Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AI RogueliteNewsFixes
In-game event

Fixes

AI Roguelite · published 5 Aug 2026, 18:56 UTC

All newsPlayers around this dateRead on Steam
  • Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report.
  • Fixed bug in multiplayer where client healing themselves would result in host being healed
  • Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an expected placeholder
  • Fixed multiplayer bug where attributes, skills, and abilities from non-hosts often weren’t saved
  • Fixed error when starting location wasn’t specified
  • Fixed glitchy tooltip for community scenarios/characters
  • Fixed bug where scenario settings could be wrongly grayed out in game
  • Added destination npc descriptions to context when changing locations
  • Added logic to add first-appearance story turn to NPC interaction history
  • Removed blocked/locked from entity generation prompts since blocking thing had been deprecated for a long time (since approximately January 2026)
  • Fixed consumable icon display bug
  • Fixed bug appearing to revert scenarios to default when saving non-English scenarios
  • Fixed layout/alignment issues for non-English text in Scenario Settings
  • Fixed overflowing buttons for non-English text in player details editor
  • Added ability to edit class name/description in scenario editor
  • Fixed minor cosmetic issue with game log view text sometimes extending into the scroll bar
  • Fixed bug where non-hosts were allowed to portal or go up one level in multiplayer
  • Switched visual order of items vs skills tab in Scenario Editor player details (rare+ items benefit from skills context when choosing which skills to grant bonuses to)
  • Added tooltip on hovering over items in player equipment/items tab in Scenario Editor.
  • Added option to customize maximum sublocation depth (only applies to entity generation when initializing a location)
More from AI Roguelite

Other announcements

All news
In-game event14 Sep 2026Better translations; settings explanations; option for old encountersAdded explanation text for many options and scenario settings · Improved all translations across all languages · Added back legacy encounters, togglable in options · Updated encounter txt file versions to prevent errors when using outdated mods · Fixed issue with encounter state difficulty guidance prompt in Unified mode causing parsing errors · Fixed rare issue in which corrupted state in scen…In-game event31 Aug 2026Revised EncountersRevised Encounters Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn : After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly str…In-game event19 Aug 2026More fixesPreset fix · Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay · Improved logic for picking required item/ability in Specialized mode · Improved fix for silent NPCs · Tweaked ability generation to make Tier 1 less useless · Doubled quest XP because it was underpowered · Reduced tier bonus/penal…