
Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, locations and regions via the map editor
Added options to generate new world polygons as procedural (original), hexagonal, or blank slate
Added free-form polygon tool for users to draw custom maps from scratch
Added option to export an in-game character or the current character in scenario editor, as well as import it as an NPC in an existing game or into the scenario editor
Added option to share scenarios/characters with the community and download others’ scenarios/characters
Added multiplayer functionality to the game. To play, navigate to the multiplayer tab icon and toggle on “Enable multiplayer” and “Allow friends to join”, then send your Steam friends an invite. All text and media generation will go through the host’s computer.
In a new game lobby, friends can view current world details and generate/edit their own character details before the host starts the game.
In a loaded existing game, friends may join the game by taking over an existing playable character in the game or importing their own character. If rejoining a previous game, this will default to the previous character they controlled.
In multiplayer, only immersive level scaling and unified game master mode are supported.
This multiplayer mode features simultaneous turns in which anyone can go on any given turn. Players who prefer a turn-based system can self-enforce by having one player go per turn. The host may force the turn to proceed at any time.