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Sword HeroNewsFirst Tournament Patch
Game update

First Tournament Patch

Sword Hero · published 28 Jan 2026, 14:34 UTC

All newsPlayers around this dateRead on Steam

0.0.75

- Characters will now properly place their legs during defending even if there is movement intent

- Player character will now properly stop blocking if Menu is active

- Carrying objects and other characters will no longer persist between rounds.

- Added a percentage display to Look Sensitivity slider

- Fixed limb widget staying on-screen after abandoning Tournament run.

- Adjusted default brightness levels

- Adjusted Interruption - it can now be triggered through the Damage frames too, not just the preparation frames

- Interruption no longer depletes the entire of Poise of the victim

- Reverted attack move amount to pre-Tournament value

- Faster bodypart tracking IK

- Re-enabled rotating during air attacks (Let me know please whether it still results in cheese strats - since its recovery is now longer)

- Fixed dodge velocity diminishing when character leaves ground for a little bit (such as dodging over a mealbug)

- Slightly lower amount of time needed to hold attack to trigger a charged attack

- Made sprinting while locked on smoother (if you still experience jittering between states, please DM or ping me on one of my platforms - You might be trying to play Sword Hero through Proton, which has some compatibility issues, and not yet supported.)

- Removed flare from braziers

- Fixed being able to call up pause menu during Loading

- Fixed being locked into Crawl mode afterwards losing a leg in Tournament mode

- Ensured that there can't be too early or too late in Tournament mode due to darkness

- Made next fight prompt fade out if Pause Menu is open to avoid overlap

- Optimized "Take All" action - It can still use another pass later on, but for now it should already be much better.

- Fixed Inventory and Photo mode UI potentially overlapping

- Fixed Settings Window hanging out of screen on Wide resolutions

- Adjusted NPC projectile dodging behaviour slightly, and made it so that they won't attempt to dodge when Mage is shooting blanks.

- Added wrap-around for target scrolling in the cursor-based mode too.

- Reverted Ranged locomotion to pre-Tournament state

- Fixed items persisting between Tournament runs

- Removed the Token system from the Tournament - instead, you unlock higher Tier loadouts by advancing through the Tournmanent levels, and if you die, you fall back one level.

Known Issues:

- Couldn't reproduce Ragdoll stretching out when kicked - If somebody has reliable reproduction steps, I'd very grateful.

- Enemies beginning too close to player in Tournament

- Enemies occasionally teleporting in Tournament (Both of these will be fixed once I'll implement my own pathfinding during Alpha)

- Sometimes upon returning to menu the character won't have equipment and randomize gear stops functioning

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