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Vampire ClansNewsDevlog #14 - Hunting
Community

Devlog #14 - Hunting

Vampire Clans · published 23 Apr 2024, 13:09 UTC

All newsPlayers around this dateRead on Steam

“Each stone laid with the weight of centuries, each victory a testament to the perseverance of the immortal.”

Fellow Vampires,

A vampire lord is as influential as their clan is. Aren’t your brothers in arms the true sign of power? After all, they not only stand by your side but also support you with their wisdom.

Thus, we are grateful for the community of vampires on our Discord. Thank you to each and every one of you for your support, feedback, and kind words. Our team studies your activity every day and works towards creating a world where we can all conquer the lands of Paris.

We read your comments on the player’s perspective during Hunt. Therefore, we decided to implement changes in its distance and angle. After testing several options, we settled on the current camera’s placement, which you can see on the screen below. In addition, it’s now possible to zoom in and out so that you can adjust it to your preferences or occasionally admire the details of our characters and environment.

To stay within the subject of the environment, we’ve just incorporated some of the environmental animations and visual effects, breathing life into the undead world. Trees and grass now react to wind, and occasional flocks of birds cross the sky. But fear not if this sounds too lively to you, as a murky fog came over the lands of Paris to constantly remind you of the cold within your bones.

After implementing a new set of character animations, controlling your vampire is much smoother. The animation blend from the starting to the running position is on point while keeping the overall hand movement and posture natural.

We constantly improve the main combat mechanics in the game, which is Chronostasis. We believe in its uniqueness and high fun factor; hence, polishing it is one of our priorities. The last updated version of Chronostasis includes the possibility to withdraw used actions and to see which ones have been planned to cast. Further improvements include adjustment of the character’s movement during Chronostasis, both in visual and mechanical aspects; currently, the line in which the character moves is not only visible but also knows about the obstacles on its path.

Finally, give me some blood!
To bring the bloodbath effect to thrilling fights, we implemented a new functionality to the visual effect of blood. Now, liquids are dynamic so that the blood dripping from your victims could leave a crimson trail of your conquest.

Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8

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Community10 Jun 2026Devlog #20Hi Vampires! In the demo, the game's combat is difficult and somewhat confusing, so we've decided to refine the combat mechanics. We're working on improving combat so that it's more skill-based. The screenshots below don't represent the finished system, but rather the direction we're heading. Combat Currently, the vampire can fight with both a sword and a crossbow. Switching to sword combat all…Community2 Mar 2026Devlog #19Hi Vampires! Based on survey results from the game demo, we conducted several A/B tests to improve in-game movement. Here are the results. Movement & Destructibles Almost every obstacle now is destructible. We have removed the dark rocks in the movement zone and replaced them with elements the vampire can destroy with attacks or dashes. Every pink obstacle in the screenshot below is destructibl…Community29 Dec 2025Devlog #18Hello Vampires! We are currently working on expanding the game world and bringing it to life. Areas from the demo have also been reworked to be more immersive. We have added many types of enemies with different mechanics to diversify the combat. Also, during the fights and exploration, we can use more than one vampire at once. More Vampires! We can now recruit other vampires to our clan, and th…