Iterum
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
125 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
125 Sep 2026
| Published | Title | Build |
|---|---|---|
| Isometric View & UI Overhaulmajor Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion It's been a while since our last update on the 15th of February — here's everything that's landed since then. The two headliners this time: a brand new Isometric camera view, and a big visual overhaul of the core UI (Notifications, Empire view, Settlement view, New Improvement and New Unit screens all got reworked). Alongside tha… | 24006829 | |
| Fixes to Linux build and Campaign data loading Gameplay Fixed asset loading for the Roman campaign data, which was failing to load properly. Linux Linux build now changed bindings to OpenGL from GLEW to GLAD, increasing stability of builds. Linux binary folder now also contains 2 extra binaries, one built on Debian, and the other built within the Steam runtime 3.0 (Sniper) which can be tested if the main binary fails ( Iterum.debian and Ite… | 21936966 | |
| Iterum Update 0.28.1 Winter 2026major Support for Linux added and new Historical campaigns. Gameplay Our designers have been hard at work crafting the new historical scenarios! - New Historical Campaigns menu added - New Gallic Wars campaign begun - A first historical scenario, the Helvetii Migration can now be playtested, with more scenarios underway. - New tile type Mountains introduced, which cannot be worked for food, and is no… | 21919449 | |
| Iterum Autumn 25 updatemajor UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses different colors/skins of the UI. - Terms of Service and privacy policy updated. These are now available on the main web page too. - Units in (transport) ship cargo now display and properly update HP and Food bars. - The E… | 20729703 | |
| Minor update v0.23.0 - New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam settings for a few languages - Italian localization added to voiced tutorials in Grain and Settler as well as introducto… | 19436026 | |
| Changelog v0.22.0major We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple table). - Layout of Food production breakdown screen updated. - New Improvement and New Unit screens updated to part of t… | 19348096 | |
| Iterum Q1 changesmajor After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed is now significantly reduced when crossing rivers. - Armies automatically capture pacifistic units like Traders - Can… | 17912032 | |
| Changelog - v0.17.0 Seasonal weather effects and particlesmajor UI - Zone Food Production buttons now show an animated icon if affected by any weather effects - Font for 'fancy' texts have been adjusted to use a more easily-read font. - Animated some parts of the UI slightly - Improvements to various tutorials. - Event log moved to bottom right corner. - Replaced text with icons with a few buttons, such as Menu and Scenario - Settlement buttons now framed i… | 16819287 | |
| v0.14.1 UI fixes and pop-up for OpenAL issues UI - Added dialog on start-up to guide player in the case that OpenAL has not been installed correctly. - Checkboxes to manage multiple settlements' Taxation and Rationing settings are now hidden until player manages 3+ settlements. - Updated some spacing/placement issues of some icons and associated numbers. Graphics - Reduced flash intensity for seasonal transitions. Input - Fixed some input… | 16359590 | |
| Game update v0.13.5major We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual. UI - Moved unit buttons to center of screen - Treaties now have icons. - Improvement categories have icons - Decreased time for zone food info window to display from 2 seconds to 1 second. - Several new tutorials a… | — | |
| Changelog - v0.11.1 - June 22st UI - Combat panel now minimizable Gameplay - Unit paths now correctly hide when unit stops when encountering scary new settlements. - Neutral settlements can now have distinct factions. Graphics - Updated visuals for target cursor in events highlighting single zones. - Ocean shader updated to include waves animation. Bug - Fixed an issue of settlement border colors when conquering settlements.… | 14797080 | |
| Changelog v0.11.0 - 2024-06-09major We are rebranding the game from "Time and Time again - a Strategy game" to "Iterum". The core game remains the same, but we will shift our focus to Roman-themed scenarios for initial release, and thus chose this new shorter name. More update details below. UI - Increased distance at which Food gathering buttons are shown. - When building Improvements, advisor icons now appear to guide players b… | — | |
| Changelog v0.10.0major Hi all! We have released the game soundtrack in major channels! Just search for "Time And Time Again (Game Soundtrack)" to find it in your favorite store, example: Youtube , Spotify . We have also made several graphics updates to world rendering, and introduced fully editor-scripted scenarios. Considering how we feel about the state of the game, and your thoughts regarding price we have made so… | — | |
| Changelog - v0.9.2 UI - Food gathering buttons now have highlight textures when hovering over them. - List of improvements now visible in top-right when a settlement is selected (similar to old list in the old Settlement details view) - New Report a bug-button added to the HUD to ease feedback collection (opens browser to Forms). - Taxation and Food Production drop-down menus now have a Cancel button at the top t… | 13165957 | |
| Changelog - v0.9.1 UI - Tutorials updated for the first scenario to be more directed guiding to get new players started. - A small medal is now shown in the Campaign scenarios details on the right side as well to clarify if a scenario has been cleared previously. Gameplay - Difficulty now affects base Settlement happiness. Hard is the same as previously, with Medium and Easy levels granting bonuses to the initial… | 13104720 | |
| Changelog - v0.8.3 UI - Lowered anchors for food gathering buttons. - Food gathering buttons now hide if the settlement has hostiles in its territory. - Adding icons for several event types in the event log. - Small notifications now show when grouping units (e.g. CTRL + 1) and selecting them again (e.g. 1). Input - Fixed so clicking on Settlement also opens the Combat panel, if any battle is active. Bug - Fixed… | 12918705 | |
| Changelog - v0.8.2 UI - New dialog now appears when having conquered a settlement. - Geography settings in custom map now have maximum values. - Added loading screen for custom maps. - Status for food production zones and border expansion are now displayed in the Build Improvement screen. - Several UI elements are now hidden while playing the initial scenario to increase focus. Gameplay - The Easy game mode now h… | 12862561 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Jul 2026 | Wed | 18:39 | Isometric View & UI Overhaul | 24006829 | public | 4 | — |