PixelOver
Playing now
10+1 vs. yesterday
37%of peak
All-time peak
27Mar 2024
Playing now
10+1 vs. yesterday
All-time peak
27Mar 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | PixelOver 0.19.1 RC 1 - Movable & Floating Panels Hello! This is the first release candidate of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied… | 25109193 | |
| Major update | PixelOver 0.19 - Bezier Shapes & Lines Hello! This is finally the stable release of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Shapes and lines are drawn with a pen tool, edited point by point, filled or stroked with colors and gradients, and can be baked into pixels at any time. Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shap… | 24677091 | |
| In-game event | PixelOver 0.19 RC 1 - Bezier Shapes & Lines Hello! This is the first release candidate of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool t… | 24479058 | |
| In-game event | PixelOver 0.18.4 - Export Control Update This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more. Roadmap and news Documentation and tutorials Changes Animation folder structure : choose to export all animations in the same folder, a folder per animation folder or a folder per animation. Improved exported animations picker : pick whole animation folders or single anima… | 24150279 | |
| In-game event | PixelOver 0.18.3 - Better mesh triangulation & z-order panel This update improved the Z Order panel but also fixed the 2D mesh triangulation and more. Roadmap and news Documentation and tutorials Changes Z Order panel improvement. Easy reorder with arrows or drag'n'drop. Added project settings for simple or advanced mode with extra customization. Before : After : Improved 2D mesh triangulation using third-party CDT library. Before : After : Added batch n… | 23433313 | |
| In-game event | PixelOver 0.18.2 - 2D Lights This release is mainly adding 2D lights with normal maps on Image and Animated image. Roadmap and news Documentation and tutorials New features Added 2D light object. Normal maps on Image and Animated image. Light occluder. And ambient color for 2D layer. The asset pack used for the example : STRINGSTAR FIELDS Changes Added an export option to combine 3D auto rotation directions into one file.… | 23061208 | |
| Major update | PixelOver 0.18.1 - Animation Improvements Hello! This is finally the stable release of the update featuring major animation improvements. The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system. Roadmap and news Documentation and tutorials Changes (RC 1 → Stable) Updated to Godot Engine version 4.6. (Beta 2 → RC 1) Added the ability to save and load animations… | 21853484 | |
| In-game event | PixelOver 0.18.1 rc 1 - Animation Improvements Hello! This is the first release candidate featuring major animation improvements. As previously announced, this pre-release implements the final animation feature: the ability to save and load animations. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 2 → RC 1) Added the ability to save and lo… | 21593037 | |
| In-game event | PixelOver 0.18.1 beta 2 - Animation Improvements Hello! This is the second beta release featuring major animation improvements. Significant improvements in the stability of the newly introduced features. The update is nearly ready for a release candidate, however, additional features such as animation object swapping and animation save/load will be added before. Please note that pre-release versions may be unstable. How to access pre-release… | 21271062 | |
| In-game event | PixelOver 0.18.1 beta 1 - Animation Improvements Hello! This is the first beta release featuring major animation improvements. Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 3 → Beta 1) Added lock for transform i… | 20983674 | |
| In-game event | PixelOver 0.18.1 alpha 3 - Animation Improvements Hello! This is the third alpha release featuring major animation improvements. Added graph editor and sub-tracks for vector/color channels. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and… | 20684491 | |
| In-game event | PixelOver 0.18.1 alpha 2 - Animation Improvements Hello! This is the second alpha release featuring major animation improvements. This update improves animation management with a new tree system and the ability to organize animations into folders. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 1 → Alpha 2) Improved animation management. - Add… | 20308778 | |
| In-game event | PixelOver 0.18.1 alpha 1 - Animation Improvements Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode , a huge change in how PixelOver handles animations. With this system, animations remain fully isolated from each other. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes R… | 19959603 | |
| Major update | PixelOver 0.18 - 2D & 3D Text Objects Hello! This is the stable release introducing both 2D and 3D text objects. Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Changes (RC1 to Stable) Added a new input to animate the percentage of visible characters in text. (RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects ( Link ) Improved the color in… | 19456419 | |
