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IterumNewsChangelog v0.9.4
In-game event

Changelog v0.9.4

Iterum · published 21 Mar 2024, 17:32 UTC · build 13802573

All newsPlayers around this dateRead on Steam

UI


- New Settlements overview screen added for quickly managing many settlements without having to pan the map.
- New Food production tooltip added when hovering over controlled zones.
- Icons added to Sanitation breakdown screen.
- Disabled Improvements icons are now darkened.

Settings


- Settings for shadow map resolution added.

Gameplay


- Pathfinding now takes into consideration nation knowledge of the map zones.
- New Tutorials added to The Settler scenario.

Multiplayer


- List of Lobbies now auto-refresh every 5 seconds.
- Automatically leave lobby if the host disconnects or leaves it.
- Automatically select a nation slot in the lobby after joining it.

Graphics


- Shadow mapping added.
- Water shaders updated.
- Clouds now animate based on game speed/pause state.
- Border rendering updated.
- Updated visuals for Stones, Minerals, Wheat, Trees.
- Added support for Viking specific building models (textures placeholder)
- Updated visuals of Settlements on the world map to include representation for walls and roads.

Bug


- Fixed the full-screen color bug.

Audio


- New Seasonal ambient SFX added.
- Many new SFX added on specific interactions.
- Unit specific SFX added for Traders, Prospectors.

Editor


- Can now set MoveDirection, MoveTo, PatrolPath in the editor event scripts.
- ShowMessage scriptable event can now look up texts in Loc files.
- ConquerSettlement trigger implemented.
- Units added to the map are automatically named for eased event scripting
- PatrolPath action added.
- MoveToZone action added.
- MoveInDirection action added.

Technical


- Fixed some performance issues in UI code.

More from Iterum

Other announcements

All news
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