0.0.75
- Characters will now properly place their legs during defending even if there is movement intent
- Player character will now properly stop blocking if Menu is active
- Carrying objects and other characters will no longer persist between rounds.
- Added a percentage display to Look Sensitivity slider
- Fixed limb widget staying on-screen after abandoning Tournament run.
- Adjusted default brightness levels
- Adjusted Interruption - it can now be triggered through the Damage frames too, not just the preparation frames
- Interruption no longer depletes the entire of Poise of the victim
- Reverted attack move amount to pre-Tournament value
- Faster bodypart tracking IK
- Re-enabled rotating during air attacks (Let me know please whether it still results in cheese strats - since its recovery is now longer)
- Fixed dodge velocity diminishing when character leaves ground for a little bit (such as dodging over a mealbug)
- Slightly lower amount of time needed to hold attack to trigger a charged attack
- Made sprinting while locked on smoother (if you still experience jittering between states, please DM or ping me on one of my platforms - You might be trying to play Sword Hero through Proton, which has some compatibility issues, and not yet supported.)
- Removed flare from braziers
- Fixed being able to call up pause menu during Loading
- Fixed being locked into Crawl mode afterwards losing a leg in Tournament mode
- Ensured that there can't be too early or too late in Tournament mode due to darkness
- Made next fight prompt fade out if Pause Menu is open to avoid overlap
- Optimized "Take All" action - It can still use another pass later on, but for now it should already be much better.
- Fixed Inventory and Photo mode UI potentially overlapping
- Fixed Settings Window hanging out of screen on Wide resolutions
- Adjusted NPC projectile dodging behaviour slightly, and made it so that they won't attempt to dodge when Mage is shooting blanks.
- Added wrap-around for target scrolling in the cursor-based mode too.
- Reverted Ranged locomotion to pre-Tournament state
- Fixed items persisting between Tournament runs
- Removed the Token system from the Tournament - instead, you unlock higher Tier loadouts by advancing through the Tournmanent levels, and if you die, you fall back one level.
Known Issues:
- Couldn't reproduce Ragdoll stretching out when kicked - If somebody has reliable reproduction steps, I'd very grateful.
- Enemies beginning too close to player in Tournament
- Enemies occasionally teleporting in Tournament (Both of these will be fixed once I'll implement my own pathfinding during Alpha)
- Sometimes upon returning to menu the character won't have equipment and randomize gear stops functioning