Iterum
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Iterum Update 0.27 Dreamhack DreamHack was incredible! Thanks to everyone who visited our booth and tested the game. We even did some live coding each day for last-minute changes and patches as issues arose. Here’s what’s new: Reworked ui Singleplayer Features • New tutorial highlighting the Construction Queue in Plenty of Grain • Updated Raider tutorial • Added “Demand to Become Tributary” treaty option to Diplomacy Bug F… | — | |
| Major update | Iterum Autumn 25 update UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses different colors/skins of the UI. - Terms of Service and privacy policy updated. These are now available on the main web page too. - Units in (transport) ship cargo now display and properly update HP and Food bars. - The E… | 20729703 | |
| In-game event | Changelog v0.25.0 UI - Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens. - Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked. - Terms of Service added (English). - Game save names now auto-generated - Free labor now updates properly in the New Improvement screen. - Fo… | 19784527 | |
| Game update | Minor update v0.23.0 - New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam settings for a few languages - Italian localization added to voiced tutorials in Grain and Settler as well as introducto… | 19436026 | |
| Major update | Changelog v0.22.0 We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple table). - Layout of Food production breakdown screen updated. - New Improvement and New Unit screens updated to part of t… | 19348096 | |
| Major update | Iterum Q1 changes After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed is now significantly reduced when crossing rivers. - Armies automatically capture pacifistic units like Traders - Can… | 17912032 | |
| In-game event | Rivers added and updates to combat and AI User Interface - Adjusted scaling of UI elements for Zone Info (Mac OSX) - Fixed filtering of some event types in the Log viewer - Years are now presented in BC and AD to give better context for some scenarios - Fortification level now visible in the zone hover tooltip Gameplay - Rivers are introduced, which affect movement across the map. They can be painted from the map editor but are not par… | 17070533 | |
| Community | 2025 Early Access Update for Iterum This is our first game we are developing and publishing. We thought Early Access would be a good way to go. We released the game in August 2023 in Early Access, when it was still quite early in development – perhaps too early. The state of the game is much better in user experience now, and had we not released earlier then perhaps the Early Access would have been released today instead. We than… | — | |
| In-game event | Changelog - 0.17.1 - More weather particles and bug fixes User Interface - ZoneInfo tooltip size is now adjusted based on contents - Selected units/armies are now persisted and re-selected upon loading a game - Added more fading in/out for UI elements. Gameplay - Settlements will now surrender to occupying forces when HP reaches 0 by siege attrition. Graphics - Particle effects simulation speed now varies with game speed and pause state - Map-wide sno… | 16865648 | |
| Major update | Changelog - v0.17.0 Seasonal weather effects and particles UI - Zone Food Production buttons now show an animated icon if affected by any weather effects - Font for 'fancy' texts have been adjusted to use a more easily-read font. - Animated some parts of the UI slightly - Improvements to various tutorials. - Event log moved to bottom right corner. - Replaced text with icons with a few buttons, such as Menu and Scenario - Settlement buttons now framed i… | 16819287 | |
| Game update | v0.14.1 UI fixes and pop-up for OpenAL issues UI - Added dialog on start-up to guide player in the case that OpenAL has not been installed correctly. - Checkboxes to manage multiple settlements' Taxation and Rationing settings are now hidden until player manages 3+ settlements. - Updated some spacing/placement issues of some icons and associated numbers. Graphics - Reduced flash intensity for seasonal transitions. Input - Fixed some input… | 16359590 | |
| In-game event | Game update v0.14.0 UI - Units and Army buttons are now colored according to nation color. - New icons added for Diplomacy button, all Treaty types, and Trade types - Buildable improvements list now properly updates when taxes decrease, showing some improvements as not currently affordable Settings - Several new graphics settings added, including Graphics presets Gameplay - Some economic improvements now reduce to… | 16300231 | |
| Major update | Game update v0.13.5 We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual. UI - Moved unit buttons to center of screen - Treaties now have icons. - Improvement categories have icons - Decreased time for zone food info window to display from 2 seconds to 1 second. - Several new tutorials a… | — | |
| In-game event | Changelog v0.12.0 - Armies introduced, which group movement and combat of several units into one single body - Hp, Armor, food rations bars - More voice sfx for scenario tutorials and descriptions - Swedish localization updated - New Tutorials for Prospector scenario - Ocean visuals fix for some graphics drivers - Various gameplay and UI fixes | 15081078 | |
| Game update | Changelog - v0.11.1 - June 22st UI - Combat panel now minimizable Gameplay - Unit paths now correctly hide when unit stops when encountering scary new settlements. - Neutral settlements can now have distinct factions. Graphics - Updated visuals for target cursor in events highlighting single zones. - Ocean shader updated to include waves animation. Bug - Fixed an issue of settlement border colors when conquering settlements.… | 14797080 | |
