Vietnam War
Playing now
27+3 vs. yesterday
10%of peak
All-time peak
263May 2025
Playing now
27+3 vs. yesterday
All-time peak
263May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 48: New tunnels, Farmer squads, Region load, UI NEW TUNNELS & SQUADS: * New unique pre-placed tunnels added (big ones in DMZ, Danang, Hue, Khe Sanh, A Shau, Nha Trang, and smaller ones in various locations in DMZ and C. Highlands regions). They are wider than other tunnels and have horizontal entrances for easy access. More tunnels and room types will be added. * Civilian farmer "squad" added. These will spawn at villages. The chance of the… | — | |
| In-game event | Update 47: Settings, Region load, Flight, Bug fixes Settings & Sensitivity: * New "Pre-Load Regions" setting. * New "Unload Regions" setting. * New "Artillery" setting. Options are 'Normal' (default) and 'Reduced'. The reduced setting has slower reload time and longer time between artillery volleys. * Master Sensitivity setting can now go 10x lower. Display also fixed to only show 2 decimals. * Flight Sensitivity setting can now go 10x lower. Re… | — | |
| Game update | Regions Unload option and Swimming fix Regions Unload option: If set to yes, this will stop regions unloading, and thus having to be reloaded when re-entering that area. This requires Minimum 32GB RAM for all S.E. Asia regions to be loaded in. It shouldn't affect performance much. Run in Background option fix: This option should now be able to be set back to no again. Swimming Fix: Entering water has been updated so player shouldn't… | — | |
| In-game event | Update 46: Performance, Flight Camera, Movement and Bugfixes Performance: * Flying has now also been updated for increased perceived frame rate and smoother visuals. * Physics and collisions performance optimization (bullets, projectiles, boats, cars and military land vehicles). Movement and Improvements: * 3rd person flight camera now moves relative to the aircraft so the perspective changes. * Movement in rough terrain updated for reduced bounces (I wi… | 24388196 | |
| Game update | Smooth camera / anti jitter fix Camera while on foot is now a lot smoother and less jittery. The felt FPS should be higher, especially on fast PC's. Movement has also been updated to be a bit more responsive and less icy. I expect to soon add settings for control of the parameters and probably adjust the default settings once I get more feedback. Thanks for playing and thank you beta testers! | — | |
| In-game event | Update 45: Movement, Performance, V.C. base building, bug fixes MOVEMENT: * Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy). * Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills). PERFORMANCE: * Physics performance optimization. * Script performance optimiza… | 24262039 | |
| In-game event | Update 44: Base Building & Management BASE BUILDING & MANAGEMENT: * You can now build your own outposts (bases) and make use of 68 buildable structures added to the US side! You can access them by holding out the shovel (keybind 7) and then opening the build menu with the N-key. The player can only build a base in an area that is 200m away from the nearest base. These player outposts generate construction supplies every 6 in-game h… | — | |
| In-game event | Update 43: NPC Behavior, Guns, Armories, Fixes & Optim. LINE OF SIGHT & NPC BEHAVIOUR: * Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issues with enemies shooting from tunnels. * NPC's now are more lethal when under 3m from an enemy soldier. * NPC's rotating to target closer than 2m now has reduced update speed to… | — | |
| In-game event | Update 42: Siberia, Fixes & 5 New Guns VIETNAM CONTENT 5 NEW GUNS: * RPD (MG) for Player and VC and NVA soldiers using it. * RPD Mod (short barrel, 125 round mag) and U.S. special forces using it. Can usually be found at the armorer (blue vice icon on map). * PPSh-41 (SMG) for player and VC soldiers using it. * MP-40 (SMG) for player and VC soldiers using it. It Can also be found at some U.S. bases incl. S.F. and ARVN bases. * PTRD-… | 22648832 | |
| In-game event | Update 41: USA Expansion & Nam Fixes VIETNAM CONTENT: AIRSTRIKES & ARTILLERY: * VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to deal with. * Player called artillery is now more accurate. * VC/NVA NPC RPG's are now less accurate. * Airstrikes (“B” key) called by player and dive bomb airstrikes called by NPC radiomen will now use tangential approach (relative to base perimeter) i… | — | |
| Game update | Update 40: In-game Map, U.S. Cars, New Gas Stations, Squad Cap, Bug Fixes NEW CONTENT: * In-game map now has new images with much higher resolution: Terrain changes that were done after the original map images was made long ago will now be visible. The higher resolution also renders all small rivers, streams and roads visible. Hills and mountains are now much better represented, as well as more varied terrain colors that better represent the terrains, including darke… | — | |
| Game update | Update 39: MAS36 + MAS49 & Rifle Grenades, Movement, Melee, Day / Night cycle NEW CONTENT: * Day / night cycle duration option added to start menu general settings page 2 (12min , 18min, 24min, 30min, 60min, 4h, 12h, 24h). The slowest 4 modes includes some performance saving due to less frequently updating of position & rotation of sun and moon light directional light sources. * MAS-36 rifle added (at big U.S. armories and at most A.R.V.N. bases). Use Alt to toggle betwe… | — | |
| Game update | Update 38: Movement issue fix, Traitor bug fix, Armory collider fix * Movement bunny hop fix. The issue, which seem to have arisen in an earlier update with movement changes, was: When player walked into an object, the auto climb mechanic would trigger and the code added to prevent player flying off the ledge right after climbing the top of objects, had the unfortunate side-effect of causing player to be so force restricted for 2 seconds, that he would do small… | — | |
| Game update | Update 37: Sandbag castles, Armories, AK bayonet, Blood, Saber, performance NEW CONTENT: * Bayonet for AK47 / AKM (used in same way as M7 bayonet on M16). * Blood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed. * Saber M1860 melee weapon added for player. It can be found hanging on walls in various officers quarters etc. You may need to climb. * New very rare melee weapon (not issued by… | — | |
