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Vietnam WarNewsUpdate 36: Paradrops, PRR9 upgrade, Bayonet, Ammo box, Airstrikes and Bug Fixes
Game update

Update 36: Paradrops, PRR9 upgrade, Bayonet, Ammo box, Airstrikes and Bug Fixes

Vietnam War · published 29 Nov 2025, 23:40 UTC

All newsPlayers around this dateRead on Steam

NEW CONTENT:

* Added Electronics and Avionics Repair Shops. There, you can get upgrades to the portable AN/PRR9 radio that you get upon ranking up. The available upgrades are as follows; "Improved antenna" which gives +100% range, "New battery" which gives +50 battery, then lastly "High voltage electric capacitor" which gives 100% trickle charge every 24 hours. These upgrades cost cash - which you get from your soldier salary, dead enemies or it can be stolen.
These Repair shops can be found at Danang AB, Pleiku AB, Nha Trang AB, Saigon AB, Can Tho AB.

* Ammo box added as a new secondary weapon. It will let you refill your main weapon to its maximum amount of magazines once (the box itself can be recharged at the usual resupply locations). The caliber of bullets in the box corresponds with the main weapon you were using at the time you picked up the ammo box. However this tool weighs 7lb.

* C-130 model has been updated with landing gear, basic cargo bay and other adjustments. Uncrewed ones have been placed at Saigon AB, Da Nang AB, Pleiku AB, Can Tho AB and at 2 air bases in Thailand. They are still unable to be piloted by the player however (this will change in a future update).

* Radio request for C-130 supply paradrop (ammo, 3k construction supplies and fuel) has been added.

* Radio request for a C-130 with 20 paratroopers has been added. Sometimes an extra C-130 with 20 more will be sent as well.

* MK82 GP 500lb high drag MK15 Snakeye bombs are now available for NPC pilots (they will also be available to the player in a future update).

* Bayonet added for the player. It is available on 4 M16A1 variants. To use it, press Left Alt + V. Press left Alt to stab with bayonet. When bayonet is on, weapons handling will be affected.

* Many US soldiers will now sometimes put on rain poncho when it rains, especially if its raining heavily.

* 6 new achievements (Sworn on the bayo, Ammo bearer, Keep your powder dry, Geronimo!, Supply from the sky, High drag snake wack).

PERFORMANCE (Minor change):

Performance optimization (draw call & shadow optimization etc. on some objects).

AIRSTRIKES & ARTILLERY:

* Airplane bombs and artillery shells should now rotate correctly along their entire trajectory.

* The player will now get XP for damage to enemy structures, supplies, vehicles and howitzers caused by airstrikes that the player called.

* The minimum distance at which normal indirect fire artillery can engage targets has been doubled. However direct fire artillery has had its minimum firing range decreased. And for NPC artillery radio requests, minimum distance from artillery is now 150m.

* Increased odds U.S. radiomen will request conventional airstrikes, rocket attacks and cluster munitions instead of napalm.

* Player requested airstrikes (B key) now sometimes will get a divebomb strike by A1 Skyraiders using rockets, machine guns and bombs.

* B-52 strikes requested by the player will now hit 40m further in front of player.

GAMEPLAY ADJUSTMENTS:

* The large stacks of green (US) crates and brown (VC/NVA) crates will now resupply main and secondary ammunition for the player.

* Soldiers exiting aircraft on the player's command will now get a parachute.

* Jet pilots will now sometimes jump out of their aircraft with a parachute if the aircraft gets destroyed.

MAP CHANGES:

* Blue small airbase barracks have had their interior updated.

* Generators are now placed at all US land vehicle repair pads. Tank engine placed there too.

* Base lamp posts updated (light line).

BUG FIXES:

* Mouse side button (Mouse 4) to hold gun in hipfire position will now also work when using sniper rifles.

* M16A1 Starlight scope now has UI like other weapons.

* Attempted to fix issues with using the squad radio on base com channel.

* Cluster airstrikes requested by the player now have their own cooldown, not shared by normal airstrikes.

* Errors causing player requested regular airstrikes, divebomb and cluster airstrikes to not always materialize or appear in a location marked earlier, should now be fixed.

* Divebomb airstrike variant requested by NPC radiomen now also fire machineguns while diving on the target.

Thank you beta testers!

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