AI Roguelite
Playing now
59−2 vs. yesterday
58%of peak
All-time peak
101Oct 2025
Playing now
59−2 vs. yesterday
All-time peak
101Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Fixes Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. · Fixed bug in multiplayer where client healing themselves would result in host being healed · Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an… | — | |
| Major update | Multiplayer & Scenario Sharing Scenario Editor Overhauls Improved Customization Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, locations and regions via the map editor Map Editor Overhaul Added options to generate new world polygons as procedural (original), hexagonal, or blank slate Added free-form polygo… | — | |
| In-game event | Visual Enhancements, Bug Fixes Visual Enhancements · Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. · Added zoom upon hover effect for selectable entities, configurable in options. · Added back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, ch… | — | |
| In-game event | Sentiment minor overhaul, misc fixes Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentiment changes. Map Added merge regions and split regions functionality in map editor. Quests Fixed double quest completion issue by using an extra quick LLM call to decide whether… | — | |
| In-game event | 4 Followers, Stop Button, and Fixes 4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most important characters as usual. Stop Button Implemented stop button to cancel current generation. Includes logic to auto-undo (only if save would've ended up in a corrupted state)… | — | |
| In-game event | Perk trees Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context options). Access the perks view via the "Perks" button in the abilities section when opening your character inventory/info. Misc · Added “perks” cheat code to unlock all perks · Fix… | — | |
| Release | Nostalgia builds Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controversial. Since ChatGPT hadn’t been invented yet, the game used clever tricks to try to turn crazy LLM outputs into useful game mechanics, and the narratives were more like fever d… | — | |
| Game update | Hotfix Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself · Fixed player injured button appearing clickable when it's not · Fixed white line graphical glitch in some buttons | — | |
| Major update | Playable characters, enhanced character details, UI changes, etc. Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be presented as a confirmable icon; it can also be manually triggered at any time by going into the character sheet and pressing “Generate details”. Take control of party members Cl… | — | |
| Community | Minor model quality issues expected for a few more days I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as well as the preferred model when it works, but doesn't follow instructions quite as accurately and has the tendency to randomly produce wrongly formatted text about 1% of the time.… | — | |
| Major update | Better TTS, new subscription tier, and more Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: · LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punctuation. · TTS options: Choose from single-voice narration, narration with dialogue (abridged, omitting text like “he said”), narration with dialogue (full), or dialogue only. ·… | — | |
| In-game event | Model updates and some bug fixes Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. · Some users in some languages may experience quality issues with the story generator. In this case, please use the "Creative" story model override which uses the previous version. Please also report the issue so I can update the default language setti… | — | |
| In-game event | Better unified mode, better fast travel, tons of fixes Spawn entities · Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. · Added options for spawning entities in grid mode Minor fast travel overhaul · By default, traveling beyond your current travel radius is now allowed. In these cases, the LLM will be told that the time it take… | — | |
| Major update | Unified mode Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility, item usage, skill/attribute selection, target selection, story generation, event checks, and event check follow-ups. In Unified mode, most of these tasks are consolidated into a… | — | |
| In-game event | Increased rate limits for grid mode and panoramic mode + fixes Slightly improved grid mode generation model May take on average 1 minute to generate a new grid. Please report an issue if the grid generation takes longer than 2.5 minutes. Increased grid mode and panoramic rate limits for Sapphire Increased Sapphire grid generations and panoramic generations to 30 per day. If you are seeing less than 30 per day, the primary service might be down; please repo… | — | |
| In-game event | Some fixes Reduced over-triggering of AI-picked used items/abilities in open-ended mode · Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed · Fixed a number of issues with i18n (non-English) scenarios incorrectly generating text in English · Fixed a number of bugs regarding dynamic quest state/completion · Added subtle color flashing to View Skills button if it hasn’t been clic… | — | |
| Major update | Panoramic Mode, Time Tracking, and more Time tracking Calendar Calendar info and start date will be generated at the start of each new scenario. They can be configured in the new game calendar tab. The standard Gregorian calendar will be used in most cases, but some fantasy scenarios may bias towards a custom calendar. Calendars are one per universe. The datetime will be displayed at the top. Left click on the datetime to change the… | — | |
| Major update | Dynamic quests Dynamic quests Added an all-new quest type called Dynamic quests, intended to solve the common user complaint that the quest would railroad the story. The old version is now called “Story arc” quests. tl;dr: In story arc quests, the quest drives the story. In dynamic quests, the story drives the quest. A dynamic quest starts with a single main objective and possible subtasks. At any time, the A… | — | |
| In-game event | UI Changes UI changes · Increased focus on story image: The top-right area now displays the most recent story turn image. In my opinion, this makes the game feel more immersive. If you prefer the old way of displaying the location image here, disable story turn illustrations under Options. Please see end of post for more details about reverting to classic UI. · Encounters UI: Detailed encounter overlay wi… | — | |
| Major update | Encounters, bug fixes, more subscription options Encounters Encounters are a complete replacement for the combat system, which hadn’t changed much since March 2022. They also solve a long-standing issue where combat was assumed to be lethal and you’d feel forced to kill your Judo sparring partners. Encounters are more flexible than combat and can be about anything imaginable, including friendly duels/games or solo challenges. The AI will gene… | — | |
| Major update | 2D Grid Mode 2D grid mode When visiting a new place, you now have the option of initializing it as a 2D grid. Sprites All entities in a grid will have associated sprites. Please note background removal for sprites currently only works on default image gen options (Free and Sapphire). Hold alt to see the nameplates of all entities. Pathing The grid may have barriers such as walls, and openings representing d… | — | |
| Game update | Hotfix Reduced NPC duplication Fixed a bug in anti-duplication logic which made it barely work at all. NPC duplication should be greatly reduced compared to how it was in the previous version, though not eliminated. The fix is in all build channels including Default. Wombo fix The fix for Wombo image generation is only available in the Alpha channel at the moment and will be pushed to the regular buil… | — | |
| Game update | Fixed a few more broken saves and text generation speed Attempted to fix a rare occurrence in which your current location would be marked as a parent of itself which would break the save. For saves that were broken in this way, the parent location info was lost, so my workaround was to set it as a detached location in the player's first universe. If you were affected by this issue, use `opopen 1` to describe the place being somewhere in the world, t… | — | |
| Game update | Bug fixes and better bug reporting Fixed a few bugs related to the previous update · Added bug reporting feature which will pop up automatically if encountering an error, but can also be accessed manually by pressing esc and clicking the top-right feedback button in Scenario Settings. | — | |
| Major update | Locations v2.1 Worlds/Universes Added support for the concept of multiple worlds aka zones and multiple universes. The location event check will take this into account. A "world" refers to a map, and could be the size of a city or planet depending on your scenario. A universe can contain multiple worlds. You can access the worlds/universes view in the map. Movable locations Locations can now move around, to s… | — | |
| Game update | 07/24/2025 Upgraded event check models for all AI Roguelite cloud service tiers (should result in less random damage across the board) · Added player-confirmed item depletion, defaulting to false. To enable, go to Options, and under "Require player confirmation", select "Item removal". · Added prompt suffix for successful crafting rolls to mitigate issue where the story turn would leave you hanging · Impl… | — | |
| Game update | Small update 07/20/2025 Switched free cloud text generation to a slightly better model · Improved free cloud text generation speed · Improved AI Roguelite Free image generation coherence (not to be confused with Wombo, which is a 3rd-party image gen) · Added a new style to AI Roguelite Sapphire image generation called "Vibrant V2", which outperforms other styles in most cases · Added support for detecting if multiple… | — | |
| Community | Image gen outage (mitigated, still usable) There's an outage in the image generation service for AI Roguelite Image Gen (affecting free and paid tiers). A mitigation has been pushed to temporarily switch to a different model until the issue is fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.