Sword Hero
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Closed Alpha Update 1 Hey Hey Everyone! It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1 Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume. Very big thanks to Oddly and everyone on Discord for the reports you've been making so far… | — | |
| Game update | v.0.0.9x "03.03" =v.0.0.9x "03.03"= - Fixed NPCs going after items that are lifted - Fixed decimal formatting on Armor weight comparisons - Blocked inputs while going into next Tournament round - Made stacked ground items display their plural name properly - Made archers switch to Melee a bit sooner instead of continuing to dodge - Potential fix for Item Glow affecting worn items and inventory icons on certain… | — | |
| Esports | Ardenfall X Sword Hero Hey hey Everyone! I’ve got some exciting news to share today. Many of you are probably already exploring all the amazing demos during Steam Next Fest, and I’ve teamed up with our friends from Ardenfall to do something special together. Ardenfall is an indie first-person RPG inspired by Morrowind and is set in a world of intricate politics and ancient cultures. Their demo is live right now on St… | — | |
| Community | The Final 24 Hours! Hey hey everyone! We are in the final 24 hours of the Sword Hero Kickstarter campaign. That’s it. The last stretch of this journey is here. First of all - thank you. Truly. The level of support, messages, shares, discussions, and belief in this project has been unreal. And while the campaign is closing in on its final hours, development is not slowing down. Work on the first Alpha is moving at… | — | |
| Game update | v.0.0.9x "02.23" =v.0.0.9x "02.23"= - Fixed being able to go into next round while using Bed - Fixed hiding spots - Fixed bodypart health percentages - Fixed character getting back their armor on when being done with sleeping - Fixed flails floating when placed on the bed - Fixed weight difference missing a decimal - Fixed level of Warrior test character - Fixed camera appearing to spin faster while looking dow… | — | |
| Game update | v.0.0.9x "02.22" =v.0.0.9x "02.22"= - Fixed being able to start new round while getting up from bed. - Fixed NPCs not going to positions they need to investigate. - Fixed Wallspikes causing characters to ragdoll when grazed. - Fixed Tournament progress losing if the round you died in weren't the highest - Fixed drowning if godMode is enabled - Fixed appearance of foliage dithering when Pixelization is used | — | |
| Game update | =v.0.0.9x "02.19"= =v.0.0.9x "02.19"= - Made Arcane eyes actually glow - Changed Telekinesis description - Made it easier to hit smaller creatures - Updated local avoidance (Tournament/Arena pathfinding running around fix) - Fixed NPCs not properly turning during their dodge-followup - Fixed falling through ground if cancelling sleep sequence | — | |
| Game update | 0.0.9x "Archer Patch" This patch includes some quick adjustments to make combat feel more "fair" - a large portion of such unfairness was validly appointed to the stuff enemy archers pulled off - it should be way milder now all over the board. Sword Hero is still pre-alpha. Combat animations/timings are placeholder, most game systems are being worked on on a daily basis, etc. - If you feel like something doesn't fee… | — | |
| Game update | 0.0.98 =v.0.0.98= - Fixed Sun flare occasionally showing through solid obstacles and vibrating when viewed through grating, for example - Added "Override Resolution Limit" option - which can be used if your system reports an incorrect max resolution to your monitor - Added 1h/2h to weapon type description - Adjusted fall damage calculation - Fixed "Miss!" spam when an enemy dodges a projectile - Made… | — | |
| Game update | =v.0.0.97= =v.0.0.97= - Plate armors won't morph to female shape - Fixed Inspector Helmet cutting hair too low - Fixed lower body disappearing without pants on - Fixed some wounds not appearing under specific conditions - Ensured strike mode can't be entered accidentally while cheat console is open - Fixed severed lower body appearing with extra 2 legs - Fixed first Barks not playing - Fixed being able to… | — | |
| Game update | Tournament Update - Playable Female characters =v.0.0.96= - New Body textures - Added playable Female characters to Tournament - Fixed mouse wheel trying to cycle lock targets outside of lock-on - Fixed dislodging arrows not disappearing - Disabled encumberance in Tournament mode - Enabled Arrow damage scaling by STR, to mirror Rune damage calculation | — | |
| Game update | Balancing focused little patch 0.0.95 · Fixed Hotbar hanging off of screen on Widescreen resolutions · Fixed lightnings spawning during sleep sequence · Fixed being able to get locked if you get knocked out of your bed while sleeping (By a lightning for example) · Overhauled hitbox approach - Fixing weird missed attacks, both enemies and player, especially when hugging · Ensured resolution will be capped at highest resolutio… | — | |
| Game update | This patch is a smaller one :) 0.0.88 - Removed speed scaling from Dex (experimental, let me know how you like it) - Fixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out - Unified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets) - Increased Poise bar blinking threshold to 50% - Fixed not losing velocity when not grounded - Ensured Death Message clos… | — | |
| Game update | Tournament Patch 3 v.0.0.85 - Balancing of enemy and player equipment in Tournament mode - Adjusted attacking behaviour of higher Tier enemies - Fixed NPCs not leaning to hit targets - Added new Combat behaviour reaction - Reaction to Dodges (should be noticeable only on higher tier enemies) - More consistent dodge-followup attack for NPCs - Added a group behaviour that will cause only the 2 closest Melee and 2 c… | — | |
