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Vietnam WarNewsUpdate 48: New tunnels, Farmer squads, Region load, UI
In-game event

Update 48: New tunnels, Farmer squads, Region load, UI

Vietnam War · published 8 Aug 2026, 19:53 UTC

All newsPlayers around this dateRead on Steam

NEW TUNNELS & SQUADS:

* New unique pre-placed tunnels added (big ones in DMZ, Danang, Hue, Khe Sanh, A Shau, Nha Trang, and smaller ones in various locations in DMZ and C. Highlands regions).

They are wider than other tunnels and have horizontal entrances for easy access. More tunnels and room types will be added.

* Civilian farmer "squad" added. These will spawn at villages. The chance of the individual farmers secretly being loyal to V.C. depends of the loyalty of the village.

They are visible on the map no matter which faction player is. They don't count towards total max squads for unit count % settings.

REGION LOAD:

* Region unload boundary is now extended 500m from region load boundary. This is to avoid annoying load/unload cycles that would happen when crossing back and forth over the original boundary.

* When getting 50m from a region boundary (that will cause loading/lag) a message will be displayed: "Near Region Boundary (Load)" to give player advanced notice and the opportunity to change direction.

* No region will now be unloaded until 2 or more have been loaded (no matter which settings are chosen).

UI ICONS:

* Squad Sub-menu icons added/changed:

Follow sub-menu:

Action sub-menu:

Halt sub-menu:

BUG FIXES:

* Camera transition issue when going from flying free-look to normal rear camera mode is now fixed.

* Land vehicle rear camera updated to be more smooth movement.

* Land vehicle UI updated to tank ammo UI only display on tanks.

* Cities and towns updated to not initially flip to V.C. control so easily. More will probably be needed though.

Thank you.

i will probably integrate the new tunnels and farmers more with other gameplay mechanics soon.

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