Hey Everyone! Hope your week starts out nicely. Just wanted to give an update to let you know that the entire area for the Alpha is almost ready - Only the texturing of the town itself is needed before I can start dressing up the scene with props, foliage, and all sorts of things. Below you can see a few untextured screens that show a peek into the overall level design of the town, such as the hidden cracks you can crawl through to reach places you shouldn't be - if you turn into a bug. (These scenes are quite barren as its only the base world mesh - things like railings, windows, doors, furnitures etc. etc. are added in Unity, because they are standardized props, which are all breakable.) Below the images you can find the Patch Notes for 0.0.16 Demo Update!