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SubliminalNewsSubliminal: Episode 1 | Patch Notes v1.0.1 (Demo v1.5.1)
In-game event

Subliminal: Episode 1 | Patch Notes v1.0.1 (Demo v1.5.1)

Subliminal · published 2 Apr 2026, 09:01 UTC · build 22616080

All newsPlayers around this dateRead on Steam

💡 Important Notes

  • This is the first of our planned patches this week to address all of the frustration and confusion we've seen caused by the our puzzles and chases. Expect quite large patches here (specifically in puzzle and chase content) as we nail down, rework and perfect everything we can here. Thank you all again for playing!


🛠️ Changes

  • Reworked the Bounce House Memory Loop puzzle.

  • Changed the Light puzzle in Deep Storage and made more intuitive.

  • Simplified the Light puzzle in the Bounce House closet.

  • Reworked the puzzle area prior to reaching Memory Disposal, to improve usability and reduce confusion.

  • Added a checkpoint to the Memory Disposal chase halfway through & made more forgiving.

  • Added a checkpoint to the Playplace chase halfway through & made more forgiving.

  • Added a checkpoint to the Bounce House chase halfway through & made significantly more forgiving.

  • Added telegraphed hints to the Bounce House Combination Lock puzzle.

  • Reduced the default "Camera Shake" from "0.8x" to "0.3x".

  • Swapped the "Use Left" and "Use Right" default gamepad controls for better usability.

  • The whiteboard hint, seen after leaving Waterworks, no longer relies on the "Puzzle Hints" setting.

  • Hints for "Squeeze Paths" will now always appear when hovered over, instead of only once.

  • Added the ability to Skip the Credits screen, by holding down the "Interact" key.

  • Adjusted certain sequences within the Waterworks to make them easier to trigger and see.

  • Improved visibility for the 2nd Sensor Light in the puzzle area prior to the chase in Dark Playplace.

  • Added an additional "Memory Load" checkpoint after the initial Bounce House areas.

  • Temporarily disabled the "Toggle Narration" keybind to avoid various cases of misuse.

  • Exiting the Settings menu, whilst still having pending changes, will now display the "auto-revert" screen, rather then reverting without warning.

  • Added additional menu effects to the "auto-revert" screen in settings, to highlight the "Apply" button.

  • Adjusted the default FPS limit to be 60 instead of Unlimited, reducing the strain on first-time launches.

  • Minor credit screen adjustments.


🔧 Fixes

  • Fixed the "OFF/ON" options for "Subtitles" being inverted when using the "French" language.

  • Fixed Toy Guns having more ammo then the model is realistically able to carry.

  • Fixed the "Left Trigger" and "Right Trigger" gamepad controls being displayed incorrectly when rebinding keys.

  • Fixed cases of the "Auto-Revert" screen not properly working.

  • Fixed various issues relating to the first-time-launch gamma slider.

  • Fixed an issue causing part of Deep Storage to be unloaded.

  • Fixed a visible void seam in one of the Bounce House areas.

  • Fixed a visible void seam in the section before the Waterworks Memory Loop area.

  • Fixed a falling box blocking the player's path during the Bounce House chase.

  • Fixed some objects not being properly removed in the Waterworks Memory Loop section.

  • Fixed an issue causing some parts of the Waterworks Memory Loop section to remain unloaded.

  • Fixed missing audio for the box fans in the Intro Basement level.

  • Fixed various softlocks in the Playplace entrance puzzle room.

  • Fixed a softlock that could occur by dragging barriers into certain locations in the puzzle area before the Waterworks Memory Loop section.

  • Fixed a softlock that could occur during the Walter puzzle, due to a physics collision bug.

  • Fixed the VSync option to properly respect the player's window mode.

    • This option has been reset, since VSync is only meant to work in Fullscreen mode.

  • Fixed the "FPS Limit" setting performing excessive logic when changed.

  • Fixed one of the doors in Dark Playplace being an incorrect color, leading to the related puzzle being more difficult then intended.

  • Fixed "Squeeze Paths" not properly respecting the player camera shake scale.


⚠️ Known Issues

  • Crashing on launch or during gameplay for some players.

    • If you encounter this, please send in a crash report to our team.

    • Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).

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