Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vampire ClansNewsVampire Clans Demo Update
Community

Vampire Clans Demo Update

Vampire Clans · published 13 Oct 2025, 17:31 UTC

All newsPlayers around this dateRead on Steam

Greetings, Vampires!

Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now!

Combat


We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoother than before. We also improved skills animations, reducing casting time.
Armor is no longer overcomplicated, so your attack won't do zero damage while attacking a stronger enemy. Now armor works as additional rechargeable HP, which can absorb damage up to the Defense stat value.

Stealth


We added a visible stealth mode. When the enemies are nearby and your Vampire is undetected, it will crouch, reducing movement noise (but also reducing its movement speed). Stealth kills are generating less noise than before, so it is easier now to silently take down enemy groups.


Also, the stealth kill/feed animation is repaired, and there is no remote killing anymore.

We saw several gameplay examples where it wasn't clear that to stealth-kill the enemy, you need to point your cursor at it and then press [ F ]. Now your Vampire will detect enemies and other possible interactions on its own; all you have to do is get close enough.


An additional stealth improvement is the ability to check an enemy's detection area from a distance by simply hovering the mouse cursor over it.

Interactions


As we mentioned in the Stealth section, the Vampire will detect possible interaction on its own when it's nearby. You can make a priority by moving the mouse cursor near an interactable object or an enemy.
When you hover over a distant enemy, you will see its name, HP bar, armor bar, and detection area (human only).

Camera


As many of you asked in surveys, we widened the camera rotation angles, so you can now look almost straight forward.
Because of this, we had to hide the enemy's nameplates by default; they are now shown when hovering over the enemy or when the enemy has less than full HP.

Movement


There was a problem with the Vampire getting stuck on obstacles; now it can detect them more reliably and avoid them. Also, we added new movement animations (work in progress), and we increased Vampire's basic movement speed.

Settings


There is an unlocked Controls Tab in the Settings panel so that you can adjust your key bindings now. You can also change the camera rotation sensitivity in the Gameplay Tab.

Share Your Feedback!


Join us on our Discord Channel and build a community that influences Vampire Clans' development. Discuss the game's mechanics, strategies, and related topics with players and developers.

More from Vampire Clans

Other announcements

All news
Community10 Jun 2026Devlog #20Hi Vampires! In the demo, the game's combat is difficult and somewhat confusing, so we've decided to refine the combat mechanics. We're working on improving combat so that it's more skill-based. The screenshots below don't represent the finished system, but rather the direction we're heading. Combat Currently, the vampire can fight with both a sword and a crossbow. Switching to sword combat all…Community2 Mar 2026Devlog #19Hi Vampires! Based on survey results from the game demo, we conducted several A/B tests to improve in-game movement. Here are the results. Movement & Destructibles Almost every obstacle now is destructible. We have removed the dark rocks in the movement zone and replaced them with elements the vampire can destroy with attacks or dashes. Every pink obstacle in the screenshot below is destructibl…Community29 Dec 2025Devlog #18Hello Vampires! We are currently working on expanding the game world and bringing it to life. Areas from the demo have also been reworked to be more immersive. We have added many types of enemies with different mechanics to diversify the combat. Also, during the fights and exploration, we can use more than one vampire at once. More Vampires! We can now recruit other vampires to our clan, and th…