Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Better translations; settings explanations; option for old encounters · AI Roguelite · SteamPeaks
AI Roguelite
News
Better translations; settings explanations; option for old encounters
In-game event
Better translations; settings explanations; option for old encounters
AI Roguelite
· published
14 Sep 2026, 14:09 UTC
All news
Players around this date
Read on Steam
Added explanation text for many options and scenario settings
Improved all translations across all languages
Added back legacy encounters, togglable in options
Updated encounter txt file versions to prevent errors when using outdated mods
Fixed issue with encounter state difficulty guidance prompt in Unified mode causing parsing errors
Fixed rare issue in which corrupted state in scenario editor could break background image generation
Added option to re-order party members
Added option to right-click to revive corpses
Consolidated “Unlimited undos and respecs” and “Allow spawning entities” into “Sandbox editing” which is more indicative of what it does
More from AI Roguelite
Other announcements
All news
In-game event
31 Aug 2026
Revised Encounters
Revised Encounters Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn : After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly str…
In-game event
19 Aug 2026
More fixes
Preset fix · Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay · Improved logic for picking required item/ability in Specialized mode · Improved fix for silent NPCs · Tweaked ability generation to make Tier 1 less useless · Doubled quest XP because it was underpowered · Reduced tier bonus/penal…
In-game event
5 Aug 2026
Fixes
Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. · Fixed bug in multiplayer where client healing themselves would result in host being healed · Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an…