| Major update | Changelog v0.11.0 - 2024-06-09 We are rebranding the game from "Time and Time again - a Strategy game" to "Iterum". The core game remains the same, but we will shift our focus to Roman-themed scenarios for initial release, and thus chose this new shorter name. More update details below. UI - Increased distance at which Food gathering buttons are shown. - When building Improvements, advisor icons now appear to guide players b… | — | |
| Major update | Changelog v0.10.0 Hi all! We have released the game soundtrack in major channels! Just search for "Time And Time Again (Game Soundtrack)" to find it in your favorite store, example: Youtube , Spotify . We have also made several graphics updates to world rendering, and introduced fully editor-scripted scenarios. Considering how we feel about the state of the game, and your thoughts regarding price we have made so… | — | |
| In-game event | Changelog v0.9.4 UI - New Settlements overview screen added for quickly managing many settlements without having to pan the map. - New Food production tooltip added when hovering over controlled zones. - Icons added to Sanitation breakdown screen. - Disabled Improvements icons are now darkened. Settings - Settings for shadow map resolution added. Gameplay - Pathfinding now takes into consideration nation knowle… | 13802573 | |
| In-game event | Changelog - v0.9.3 UI - Added Construction and Recruitment queue to HUD with Settlement selected. - New Criminality breakdown screen added. Gameplay - Improvements requiring access to specific zone types are now buildable if border expansion grants access to such tiles (such as water further away from an inland settlement). - Threshold added to trader shipping food to not cause starvation (retain minimum 20% of m… | — | |
| Game update | Changelog - v0.9.2 UI - Food gathering buttons now have highlight textures when hovering over them. - List of improvements now visible in top-right when a settlement is selected (similar to old list in the old Settlement details view) - New Report a bug-button added to the HUD to ease feedback collection (opens browser to Forms). - Taxation and Food Production drop-down menus now have a Cancel button at the top t… | 13165957 | |
| Game update | Changelog - v0.9.1 UI - Tutorials updated for the first scenario to be more directed guiding to get new players started. - A small medal is now shown in the Campaign scenarios details on the right side as well to clarify if a scenario has been cleared previously. Gameplay - Difficulty now affects base Settlement happiness. Hard is the same as previously, with Medium and Easy levels granting bonuses to the initial… | 13104720 | |
| In-game event | Changelog - v0.9.0 We are live with a winter discount if you are considering buying! Settings - Can now disable Background music in the Audio settings. - Fixed display of the Fullscreen checkbox in Graphics settings. Gameplay Running out of funds will now decrease loyalty of units and settlements. - This can be triggered weekly when tax collection is done. - Settlements and Units can now be lost due to loyalty de… | — | |
| Game update | Changelog - v0.8.3 UI - Lowered anchors for food gathering buttons. - Food gathering buttons now hide if the settlement has hostiles in its territory. - Adding icons for several event types in the event log. - Small notifications now show when grouping units (e.g. CTRL + 1) and selecting them again (e.g. 1). Input - Fixed so clicking on Settlement also opens the Combat panel, if any battle is active. Bug - Fixed… | 12918705 | |
| Game update | Changelog - v0.8.2 UI - New dialog now appears when having conquered a settlement. - Geography settings in custom map now have maximum values. - Added loading screen for custom maps. - Status for food production zones and border expansion are now displayed in the Build Improvement screen. - Several UI elements are now hidden while playing the initial scenario to increase focus. Gameplay - The Easy game mode now h… | 12862561 | |
| In-game event | Changelog - v0.8.1 UI - Loyalty value now shown for units. - Settlement buttons now include a small display of how many food production zones have been selected. - Cursor updated and now changes depending on context. - Cursor size increased and is now adjustable in the UI settings. - UI sizings fixed in some screens on Mac. - Lobby textures updated. - Food Gathering buttons now hide when zooming out so as not to… | — | |
| In-game event | Changelog - v0.8.0 UI - UI animations updated for when hovering over buttons. - Mouse icons in tutorials updated. - Settlement statistics and settings are now also available in the HUD. - Removed bars for some statistics. - Population, Happiness and Food supplies now also display weekly/monthly trends. - Adjusted the order and circumstances in which several tutorials appear. - New wintery background in main menu!… | — | |
| In-game event | Changelog - v0.7.2 The game is now supported in Mac, ARM-builds, including Retina-displays! We also welcome our first seasonal event updating the main menu background for a short while now. UI - Unlockable research topics now display what topics are required before they can be researched. - Fortification progress is now displayed in the unit details (similar to prospection). - Updates to Trade setup menus. - Tidy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.