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PixelOverNewsPixelOver 0.18.2 - 2D Lights
In-game event

PixelOver 0.18.2 - 2D Lights

PixelOver · published 2 May 2026, 20:51 UTC · build 23061208

All newsPlayers around this dateRead on Steam


This release is mainly adding 2D lights with normal maps on Image and Animated image.

Roadmap and news

Documentation and tutorials

New features




Added 2D light object.

Normal maps on Image and Animated image.

Light occluder.

And ambient color for 2D layer.

The asset pack used for the example : STRINGSTAR FIELDS


Changes




Added an export option to combine 3D auto rotation directions into one file.




Added option to apply current animation track value to rest.




Pivot presets can now be animated.




Re-enabled drag & drop for objects in Pose Mode.




Add option to choose which inputs auto-create an animation track:

- Bone transform (always required)

- Object transform

- Object transform + deform

- Any input





Adjust input behavior in Animation Mode (unless auto-track is enabled):

- replace the key button by a button to create the track, in this state changing the input value will affect the rest value

- Once the track created, input changes only affect that animation and behave with the normal key button

- Clicking the input reset button removes the track





Add options for a single animation and reset button for vector inputs (position, scale, etc.) instead of one per axis




Safest way to save and load projects




Prevent sub windows to minimize and some of them to maximize when not necessary




Added object rename in menu option with an available shortcut




Improved images loading speed




Improved sprite sheet loading speed and fixed image mipmap generation




Mouse now wrap when moving or rotating the view




Added undo/redo system on animation advanced selection




Updated translation




Improve animation graph scales and added a key to rescale the graph


Bug fixes



Issue
Reference


Prevent animation length change when updating FPS in Time Mode.
Link


Dropdown input animation now behaves like constant values.
Link


Fixed multi-selected objects creating invalid animation tracks.
Link


Fixed rest/pose for custom pivot.
(Not Reported)


Set correct Z min / Z max for objects.
Link


Fixed spin buttons (number inputs without range).
(Not Reported)


Prevent deleted or converted objects from still reserving their unique name.
Link


Fixed not auto add key preventing to update input value.
(Not Reported)


Fixed missing lock ratio and wrong min and max for animation input.
(Not Reported)


Fixed manual snap.
Link


Fixed linked keys.
(reported by DM)


Prevents keyframes to move below position 0.
Link


Added a security on undo/redo keyframes position (it could fail because of some not yet moving keyframe takes place of another one).
(Not Reported)


Empty aseprite file when exported without animation.
Link


Animation advanced selection flips (similar issue than before mentioned).
(Not Reported)


Fixed set default bezier handles in the settings.
(Not Reported)


If you encounter any bugs or have feature suggestions, feel free to share them in the
community forum.
Thank you!

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All news
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