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IterumNewsChangelog v0.25.0
In-game event

Changelog v0.25.0

Iterum · published 30 Aug 2025, 12:27 UTC · build 19784527

All newsPlayers around this dateRead on Steam

UI


- Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens.
- Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked.
- Terms of Service added (English).
- Game save names now auto-generated
- Free labor now updates properly in the New Improvement screen.
- Food Gathering tile selection now properly loads immediately when loading a save.
- Fixed issue where Recruitment screen was empty before an improvement had been built.
- Custom map menu layout adjusted and float inputs replaced with integer sliders.
- Industry breakdown now shows monthly demand and total production.
- Events regarding Settlement starving or Units starving or Freezing will now blink red.
- Reduced default delay before displaying tooltips, and reduced significantly for the Food Gathering tile tooltips (same low delay).
- Very big armies of unit selections now display a page number and button to cycle through all units in the selected units table.
- Progress bars added for countable scenario objectives.
- Units now display a small icon and a circular progress bar when working on a range of different actions which take time, such as: Settling, Prospecting, constructing Fortifications.
- Settlement buttons in the top right Settlements list will now blink red if under attack or starving/rioting.

Settings


- Added Reset buttons to all Settings menus
- Max Camera angle reduced from 90 to 60.
- New settings for Ambient occlussion (Graphics) added.
- Fixed so current resolution is displayed in the Graphics settings.
- Fixed an issue where changing the resolution would reset all Graphics settings.

Gameplay


- The game is now always paused after loading from a save.
- Improvement sleep/active state now properly persists between saves.
- Newly recruited units no longer auto-garrison into the Settlement.
- Armies and units no longer auto-garrison when reaching one of your settlements.
- Difficulty now affects Happiness penalty from Taxation
- Can now launch Amphibian assaults when you have Land military units in the cargo of your ships or fleets.
- Removed starting settlement bonuses based on difficulty (population, improvements).
- Elite Attack Ships added to the barbarian factions, which can ferry land units cargo and are as strong as a Bireme or Trireme.
- Increased strength of Siege units vs Fortifications, particularly when no garrison is present.
- Scoring calculation formulae for most scenarios updated.

Multiplayer


- Can now Torch settlements after conquering them.


Graphics


- Ambient Occlusion added
- Fixed animation speeds of particles, windmills at higher game speeds (6-7)
- Granaries now have faction-specific visuals
- More Gallic units visuals and animations
- Reduced width of the grid lines (toggle with G).
- Units now set up faction-specific tents when idle on the map

Input


- Can now adjust Camera angle with Ctrl + Scroll
- Can now select Settlements by clicking any of their controlled tiles.
- Can now Right click to deselect the currently selected Settlement.
- Sliders for various settings can now be easily adjusted with the Left and Right arrow keys.

Editor


- Several fixes to adding units to settlements, forts and ships in the editor.
- File name filter added to Save/Load file dialogs
- Fixed issue of setting Food supplies in a Settlement.
- Preview icons added to the Events list to see the triggers and actions at a glance
- Added Filters to the Events list based on Difficulty triggers.
- Added icons for Nation traits and tooltips for some.
- Can now set specific Victory images in the Scenario settings mode.
- Fixed an issue where one could paint an invalid attribute to Tiles.
- Can now adjusted the scenario scoring calculation parameters in the Scenario settings.

Bug fixes


- Fixed a few issues with Traders and trading.
- Fixed issues with moving units back and forth between tiles.
- Fixed several images which were failing to display properly.
- Fixed lag issues with very with selections of units/armies.
- Fixed issues with several tutorials.
- Fixed some issues with fading in and out UI.

Audio


- Fixed issue of Tutorial voicelines overlapping other Voice SFX.

Localization


- Raider tutorial objective loc fixed

Technical


- Sliders now work as expected when clicking and dragging, in increments. Previously it was hard to set the maximum values.
- Will be renaming the executable from tata.exe to Iterum.exe. .exe also has icon embedded now.
- Identified and partially addressed memory usage issue noted when creating new maps in the editor repeatedly.
- Texts in UI can now be set to scale down automatically based on available rendering space (width), fixing multiple issues where words or parts of words would not be displayed.
- Fixed text rendering issues with Hindi/Devanagari.
- Fixed shader/graphics issues which would only occur on specific graphics cards.

Known issues


- Localization needed for new additions
- Cannot Garrison units anymore

More from Iterum

Other announcements

All news
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