| In-game event | PixelOver 0.18 RC 1 - 2D & 3D Text Objects Hello! This is the first release candidate version adding 2D and 3D text objects. Please note that pre-release versions may be unstable. How to access pre-release versions (For itch.io users, you can get a Steam key on the download page.) Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Bug fixes Issue Reference Fixed inverted Front view and Ba… | 19263625 | |
| In-game event | PixelOver 0.17.1 - Bone System Improvements Hello! Here is the stable version with improvements to the bones system and mesh deformation. Roadmap and news Documentation and tutorials Changes (RC2 to Stable) Added a smooth tool for polygon deformation mode. (RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: After: Improved rest/pos… | 19055395 | |
| In-game event | PixelOver 0.17.1 RC 2 - Bone System Improvements Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in thei… | 18886468 | |
| In-game event | PixelOver 0.17.1 RC 1 - Bone System Improvements Hello! Here is a first release candidate version for an improvement of the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection now allowed for bon… | 18481565 | |
| Major update | PixelOver 0.17 - Blending mode and per object shader Hello! Finally the stable version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode. Roadmap and news Documentation and tutorials New features Blending mode for layers… | 18015844 | |
| In-game event | PixelOver 0.17 RC 2 - Blending mode and per object shader Hello! Here is the second (And hopefully the last one before the stable release) release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode. Please not… | 17840689 | |
| In-game event | PixelOver 0.17 RC 1 - Blending mode and per object shader Hello! Here is the first release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode. Please note that pre-release versions may be unstable. How to acce… | 17624474 | |
| In-game event | PixelOver 0.17 beta 1 - Blending mode and per object shader Hello! Here is the first beta version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode. Please note that pre-release versions may be unstable. How to access pre-releas… | — | |
| In-game event | PixelOver 0.17 alpha 2 - Per object shader Hello! Here is the second alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is more than just a migration. It introduces a major new feature: the ability to add shaders to individual objects. Please note that pre-release versions may be unstable, especially alpha ones. How to access pre-re… | — | |
| In-game event | PixelOver 0.17 Alpha 1 - Godot Engine 4 Migration Hello! Here is an alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. Most of the work was to migrate the current software with the existing features. However, through the pre-releases, new functionalities will be added to encourage you to test it. Please note that pre-release versions may be unstable, especially alpha ones. Ho… | — | |
| In-game event | PixelOver 0.16.1 - Canvas rework Hello! Here is the stable version featuring reworked canvas and export functionalities. You may notice that there are fewer updates than usual, this is because the software is currently being migrated to the next major version of the engine used (Godot Engine 4). (For itch.io users, you can get a Steam key on the download page) Roadmap and news Documentation and tutorials Changes Rework of the… | — | |
| In-game event | PixelOver 0.16.1 RC 1 - Canvas rework Hello! Here is a pre-release to introduce a rework of the canvas and the export. Please note that pre-release versions may be unstable. Also, you may see that there are fewer updates than usual, it's because the software is currently being migrated to the next major version of the engine used (Godot Engine 4). How to access pre-release versions (For itch.io users, you can get a Steam key on the… | — | |
| Major update | PixelOver 0.16 - Drawing tool Hello! Finally, here the stable version for the drawing tools update. A detailed step-by-step tutorial for this new feature is available here for this new feature. Roadmap and news Documentation and tutorials New features Drawing tool: Added the ability to draw and edit on layers and images. Selection to Object: Selection from drawing tool can be copied to image object for bones animation. Chan… | — | |
| In-game event | PixelOver 0.16 RC 2 - Drawing tool Hello! Thank you very much for your feedbacks on the first pre-release of the drawing tool uppdate. Here is the second release candidate for the drawing tools. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features (Reminder of the main feature that has been added since the last stable version) Drawing… | — | |
| In-game event | PixelOver 0.16 RC 1 - Drawing tool Hello! Here is a pre-release to introduce a major update that mainly adds drawing tools. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Drawing tool. Added the ability to draw and edit on layers and images. Selection from drawing tool can be copied to image object for bones animation. Changes Ad… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.