Vampire Clans
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Vampire Clans Demo Update Greetings, Vampires! Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now! Combat We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoo… | — | |
| Community | Vampire Clans Demo is live now! Greetings, Vampires! We're thrilled to announce that the Vampire Clans Demo is live now! Prepare for a dark hunt and join the fight for power and influence, crushing your enemies with your supernatural powers. Create your own Vampire Lord and develop abilities, get equipment, and rebuild your Clan. Empower your Vampires Crush your enemies with your inhuman strength, agility, and Blood Powers. D… | — | |
| Community | Devlog #17 Hello Vampires! There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog. Equipping items We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the abi… | — | |
| Community | Devlog #16 Hello Vampires! Most of the mechanics are behind us; we are currently polishing and adding content to the world. This month, we focus on implementing two character classes, including their skills. We are also working on the final UI, some of which can already be seen in the GIFs. Animals and creatures Vampires won’t be fighting just humanoid characters anymore. We’ve added animals and other cre… | — | |
| Community | Devlog #15 Hello Vampires! In the last devlog, we announced planned changes in the game mechanics based on your surveys. Since then, we have managed to implement most of them. World The world is open; the player is limited only by the enemies in a given area, but they are not artificially strengthened when the player's level is too low. The enemies' power increases with the player's actions. When the play… | — | |
| Community | The Playtest is over - conclusions Hello Vampires! Thank you for taking part in the Vampire Clans Playtest. The numerous surveys we received allowed us to make decisions regarding the game's further development. World In Playtest, the world was very limited; it came down to a tutorial that told the player what to do. Now, we are preparing an open world where each vampire lord can do whatever they want. The player will be able to… | — | |
| Community | Vampire Clans Playtests Are Open! Kickstarter Launched! Greetings, Vampires! We’re beyond excited to announce that Vampire Clans playtests are now live! Everyone who signed up on Steam now has direct access to enter the dark, immersive world of Vampire Clans. Step into the role of a powerful clan leader, explore the depths of our supernatural setting, and experience the intense strategy and rivalries firsthand! Kickstarter Is Now Live! Alongside the… | — | |
| Community | Vampire Clans Gameplay Trailer on IGN Greetings, Vampires, We’re thrilled to announce that the highly anticipated Vampire Clans Gameplay Trailer is now live on IGN! Witness the dark allure and intricate strategies of the Vampire Clans in action. This trailer gives you a sneak peek into the world we've been crafting with dedication and passion. Watch the Gameplay Trailer here and immerse yourself in the shadows that await. But that'… | — | |
| Community | Vampire Clans - important information Dear Vampire Clans Community, We regret to inform you that, despite our best efforts, we were unable to prepare the demo in time for Steam Next Fest. We understand this may be disappointing news, and we sincerely apologize for any inconvenience this may cause. Our team has been ambitiously working to enhance the game by incorporating numerous new elements, including a revamped UI, new skills, a… | — | |
| Community | Devlog #14 - Hunting “Each stone laid with the weight of centuries, each victory a testament to the perseverance of the immortal.” Fellow Vampires, A vampire lord is as influential as their clan is. Aren’t your brothers in arms the true sign of power? After all, they not only stand by your side but also support you with their wisdom. Thus, we are grateful for the community of vampires on our Discord. Thank you to e… | — | |
| Community | Devlog #13 - Castle expansion, UI "In the abyss of time, I prevailed, sculpting the empire from the raw stone soaked in the slaughters I have made." Greetings, fellow Vampires! Remember that even if you are waiting for the night, there is always the day. And the day is not a time for relaxation, let alone slacking! It is a call for diligence, growth, and perseverance. After all, is not the mighty castle itself a testament to th… | — | |
| Community | Holidays Devlog #12 As winter solstice passes, nights are still longer than days, but shadows grow larger. In the biting cold, may you feel the shiver of anticipation, for the scent of blood intensifies in the crisp air. Trace the trails left in the snow, imprints of the unsuspecting prey, a morbid ballet under the watchful eyes of the night. If it happens that you are a mortal, beware of the elongated nights, as… | — | |
| Community | Halloween Devlog #11 ... In moonlight grace, while others sleep, Avoiding the light, we lurk on the street. Chills down your spine as the night unfolds, In the vampiric world, where darkness holds. Greetings, brave souls of our community! We wish you a fang-tastic Halloween! On this mystical day, brace yourselves for the terrifying content we implemented in our game! We are still in the process of polishing the cor… | — | |
