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SubliminalNewsSubliminal: Episode 1 Demo | Patch Notes v1.3
In-game event

Subliminal: Episode 1 Demo | Patch Notes v1.3

Subliminal · published 21 Dec 2025, 10:07 UTC

All newsPlayers around this dateRead on Steam

💡 Important Note

  • Due to changes to the save format in this patch, all settings have been reset. This is a one-time change in preparation for the launch of Episode 1, and we apologize for any inconvenience!


🛠️ Changes

  • Added full un-bind support for the "Controls" menu. Pressing "Escape" while re-binding will un-bind the selected key.

  • Added the ability to have an "interactive" crosshair.

    • This option allows for the crosshair to only appear when hovering/performing an interaction, rather then the existing always/never options.

  • Using the jump key while crouched now causes the player to stand up.

  • Several additions and improvements to all levels, backported from their full game versions.

  • Major save system improvements -- Settings and Gameplay data are now separate save files.

  • Improved localization support.

  • Updated audio, subtitle, and upscaling integrations.

  • Added initial support for non-16:9 aspect ratios to account for ultrawide monitors.

    • Certain areas of the game may have visual issues. Please report these issues through the appropriate channels as well as what resolution/window mode settings you were using at the time.

    • A new setting in the Graphics tab has also been added to allow configuring whether to constrain to horizontal or vertical field of view.


🔧 Fixes

  • Fixed several key binds not appearing as their shortened names, causing some visual issues.

  • Fixed interaction issues in The Basement related to the changes introduced in v1.2.1.

  • Fixed potential softlocks in The WaterWorks.

  • Fixed the zoom out sound effect unnecessarily playing during the intro transition to The Basement.

  • Fixed animation issues in the pause menu that caused softlocks.

  • Fixed several visual and animation issues with interactable items.

  • Fixed the "Sprint Hold / Toggle", "Crouch Hold / Toggle", and "Depth of Field" options not properly adjusting when changed in certain areas.

  • Fixed the "Language" setting not having any effect until the game was restarted.

  • Fixed cases where "Language" default detection could fail.

  • Fixed an issue where changing the "Crosshair" setting would cause it to appear while the game was paused, resulting in a double-crosshair.

  • Fixed "stick drift" that could occur with player movement while using a controller.


⚠️ Known Issues

  • Crashing on launch or during gameplay for some players.

    • If you encounter this, please send in a crash report to our team.

    • Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).

  • Controller Support

    • Full controller support will be released with Episode 1.

    • The demo contains partial support, and we are aware of various issues with it that will be fixed when Episode 1 releases.

    • You may see improvements to this system in the meantime prior to the full version release. These will be noted in the changelog as needed.

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