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Vietnam WarNewsUpdate 45: Movement, Performance, V.C. base building, bug fixes
In-game event

Update 45: Movement, Performance, V.C. base building, bug fixes

Vietnam War · published 17 Jul 2026, 17:48 UTC · build 24262039

All newsPlayers around this dateRead on Steam

MOVEMENT:

* Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).

* Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).

PERFORMANCE:

* Physics performance optimization.

* Script performance optimization.

* Some animal spawn rates have been lowered for performance.

* Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games).

IMPROVEMENTS:

* The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to.

* Bark texture (uv wrap) on 5 tree types have been improved for better visuals.

* Prevented NPC soldiers placing traps near player built bases.

* Artillery inaccuracy for medium and especially short range has been increased. However, not when the artillery fires on a specific position provided by player using radio, etc.

* All types of NPC's now have +20% inaccuracy for rifles, besides sniper NPC's who have +10% inaccuracy. This is to help lessen the enemies 'lasering' the player at range.

* Zippo lighter now has a lot more range on the light source.

V.C. BASE BUILDING AND MANAGEMENT:

* 32 new constructible structures for VC/NVA player.

* The player now carries 100 construction supplies and each squad member now has 50. Cutting down trees is a great way to get construction supplies.

* Supplies near display issue for VC/NVA player is now fixed.

* Some U.S. and VC/NVA bases have been updated with a few new structures.

(See Update 44 for details on base management).

Bug Fixes:

* C96 reload animation updated.

* Z-fighting on 3 player built VC bunkers fixed.

* Fix for keybind conflict when digging tunnels (it was conflicting with the new place supply point key).

* Issue with player built US pow camp having colliders on its building visualizer is now fixed.

* Player should now be able to kill centipedes.

* Sandbag blocks now wont level and cut grass, etc on load.

* Torches flickering for 1 frame every few seconds has been fixed.

* Name of village issue in the mission text for VC missions to attack enemy squad has been fixed.

* Crane (bird) physics is now on at 50% longer range.

* Destroyed small concrete bridge now has the correct collider (it had the non destroyed collider).

* Pangolin now has proper gravity force on them (rigidbody velocity was canceling normal gravity out).

* Player can no longer fire some weapons while swimming.

* Water ripples no longer appear under helicopters high above the water.

* Noise audio volume on VC base radio has been decreased.

* Angry monkeys now behave similar to dogs and move back after attacking, rather than running into the player.

Thank you for support and feedback, I appreciate it!

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