| Game update | Update 36: Paradrops, PRR9 upgrade, Bayonet, Ammo box, Airstrikes and Bug Fixes NEW CONTENT: * Added Electronics and Avionics Repair Shops. There, you can get upgrades to the portable AN/PRR9 radio that you get upon ranking up. The available upgrades are as follows; "Improved antenna" which gives +100% range, "New battery" which gives +50 battery, then lastly "High voltage electric capacitor" which gives 100% trickle charge every 24 hours. These upgrades cost cash - which… | — | |
| Game update | Update 35: XM148 & Rifles, Jerrycan, Performance, Base Napalm & Reload Anim Fix NEW CONTENT: * XM148 NPCs added to squads and garrisons. * XM148 M-16A1 variant added as a weapon for the player with a firing mode switch that allows you to use the underbarrel grenade launcher as well as the rifle while still carrying secondary weapon. (1 hidden in big US Da Nang base, also a chance to spawn at pre-placed Chinook, Huey and B-52 crash sites, plus at various other locations). *… | — | |
| Game update | Update 34: AN-2, Hawk, XM41, Rocketstrap, LZs, workshops, UXO, crash sites, etc. New content: * AN-2 transport plane and improvised bomber variant are now available at air bases in North Vietnam plus at new small airstrips (many of them in Laos and Cambodia). Some are flown by NPC pilots. * MIG17 and MIG21 now have bombs and K-13 I.R. guided anti air missiles (press left CTRL to turn I.R. seeker on/off). * MIM23 Hawk radars and S.A.M. launchers added to some U.S. bases and… | — | |
| Game update | Update 33: Doorguns, Miniguns, Bows & Crossbows, Settings and Bug Fixes HELICOPTERS * New Huey variant with M134 Minigun door guns and search lights. * While being a door gunner, player can press F4 while looking at terrain to set waypoint to fly to. * While being a door gunner, the player can press L while looking at terrain to set a waypoint for the helicopter to land at. This function has been enhanced. * While being a door gunner, player can press H to set the… | 20173804 | |
| Game update | Update 32: Bodies, bodybags & Meds. * Decomposing bodies and skeletons. * Morgues and bodybag storage areas added to U.S. bases (and reward for finding M.I.A. bodies/skeletons and going to morgue or bodybag area to report the locations). * New Medical sub-menu with 3 new options: * Syringe will provide high temporary pain relief (health boost that fades away). * Ketamoan pills have longer duration but less effect. Be careful not… | 19618430 | |
| Game update | Update 31: Supply system. Artillery & Bug fixes. Supply system: * Both factions now have stats for supply % in province and nationwide (see Tab screen). * The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc. * V.C. supplies can be reduced by destroying bicycle troops (porters), trucks, various vehicles, boats, big supply crates etc.. * U.S. supplies can be reduced by destroying trucks,… | 19464078 | |
| Game update | Update 30: Aim high anim, mortar, traitor & music opt. * Soldiers can now aim with arms in 45degree angle upwards to reduce the rotation of the whole body when firing at targets at a high angle. * Soldiers now prevented from aiming in prone position at targets at a high angle. * Player carried V.C. mortar is now able to be deployed. * Traitor updated: As player reputation rises, so does the amount of reputation loss (in a few minutes) needed to bec… | 19316377 | |
| Game update | Update 29: Soldiers vs aircraft fix & trucks * Soldiers targeting aircraft (ie not door gunners etc) can no longer enter a legacy aim high mode (that isn’t working correctly, but got activated unintentionally). I might fix the aim high mode and bring it back later though to reduce the amount soldiers rotate back to hoot aircraft. * All trucks now has 25% more gravity force. * Flying trucks should now be fixed, or reduced a lot. * Gaz69 on… | 19299972 | |
| Game update | Update 28: Player Movement * Player forward movement now has more initial acceleration. * Player backward movement now has more force and acceleration. * Player strafing changed to hopefully feel more fluid and responsive. * Player prone speed is reduced and re-enabling run mode while prone is now prevented. * When spotting while flying aircraft since Update 27, it will no longer display incorrect “Airplane spotted” mess… | 19294340 | |
| Game update | Update 27: Movement, U.S. targeting aircraft, ZU23 nerf vs land units. * Attempt to prevent player flying of hilltops and getting thrown far away from force of explosions (since movement was updated) has been added. * Soldiers should now also be prevented from gaining unrealistic speeds sometimes right after climbing hills or obstacles. * All soldiers should now be able to target all enemy airplanes and helicopters if they have appropriate weapon. * U.S. Player ca… | 19291369 | |
| Game update | Update 26: Operations and bug fixes * When loading captured bases, flag pole should now update too. * When taking enemy bases, the defensive structures will now also change faction and spawn defenders (same as when loading game with captured bases after Update 25. * Defensive structures can now spawn more soldiers to replace dead ones (unless they’ve been destroyed). * When loading game, soldiers spawning in bases and not part of… | 19280704 | |
| Game update | Update 25: CQC, base save/load, armories, chaplains, options & bug fixes. * Close quarter combat updated. * Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right away). * New tent armories added for U.S. faction. * Chaplain NPC (Faith+ MentalHealth+) and new tent chapels added, and existing chapels updated. * Big and giant snakes and cent… | 19195951 | |
| Game update | Update 24: Combat AI, new NPCs & improvements. * Combat AI improved. * M72 LAW NPC soldiers added. * M40 NPC snipers added. * Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4). * VC/NVA mission structure has now been changed to be as intended (way less rice tax missions). * M151A2 and Gaz69 jeeps can now roadkill people. * When spotting for squad or soldiers, they will now check if any friendlies are in line of fire be… | 19113418 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.