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PixelOverNewsPixelOver 0.17 alpha 2 - Per object shader
In-game event

PixelOver 0.17 alpha 2 - Per object shader

PixelOver · published 22 Jan 2025, 18:28 UTC

All newsPlayers around this dateRead on Steam

Hello! Here is the second alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces a major new feature: the ability to add shaders to individual objects.

Please note that pre-release versions may be unstable, especially alpha ones.

How to access pre-release versions

Roadmap and news

Documentation and tutorials

New features




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.


Art by Oce33





Allow parent-child layers.

And multiple layers to be a clipping mask under one layer.

Changes




Dialogs are now using sub-windows, which will allow floating panels in the future.


Bug fixes



Bug
Reference


Crash when using the mesh.
Link


Crash when using the drawing tool.
(Reported by DM)


Issue to load the modified shortcuts.
(Reported by DM)


Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.
Link

If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

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