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Sword HeroNewsSecond Tournament Patch
Game update

Second Tournament Patch

Sword Hero · published 29 Jan 2026, 19:44 UTC

All newsPlayers around this dateRead on Steam

0.0.80

- Changed Tournament win message to reflect another potential key, due to keyboard differences.

- Fixed Tournament stage not saving deduction right away

- Fixed internal error regarding weapon flash material

- Reworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter

- Nerfed Renegade and Assassin rounds in Tournament, especially their parry-counter capabilities which were accidentally set to max

- Fixed potency of Psi consumables being shown on healthbar

- Fixed Player character needing to physically see target to be able to lock on

- Improved movement "wall stopping" algorithm

- Made investigating getting hit by a projectile also the highest priority

- Fixed enemy parry window beginning too early

- Initial workaround until pathfinding: NPCs can attempt to evade dangers

- Fixed Wild Herb pivot

- More robust cursor management

- Fixed Max Health of Tournament enemies

- Weapon readiness state now persists between Tournament rounds

- Throwing your weapon while locked on will launch it towards the locked on enemy

- Partially constrained rotation during Air Attacks

- Made Psi-Kick have less upwards force

- Removed stagger animation from Interruption

- Fixed Air Spin-Kick doing 3x damage (Should be 1.5x)

- Made the player's charged attacks unblockable

- Adjusted feint/dodge behaviour of higher tier NPCs

- Fixed Damage frames beginning after Interruption

- Fixed Torch duping

- Increased Darius' Max Blood

- Fixed Trading Window Duping

- Now the Arena Keeper is also considered when closing Arena gates

- Fixed Kick not showing up for Tournament characters in the Skill radial wheel

- Fixed Character getting locked up if Psi-Kicking into spikes

- Added a more prominent help on how to draw/sheath your weapon for the first time

- Fixed Character getting locked into falling pose if not letting go of Sprint button when landing after Psi-Kick

- Fixed losing max Tournament level if the level you died in wasn't the highest

- Moved Sellsword and higher loadouts one tier lower (So it becomes available against Renegades)

- Added a Bed to the Tournament arena, so you can sleep to heal your bodyparts.

The Hunt for the tighty-whitey bug and the exact cause of the Take All lagspike and corresponding crash is still underway (among other, lower priority bugs), thank you for your patience.

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