| Community | Playtests Incoming for Vampire Clans! 🦇 Hello vampire enthusiasts! Today marks a milestone we've been itching to share with all of you. The sun sets, and as the world plunges into the delightful embrace of twilight, we’re thrilled to announce that signups for Vampire Clans playtests are now officially open! 🎮 Why Playtest? For those unfamiliar with game development lingo, playtests are our way of ensuring the gameplay experience is… | — | |
| Community | Devlog #10 - World, quests Hello Vampires! We finished prototyping the game mechanics and look, so now we can work on content. Currently, we are working on world creation and quests. We have completed the main story. Here is a screenshot of one of the maps we are working on. We are making landscape and world creation tools. Those tools will speed up game content production. Many of the world's elements are destructible a… | — | |
| Community | Devlog #9 - World, fighting Hi Vampires! At this point, we have a lot of stuff to polish. We have a bunch of almost-ready maps, but we are still developing the final graphical setup for the world - to make it as good as possible, loaded with the newest technology. We prepare destructible objects, such as fences, gravestones, and crates. Our vampires will gain a slight amount of resources from every destroyed thing to make… | — | |
| Community | Devlog #8 - Sneaking, AI Hello Vampires! In this devlog, I will show you our progress in exploring part of Vampire Clans. We are converting a considerable part of the game to use final models and graphic setup, so a lot of stuff in the screenshots still needs to be prepared, be aware of that - in this devlog, we are showing the logical part of the game. This is the map we are currently working on, which presents a sawm… | — | |
| Community | Holidays Devlog #7 - Diplomacy, clinic, graphics Hello everyone! We've made significant progress on Vampire Clans and are excited to share some updates with you. First of all, we are working on expanding the diplomacy system. Players will have access to the world map where Paris' vampire clans will be presented. From this map, there will be a possibility to send vampires to rob surrounding resource extraction sites such as sawmills, slaughter… | — | |
| Steam news | Scream Fest - Halloween sneak peek Hello Vampires! I present a small sneak peek of our work. Currently, we are polishing clan management, making final models for the game, and finding the best lighting setup. For now, I can show you some new 3D models (without textures yet). Those models present the workshop with different levels. How does it work? Each room you are able to build in the game can be upgraded to a higher level usi… | — | |
| Community | Devlog #6 - Upgrades and crafting Hello Vampires! In this devlog, I want to show you how you can upgrade Vampires' base, craft items, and resources. First, we improved the inventory and chests system to allow players to manage their resources in the base better. Also, now there is a warehouse on the base, where vampires can store and share all their resources. We also added a crafting system that allows players to craft new ite… | — | |
| Community | Devlog #5 - Quests, equipment, stats, and more Hello Vampires! I want to show you what we have been working on since the last devlog. First of all, we upgraded Vampire Clans to Unreal Engine 5, there is some work to finish, but it looks much better even now. We added Lumen Global Illumination, a lighting system that works like a ray tracing, but it works by software. It means, that you don't have to have an expensive graphic card to use it.… | — | |
| Community | Devlog #4 - Fighting and animations Hello Vampires lords! After a long work, I can finally show you the fighting system which we just finished. Fighting in Vampire Clans is based on a slow-motion tactic, which is almost like an active pause but your vamps could be hit if you are making your decision too long. Of course, you can use a traditional real-time playstyle based on your reflex. There are two modes of vampire locomotion.… | — | |
| Community | Devlog #3 - Building and management Hello Vamps! Today we want to show you what we just did in Vampire Clans! Since now, our vampires can build, upgrade and manage their underground base! You will be able to choose from a lot of room types, each of them will have special functionality for a clan, like a prison, slaughterhouse, dogs lair, or alchemist laboratory. Every room will have a few visual variations and some options to cus… | — | |
| Community | Devlog #2 - NPC Hello Vampires! I'd love to introduce you to what we just implemented. Now, Paris streets are teeming with life. We made a system, that allows NPCs to live their own lives - until Vampires kill them. Those innocent people deal with the difficulties of everyday life, taking care of their health, but they don't know that vampires who love healthy fresh blood lurk in the dark. Of course, NPCs are… | — | |
| Community | First Devlog! Hi! We're excited to introduce our first Vampire Clans devlog! We are currently working on one of the main parts of the game that will allow vampires to interact with many items in the world in several ways. If you want to stay up to date, share your ideas or just chat about the game, join our discord channel. Our Discord: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.