Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PixelOverNewsPixelOver 0.17.1 - Bone System Improvements
In-game event

PixelOver 0.17.1 - Bone System Improvements

PixelOver · published 30 Jun 2025, 19:42 UTC · build 19055395

All newsPlayers around this dateRead on Steam

Hello! Here is the stable version with improvements to the bones system and mesh deformation.

Roadmap and news

Documentation and tutorials

Changes




(RC2 to Stable) Added a smooth tool for polygon deformation mode.






(RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.

Before:

After:





Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.






Multi-selection is now allowed for bone weights.






Improved display for selected bones and weight points.


Bug fixes



Bug
Reference


(RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed).
(Not Reported)


(RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels.
(Not Reported)


(RC2 to Stable) Fixed an issue where some frames could be skipped during export because the process moved to the next frame before computation was complete.
(Reported by DM)


(RC2 to Stable) Fixed particles being incorrectly multiplied by a factor of 100 when animated.
Link


(RC2 to Stable) Input attributes are now correctly synchronized between the object panel and the animation panel.
Link


(RC2 to Stable) Fixed a crash when copying a selection in drawing mode.
(Not Reported)


(RC2 to Stable) Fixed 3D particle refresh issues (especially for images).
(Not Reported)


(RC2 to Stable) Fixed a crash related to gradients.
(Not Reported)


(RC2 to Stable) Fixed incorrect color brightness multiplication when using denoising on transparent colors.
(Not Reported)


(RC1 to RC2) Fixed drawn image disappearing when scaling.
Link


(RC1 to RC2) Fixed multi-key selection between tracks and optimized track selection.
Link


(RC1 to RC2) Fixed missing images from MTL.
Link


(RC1 to RC2) Re-added the lost ability to move bones with arrow keys.
Link


(RC1 to RC2) Fixed drawing selection synchronization.
(Not Reported)


(RC1 to RC2) Fixed incorrect transform with the GUI bone tool in rest mode.
(Not Reported)


Fixed loaded animation tracks with incorrect interpolation.
Link


Fixed disappearing image when using the back option on depth displacement.
Link


Fixed line display when using tiled mode.
Link


Fixed incorrect pixel/meter scale in sub-3D layers.
Link


Fixed denoise usage on a layer with a sub-3D layer.
Link


Fixed crash and synchronization issues when using multi-selection.
(Not Reported)

If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

More from PixelOver

Other announcements

All news
In-game event28 Sep 2026PixelOver 0.19.2 - Aseprite File ImportHello! This is the 0.19.2 release, adding Aseprite file import to PixelOver. Aseprite files can be imported flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. Roadmap and news Documentation and tutorials New features Aseprite files (.aseprite, .ase) can now be imported directly, with a dedicated import dialog. - Import mode : all visible layers flattened…In-game event21 Sep 2026PixelOver 0.19.1 - Movable & Floating PanelsHello! This is the stable release of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. It also fixes IK synchronization and bones synchronization for 3D scenes. Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a…In-game event3 Sep 2026PixelOver 0.19.1 RC 1 - Movable & Floating PanelsHello! This is the first release candidate of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied…