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Vampire ClansNewsDevlog #20
Community

Devlog #20

Vampire Clans · published 10 Jun 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

Hi Vampires!
In the demo, the game's combat is difficult and somewhat confusing, so we've decided to refine the combat mechanics.

We're working on improving combat so that it's more skill-based. The screenshots below don't represent the finished system, but rather the direction we're heading.

Combat


Currently, the vampire can fight with both a sword and a crossbow. Switching to sword combat allowed us to significantly improve the animations and hitboxes, which are now checked along the sword's actual path (for both the player and NPCs).

Crossbow combat is our vampire's primary skill. Sword attacks allow you to drain blood from enemies, and every skill (including Blood Crossbow shots) consumes blood. Improved automatic targeting eliminates the difficulty of hitting enemies; now the vampire uses skills towards the enemy closest to the cursor.

Both basic attacks and vampire abilities can throw an enemy off balance, giving them a moment of respite or a chance to use a more powerful ability (and later a finisher). Below the enemy's health bar is a yellow bar (placeholder), which, when filled with attacks, stuns the enemy.

Enemies


Combat issues also stemmed from enemy behavior. We've improved their animations, attacks, and movement system to allow for more distributed and dynamic combat.

Damage feedback has also been changed, physics have been greatly improved, and enemy deaths are more "heavy."

Enemy attacks are slower and divided into phases. During the preparation phase (swing), the opponent's weapon illuminates to signal danger.

Enemies now move more deliberately. They're spread out in a way that makes it harder for players to escape, even with a dash.

Even when chasing the player, enemies do so in a more thoughtful way, they can surround the player and run with him, eliminating situations in which running away would cause enemies to be clustered in one place.

Enemies no longer attack all at once; they communicate with each other, so the player is constantly being attacked by another enemy. If an enemy is weakened by the player (e.g., stunned), they move to a more distant position, allowing someone else to engage in melee combat while they use ranged abilities. This constantly changes the battlefield and forces the player to use different tactics.

If you have any suggestions, feel free to share them with us in the comments or on our Discord.

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Community2 Mar 2026Devlog #19Hi Vampires! Based on survey results from the game demo, we conducted several A/B tests to improve in-game movement. Here are the results. Movement & Destructibles Almost every obstacle now is destructible. We have removed the dark rocks in the movement zone and replaced them with elements the vampire can destroy with attacks or dashes. Every pink obstacle in the screenshot below is destructibl…Community29 Dec 2025Devlog #18Hello Vampires! We are currently working on expanding the game world and bringing it to life. Areas from the demo have also been reworked to be more immersive. We have added many types of enemies with different mechanics to diversify the combat. Also, during the fights and exploration, we can use more than one vampire at once. More Vampires! We can now recruit other vampires to our clan, and th…Community13 Oct 2025Vampire Clans Demo UpdateGreetings, Vampires! Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now! Combat We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoo…