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IterumNewsGame update v0.13.5
Major update

Game update v0.13.5

Iterum · published 1 Sep 2024, 10:52 UTC

All newsPlayers around this dateRead on Steam

We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual.

UI


- Moved unit buttons to center of screen


- Treaties now have icons.


- Improvement categories have icons


- Decreased time for zone food info window to display from 2 seconds to 1 second.
- Several new tutorials added for Prospector and Trader scenarios.
- Updated and animated highlighting of buttons in tutorials
- Tooltips descriptions added to icons to several tutorials.
- Icons added to several tutorials which did not feature any icons previously.
- Victory conditions now have icons.


- Moved victory conditions to top left (previously right side, was getting overlapped by settlement UI if selected)
- Population amount is now visible in the HUD settlement buttons.


- Tooltips for EXP and Level of units now display relevant numbers.
- Several new icons updated to reduce text in the UI
- Top left UI now adjusted to be a top single bar instead (date, nation stats, game speed).
- Table of improvements now added also to the New Improvement screen

Settings


- Master volume slider added to Audio settings.

Gameplay


- Fortifying a zone will now clear the zone type, coverting it to Barren if it was any other type before.


- Game now pauses when scriptable event messages are displayed.
- Each level up of a fortification grants 5 exp to the unit constructing it.

Graphics


- Added 3d visuals for improvements to the map (Granary, Bakery, Mill, Hunters lodge, Apothecary, Docks)
- Fishing boats, Hunters cottages and Mills now appear if zones are selected for food gathering and if relevant improvements have been built.


- Added sparkle animations for when ores are discovered by prospecting


- Added pollution animations for when cities get poor sanitation-related events.
- 3d visuals for mines now appear when constructing mines in settlements.

Input


- Mouse pan speed now varies with zoom/camera height
- Camera position is now clamped so one cannot wander too far out of the map accidentally.

Bug


- Fixed issues where player would click settlement buttons for unowned settlements.
- Fixed several crash issues.
- Fixed text overlap issues in a few tutorials (would appear on low resolutions)
- Fixed issue where settlement would de-select when clicked twice.
- Fixed food supply consumption, cold damage and hp regeneration for units in armies.
- Fixed issues where armies tried to engage self/friendlies when entering settlements
- Fixed several issues with outposts and interaction with units and armies.

Localization


- Japanese localization updated (e.g. Roman settlement names now written in katakana)
- Nation names in scenarios now localized
- Fixed localization of army and unit names and numbering

Editor


- Scenarios can now have traits, such as disabling Settling

Technical


- Unit exp/level now persisted in game saves.
- OSX/Mac build updated
- Several UI system fixes in Evergreen game engine
- Some thread/crash handling improved for audio control

Known issues


- Several issues on Mac/OSX build which will be prioritized for next patch.

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