
Hey everyone! It's been awhile since our last update, but as things get closer to the full release of Episode 1, please enjoy these collection of changes, fixes, and *even more secrets* coming from the full episode.
Due to the addition of controller support, we've renamed the "Mouse Sensitivity" option to "Look Sensitivity", with the setting also being reset to its default value -- similar to the save system rework from v1.3, this is a one-time breaking change in preparation for the full release.
Additionally, there will be a follow-up update later this month, as v1.4, which will be upgrading various technical systems as well as bringing even more improvements from the full episode, so stay tuned for that!
Finally, we would greatly appreciate any and all feedback regarding controller support, as while a lot has been done in this area for this update, it is not a perfect result, so any and all notes will help us greatly! Thanks! :D
Added numpad support for the "FPS Limit" setting.
Improved several visuals and effects in all levels to match up better with their full release versions.
Some items have had limited edits, to avoid spoiling their full episode appearances.
Improved Camera Shake and Depth of Field effects.
Added additional sound effects for various interactions between the player and the environment.
Updated the info and visuals for the Dev Note that appears in the title screen on first launch.
Added additional elements to the Collectibles Menu -- still obfuscated to avoid spoilers.
Note: Some previously collected items have been reset. This is a one-time change to align with the full episode data format.
While there are six to seven total collectibles in the full episode, only three can be found in the demo.
Those that choose to migrate saves from the Demo to the full episode, will find that collectibles will transfer over.
Added some additional collectibles from the full game.
Updated FSR and XeSS integrations.
Removed film grain from post-processing settings.
Improved several pickup object systems, including some surprises for future systems and better modding support.
Improved controller support:
Initial support for full UI navigation.
Initial support for controller glyph and hint integration.
Initial rebinding support, with some key limitations.
Added partial Traditional Chinese localization.
Enabled Lumen Reflections Async Compute for supported non-AMD cards.
Supported AMD cards will have this enabled in an upcoming patch.
Minor packaging and performance improvements.
Fixed an issue preventing using the keyboard to trigger the back button in some title screen UIs.
Fixed some objects clipping in Childhood Memories and The WaterWorks.
Fixed two softlocks with the mini fridge in The Basement.
Fixed softlocks related to crouch behavior while it is set to HOLD.
Fixed a softlock related to one of the doors in The Basement.
Fixed several light duplication issues, allowing players to have more light then they should at a given time.
Fixed a discrepancy in post-processing settings between the demo and the full episode.
Fixed Russian UI text support being missing, when the option was selected.
Fixed the back button still being interactable while clicking the "BEGIN" button in the title screen.
Fixed several audio, visual, and logic issues caused by unsupported or edge-case player interactions.
Fixed certain objects showing the HUD crosshair as interactable when they were not.
As an example, the button walls in Childhood Memories now only highlight the crosshair when hovering over the buttons, not the whole wall as it did before.
Fixed the title screen still being loaded even when fully loaded into the game.
Fixed some objects being incorrectly removed in The Waterworks, when using the ERASE switch.
Fixed some light-related visual effects appearing incorrectly in low FPS environments.
Fixed the circle cutouts still being usable if not in-range or if not facing them.
Fixed not being able to jump on vertically-facing circle cutouts.
Fixed focus on certain UIs being lost when clicking on empty space within them.
Fixed the back button on certain Title Screen UIs not appearing as the correct color, if exited via keyboard key instead of pressing the button.
Fixed remaining cases of non-UI sounds not getting paused properly while the game was paused.
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
Controller Support
Full controller support will be released with the full version of Episode 1.
The demo contains partial support, and we are aware of various issues with it that will be fixed when Episode 1 releases.
You may see improvements to this system in the meantime prior to the full version release.
Certain Subtitles do not match the accompanying voice line
This is due to some FMOD issues that occurred during packaging. This will be resolved in a hotfix update planned for later this week.