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IterumNewsChangelog v0.10.0
Major update

Changelog v0.10.0

Iterum · published 20 Apr 2024, 10:19 UTC

All newsPlayers around this dateRead on Steam

Hi all! We have released the game soundtrack in major channels! Just search for "Time And Time Again (Game Soundtrack)" to find it in your favorite store, example: Youtube, Spotify. We have also made several graphics updates to world rendering, and introduced fully editor-scripted scenarios.

Considering how we feel about the state of the game, and your thoughts regarding price we have made some adjustments there as well. We hope to welcome new players to get more feedback to make this game greater than before!

Going forward we will continue focusing on content and getting both the playing and level-editing experience improved. Expect to see more fully narrated roman- and viking-themed scenarios shortly!

See more details below.

UI


- Progress bar for current research added to Research screen.
- New notification event added for when new food production zones can be selected (e.g. when completing Town Hall)
- New Work Force Overview added.

Gameplay


- New scenario added.
- Outposts added, which add as shelters from cold and distribution sites for food for units.

Graphics


- Clouds now animate based on game speed/pause state.
- Prospection state for unprospected zones now easily discernable in all seasons.
- New visuals added for Picts.
- World map shader updated.

Bug


- Fixed UI alpha fading issues.
- Fixed issue of season transition not working for some entities.

Audio


- Updated sfx when open/close tutorials.
- Some latin audio added.

Editor


- Can now set MoveDirection, MoveTo, PatrolPath, SetAttackTarget, SetMessageFullscreenBackground, FocusCameraOn in the editor event script actions.
- Can now disable Research for scenarios.
- Can make AI NonScouting
- Can now pan camera with Ctrl+LMB
- More icons added to buttons.

Technical


- Fixed some performance issues in UI code.

More from Iterum

Other announcements

All news
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