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SubliminalNewsSubliminal: Episode 1 | Patch Notes v1.0.3.2 (Demo v1.5.3.2)
In-game event

Subliminal: Episode 1 | Patch Notes v1.0.3.2 (Demo v1.5.3.2)

Subliminal · published 14 May 2026, 01:34 UTC · build 23226242

All newsPlayers around this dateRead on Steam

🛠️ Changes

  • Reworked the "A Seamless Journey" achievement.

    • No longer requires doing a full Memory Load reset, if the player achieved "Reality Check" beforehand.

    • Endings that are achieved deathless from this patch onwards now display their icon as gold in the main menu.

  • Re-added the whiteboard hint for the Combination Lock puzzle after Waterworks.

  • Added full support for DLSS Multi-Frame-Generation X5 and X6 for 50-series GPUs.

  • Added support for DLSS Frame Generation to be used with VSync in some cases.

    • The "VSync" option will no longer be greyed out in this scenario, if supported.

  • Adjusted timings and lighting during the first Bounce House chase sequence.


🔧 Fixes

  • Fixed a script error that could occur when picking up the broken Memory Meter in the Bounce House levels.

  • Fixed an issue causing two collectibles in the Playplace to have incorrect collision settings.

  • Fixed a regression with Smile Plushes, causing certain behaviors to not work correctly.

  • Fixed an issue causing the Memory Meter to become blurry if you threw a pickup object while holding the meter.

  • Fixed an issue causing the player to sometimes have incorrect movement settings when entering the Playplace.

  • Fixed an issue causing the player to be unable to move if they died during certain sequences in Memory Disposal.

  • Fixed an audio warning that could occur when interacting with conveyors in Memory Disposal.

  • Fixed an issue causing certain objects in Memory Disposal to remain visible after their related sequences.

  • Fixed an issue causing the player to respawn with the incorrect scale when failing the Playplace chase.

  • Fixed an issue causing certain respawn sequences to end early when falling during the Playplace chase.

  • Fixed an issue causing the player to have the incorrect Memory Meter level during the first part of the Playplace Maintenance Halls.

  • Fixed an issue causing various Memory Meter effects to last longer than intended.

  • Fixed various meshes and collisions being missing or incorrect in various levels.

  • Fixed an issue causing the incorrect ambience to play after the Bounce House memory crack section.


⚠️ Known Issues

  • Crashing on launch or during gameplay for some players.

    • If you encounter this, please send in a crash report to our team.

    • Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).

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