Sword Hero
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v.0.0.9x "02.23" =v.0.0.9x "02.23"= - Fixed being able to go into next round while using Bed - Fixed hiding spots - Fixed bodypart health percentages - Fixed character getting back their armor on when being done with sleeping - Fixed flails floating when placed on the bed - Fixed weight difference missing a decimal - Fixed level of Warrior test character - Fixed camera appearing to spin faster while looking dow… | — | |
| Game update | v.0.0.9x "02.22" =v.0.0.9x "02.22"= - Fixed being able to start new round while getting up from bed. - Fixed NPCs not going to positions they need to investigate. - Fixed Wallspikes causing characters to ragdoll when grazed. - Fixed Tournament progress losing if the round you died in weren't the highest - Fixed drowning if godMode is enabled - Fixed appearance of foliage dithering when Pixelization is used | — | |
| Game update | =v.0.0.9x "02.19"= =v.0.0.9x "02.19"= - Made Arcane eyes actually glow - Changed Telekinesis description - Made it easier to hit smaller creatures - Updated local avoidance (Tournament/Arena pathfinding running around fix) - Fixed NPCs not properly turning during their dodge-followup - Fixed falling through ground if cancelling sleep sequence | — | |
| Game update | 0.0.9x "Archer Patch" This patch includes some quick adjustments to make combat feel more "fair" - a large portion of such unfairness was validly appointed to the stuff enemy archers pulled off - it should be way milder now all over the board. Sword Hero is still pre-alpha. Combat animations/timings are placeholder, most game systems are being worked on on a daily basis, etc. - If you feel like something doesn't fee… | — | |
| Game update | 0.0.98 =v.0.0.98= - Fixed Sun flare occasionally showing through solid obstacles and vibrating when viewed through grating, for example - Added "Override Resolution Limit" option - which can be used if your system reports an incorrect max resolution to your monitor - Added 1h/2h to weapon type description - Adjusted fall damage calculation - Fixed "Miss!" spam when an enemy dodges a projectile - Made… | — | |
| Game update | =v.0.0.97= =v.0.0.97= - Plate armors won't morph to female shape - Fixed Inspector Helmet cutting hair too low - Fixed lower body disappearing without pants on - Fixed some wounds not appearing under specific conditions - Ensured strike mode can't be entered accidentally while cheat console is open - Fixed severed lower body appearing with extra 2 legs - Fixed first Barks not playing - Fixed being able to… | — | |
| Game update | Tournament Update - Playable Female characters =v.0.0.96= - New Body textures - Added playable Female characters to Tournament - Fixed mouse wheel trying to cycle lock targets outside of lock-on - Fixed dislodging arrows not disappearing - Disabled encumberance in Tournament mode - Enabled Arrow damage scaling by STR, to mirror Rune damage calculation | — | |
| Game update | Balancing focused little patch 0.0.95 · Fixed Hotbar hanging off of screen on Widescreen resolutions · Fixed lightnings spawning during sleep sequence · Fixed being able to get locked if you get knocked out of your bed while sleeping (By a lightning for example) · Overhauled hitbox approach - Fixing weird missed attacks, both enemies and player, especially when hugging · Ensured resolution will be capped at highest resolutio… | — | |
| Game update | This patch is a smaller one :) 0.0.88 - Removed speed scaling from Dex (experimental, let me know how you like it) - Fixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out - Unified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets) - Increased Poise bar blinking threshold to 50% - Fixed not losing velocity when not grounded - Ensured Death Message clos… | — | |
| Game update | Tournament Patch 3 v.0.0.85 - Balancing of enemy and player equipment in Tournament mode - Adjusted attacking behaviour of higher Tier enemies - Fixed NPCs not leaning to hit targets - Added new Combat behaviour reaction - Reaction to Dodges (should be noticeable only on higher tier enemies) - More consistent dodge-followup attack for NPCs - Added a group behaviour that will cause only the 2 closest Melee and 2 c… | — | |
| Game update | Second Tournament Patch 0.0.80 - Changed Tournament win message to reflect another potential key, due to keyboard differences. - Fixed Tournament stage not saving deduction right away - Fixed internal error regarding weapon flash material - Reworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter - Nerfed Renegade and Assassin rounds in Tournament, especially their parry-c… | — | |
| Game update | First Tournament Patch 0.0.75 - Characters will now properly place their legs during defending even if there is movement intent - Player character will now properly stop blocking if Menu is active - Carrying objects and other characters will no longer persist between rounds. - Added a percentage display to Look Sensitivity slider - Fixed limb widget staying on-screen after abandoning Tournament run. - Adjusted defaul… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.