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AI RogueliteNewsVisual Enhancements, Bug Fixes
In-game event

Visual Enhancements, Bug Fixes

AI Roguelite · published 24 Jun 2026, 16:20 UTC

All newsPlayers around this dateRead on Steam

Visual Enhancements

  • Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn.
  • Added zoom upon hover effect for selectable entities, configurable in options.
  • Added back improved sprite VFX animations for: Entity damaged, entity healed, instant defeat, charm, level-up, and static object destroyed. VFX animations will also run on grid mode sprites if they exist.
  • Revised flashing effect indicating selectable entities during item/ability usage to be more consistent.
  • Updated placeholder images for locations, static objects, NPCs, enemies, items, abilities, and player portrait.
  • The default NPC placeholder image is no longer a picture of my dog. To compensate, I've added a console command "pongo" and/or toggle in options to make the NPC placeholder an even cuter picture of my dog than the previous placeholder.

Misc

  • Reduced faction rep change based on character sentiment change (multiply by 0.1, and if negative, further multiply by 0.5), and also allowed faction rep to be stored as non-whole numbers under the hood
  • Fixed bug where sometimes NPC descriptions would use an outdated/incorrect version
  • Fixed error when trying to display message about a character losing an item
  • Fixed character inventory logic so that it’s accessible if they have at least one inventory item or equipped item
  • Slightly increased Unified mode system prompt limit to prevent truncation
  • Fixed bug where load game menu wouldn’t show the correct player name and current location name if they’d been edited
  • Fixed bug with vertical tabs replacing newlines
  • Added logic to remember previous world preset in new game view (in case you wanted to reuse it or encountered an error while starting new game, and didn’t export the preset); does not persist across restarts
  • Fixed bug where player could be revived and put the save in a bad state
  • Fixed bug where player name would often be changed to one with “(you)” appended to it
  • Fixed bug where XP gains of magnitude 1 were ignored even when xp-mults.txt allowed it
  • Fixed minor issue causing status bar deltas to be rounded to nearest whole number
  • Updated modding README file
  • Fixed translations for “followers”
  • Fixed bug where “reg” console command wouldn’t reset ability cooldowns
  • Fixed AI decision icons for OOC turns which now appear below the OOC turn itself instead of appended to the previous story turn
  • Fixed wrong V5 quest task presented to LLM when root node didn’t match primary node
More from AI Roguelite

Other announcements

All news
In-game event14 Sep 2026Better translations; settings explanations; option for old encountersAdded explanation text for many options and scenario settings · Improved all translations across all languages · Added back legacy encounters, togglable in options · Updated encounter txt file versions to prevent errors when using outdated mods · Fixed issue with encounter state difficulty guidance prompt in Unified mode causing parsing errors · Fixed rare issue in which corrupted state in scen…In-game event31 Aug 2026Revised EncountersRevised Encounters Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn : After each player turn, AI determines whether encounter gets a turn at all. To compensate, the encounter prompt itself was slightly str…In-game event19 Aug 2026More fixesPreset fix · Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay · Improved logic for picking required item/ability in Specialized mode · Improved fix for silent NPCs · Tweaked ability generation to make Tier 1 less useless · Doubled quest XP because it was underpowered · Reduced tier bonus/penal…