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IterumNewsChangelog - v0.9.3
In-game event

Changelog - v0.9.3

Iterum · published 17 Feb 2024, 13:54 UTC

All newsPlayers around this dateRead on Steam

UI


- Added Construction and Recruitment queue to HUD with Settlement selected.
- New Criminality breakdown screen added.

Gameplay


- Improvements requiring access to specific zone types are now buildable if border expansion grants access to such tiles (such as water further away from an inland settlement).
- Threshold added to trader shipping food to not cause starvation (retain minimum 20% of max storage)

Graphics


- Border rendering updated.

Bug


- Fixed issue where improvement upgrade cost would differ in New Improvement screen and the Improvement Details screen.
- Fixed an issue where texts would exceed UI element size.

Localization


- Loc added for writing/alchemy
- Chinese (simplified) localization updated.

Editor


- Can now add custom events to maps, with various triggers and actions (WIP)

  • Triggers: Day-based, Zone selection (Enter area, leave area)
  • Actions: Show message, Spawn unit


- Settlement visuals now follow when adjusting terrain altitude.
- Height is now capped when raising terrain altitude.
- More icons added.

Technical


- Fixed font-rendering so it can auto-scale down text as needed.
- Fixes to entity management system which caused crashes in some scenarios.

More from Iterum

Other announcements

All news
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