| Game update | Second Tournament Patch 0.0.80 - Changed Tournament win message to reflect another potential key, due to keyboard differences. - Fixed Tournament stage not saving deduction right away - Fixed internal error regarding weapon flash material - Reworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter - Nerfed Renegade and Assassin rounds in Tournament, especially their parry-c… | — | |
| Game update | First Tournament Patch 0.0.75 - Characters will now properly place their legs during defending even if there is movement intent - Player character will now properly stop blocking if Menu is active - Carrying objects and other characters will no longer persist between rounds. - Added a percentage display to Look Sensitivity slider - Fixed limb widget staying on-screen after abandoning Tournament run. - Adjusted defaul… | — | |
| Community | I Am Deeply Grateful for the Support and Trust I want to take a moment to genuinely say thank you. What started as a small idea and a lot of late nights has slowly grown into something real, and that is entirely because of the people who have been following this project from the beginning. Your messages, questions, suggestions, and encouragement have shaped this game more than you might realize. As a solo developer, most of this journey hap… | — | |
| Community | Sword Hero Kickstarter is LIVE! Hey hey everyone, So. It’s live. After a long time of planning, building, second-guessing, reworking, and quietly pushing forward, the Sword Hero Kickstarter is finally out in the world. I don’t really have a big marketing speech for this one. Mostly, I just wanted to take a moment and say thank you. Sword Hero started as a very personal project. A reaction to the kinds of RPGs I grew up with,… | — | |
| Community | Kickstarter for Sword Hero Starts Tomorrow Hey hey everyone! Big day tomorrow. Sword Hero’s Kickstarter launches! And honestly… I’m just incredibly excited to finally be at this point. Sword Hero is my love letter to the kind of RPGs I grew up with, worlds that trust the player, systems that interact with each other, and a game where you’re not the chosen hero… just someone trying to survive and climb their way up in a harsh, reactive w… | — | |
| Community | The next big step for Sword Hero (Kickstarter: Jan 27) Hey Hey everyone ! I’m really excited to finally say this. Sword Hero is launching on Kickstarter on January 27th. If you’re new here I’m ForestWare, a solo dev building Sword Hero. This project is my dream RPG: the kind of game I grew up with, where the world feels alive, systems actually matter, and the player has real freedom. You’re the Delver : A nobody thrown onto a quarantined island wit… | — | |
| Community | 200.000 Wishlists Achieved! Hey hey everyone! Just wanted to a quick update which I can use to say thank you to all of you. This week, Sword Hero surpassed 200.000 wishlists on Steam, which is crazy. To continue with my recent posts on Twitter and Discord updates, I wanted to show something else that has been in the game for a long time, but did not get any spotlight yet: Telekinesis. Not every character will be Strength… | — | |
| Community | Sword Hero - December Devlog Hey hey everyone! ːcozykcdaxeː I hope your festivities are going great and you're staying safe. I'd like to thank you all for one of the best years of my life - thanks to Sword Hero I've met a lot of awesome people, including all nearly 200.000 of you. 2025 has been the year Sword Hero was truly born, but 2026 will be the year it will mature. To commemorate this year, I have a special December… | — | |
| Community | Merry Christmas and Kickstarter Update! Hey hey everyone! I hope your holidays are awesome so far. I just wanted to hop in to wish you all happy holidays and a good rest before the next year comes around. And also, to let you all know, that today marks the day I start working on the Kickstarter campaign for January - Yes, we survived - it is almost time. So keep tuned in, there are some great things coming. | — | |
| Community | The Lore of Sword Hero Hey everyone! I hope your weekend is awesome. This month, I will be putting out 2 "devlogs" - however the first of them isn't really a devlog. It's a short lore video about the history of the world where Sword Hero takes place in, the Ringworld. I had a lot of fun creating this clip for you, as talking about the lore/world I've made for SH is a favourite thing of mine. That being said, if anyon… | — | |
| Community | Sword Hero - November Devlog Hey everyone! This once turned out to be quite the wall of text, just don't count how many times I say "y'know". As always, feel free to ask me anything and if I don't reply for the first time, ping again :D Thank you for your attention. | — | |
| Community | 150.000 Wishlists Achieved! Thank you to everyone who gave the Demo a try, especially the awesome content creators who helped me shed more light on SH in this past month! January can't come soon enough... | — | |
| Community | Some WIP of Ironshire (And 0.0.16!) Hey Everyone! Hope your week starts out nicely. Just wanted to give an update to let you know that the entire area for the Alpha is almost ready - Only the texturing of the town itself is needed before I can start dressing up the scene with props, foliage, and all sorts of things. Below you can see a few untextured screens that show a peek into the overall level design of the town, such as the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.