.
Fixed the Settings menu not working properly while riding the blue slide in The WaterWorks.
Fixed the Depth of Field setting not being preserved after the game transitions into The Basement level.
Fixed being able to use interactable items during certain ending sequences and when returning to the main menu from the pause menu.
Fixed a potential softlock during one of the challenges in The Basement, due to an interaction bug.
Fixed minor SFX issues with some areas of The Basement.
Fixed an issue in Childhood Memories that caused some lighting data to be lost.
Fixed incorrect movement logic while in various slides in Childhood Memories.
Fixed missing interact highlights and SFX for rebinding the Jump and Movement keys in Settings.
Fixed the Quality Mode and Frame Generation settings not properly working when FSR was selected as the upscaler.
Fixed an issue in the Settings menu causing the Graphics Preset option to sometimes display incorrectly.
Fixed cases of the Erase switch in The WaterWorks not working.
Fixed being able to repeatedly interact with Erase switches.
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
Controller Support
Full controller support will be released with the full version of Episode 1.
The demo contains partial support, and we are aware of various issues with it that will be fixed when Episode 1 releases.
Ultrawide Support
Ultrawide users, we hear you! This is also something that is on our list of stuff to be worked on, and we're excited to share more once we have news for you all!