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AI RogueliteNewsMore fixes
In-game event

More fixes

AI Roguelite · published 19 Aug 2026, 14:56 UTC

All newsPlayers around this dateRead on Steam

Preset fix

  • Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari

Gameplay

  • Improved logic for picking required item/ability in Specialized mode
  • Improved fix for silent NPCs
  • Tweaked ability generation to make Tier 1 less useless
  • Doubled quest XP because it was underpowered
  • Reduced tier bonus/penalty from 15 to 10, to make harder fights less impossible

TTS

  • Added model input to TTS options
  • Added custom TTS support for non-mp3 audio
  • Fixed custom TTS not displaying specified voices in character voice dropdown

Bugs

  • Fixed XP multiplier failing to apply to quest completion
  • Fixed error when parsing certain models’ output of survival bar deltas
  • Fixed issue where Thai characters would be mangled before being passed to TTS
  • Fixed rare save corruption that could happen when pressing undo while the new world modal was open
  • Fixed character sheet inventory/equipment editing in Scenario editor
  • Fixed trading interface wrongly showing restock timer for non-merchants
  • Fixed UI bugs in scenario editor character sheet
  • Fixed item abilities generation prompt to reduce chance of malformed AI output
  • Fixed bug where encounter proceed confirmation could be skipped if message to player existed
  • Fixed roll modifier of 0 not being displayed in Unified mode
  • Potentially fixed rare map polygon corruption issue
  • Fixed error when spawning detached location in scenario editor
  • Possibly fixed stop button being flaky when internet connection dropped

Misc

  • Added option to delete world in scenario editor
  • Added toggle to enable/disable auto asset generation in scenario editor
  • Added support for removing multiple items of the same name in the same turn
  • Added last 1 turn of story context for story manipulation detection, to prevent false positive when player input was spoken utterance (single player, specialized mode)
  • Added prompt hint for entity description to give precedence to user-specified entity generation rules if present
  • Added logic to regenerate save_data_lite if it was corrupted
  • Split substr_fps_task_info into constituent parts for better moddability
  • Revised prompt for quest objective generation to prioritizing staying true to user’s intent
  • Removed redundant roll criteria guide from unified prompt
  • Slightly raised context limit for free tier specialized mode event checks
More from AI Roguelite

Other announcements

All news
In-game event14 Sep 2026Better translations; settings explanations; option for old encountersAdded explanation text for many options and scenario settings · Improved all translations across all languages · Added back legacy encounters, togglable in options · Updated encounter txt file versions to prevent errors when using outdated mods · Fixed issue with encounter state difficulty guidance prompt in Unified mode causing parsing errors · Fixed rare issue in which corrupted state in scen…In-game event31 Aug 2026Revised EncountersRevised Encounters Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn : After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly str…In-game event5 Aug 2026FixesSilent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. · Fixed bug in multiplayer where client healing themselves would result in host being healed · Fixed error when AI needed to edit narrative rules caused by ${perspective_inst} which is now an…