Vietnam War · published · build 24262039
MOVEMENT:
* Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).
* Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).
PERFORMANCE:
* Physics performance optimization.
* Script performance optimization.
* Some animal spawn rates have been lowered for performance.
* Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games).
IMPROVEMENTS:
* The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to.
* Bark texture (uv wrap) on 5 tree types have been improved for better visuals.
* Prevented NPC soldiers placing traps near player built bases.
* Artillery inaccuracy for medium and especially short range has been increased. However, not when the artillery fires on a specific position provided by player using radio, etc.
* All types of NPC's now have +20% inaccuracy for rifles, besides sniper NPC's who have +10% inaccuracy. This is to help lessen the enemies 'lasering' the player at range.
* Zippo lighter now has a lot more range on the light source.