The Perfect Tower II
Playing now
765−19 vs. yesterday
16%of peak
All-time peak
4,891Jul 2023
Playing now
765−19 vs. yesterday
All-time peak
4,891Jul 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.0.9 Changelog Changes · localization files don't need a valid country code anymore · improved light propagation light experiment to fix certain edge cases leading to ghost rays · clicking during module unlock animation skips to the end · changed 'Mixing Engineer' Factory worker task to ensure that at least one dust of each tier remains Fixes · fixed AI integer arithmetic covering certain edge cases… | — | |
| Game update | v1.0.8 Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game! With this update, we’ll be switching from daily back to weekly updates. We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other parts of the game that you feel should be adjusted by this setting please let us know. Thank you very much for your… | 21101378 | |
| Game update | v1.0.7 Changelog Changes · changed locked challenges to lock visually identical to locked difficulties for consistency Fixes · fixed challenges that are locked not appearing as locked · fixed typo in 'No Power Here' guidance text · fixed tooltips from remaining active when dynamic rendering is enabled and the game loses focus · fixed typos in various Dr. Cubical's guidance texts · fixed certain multi-… | — | |
| Game update | v1.0.6 Changelog This should fix the issue where enemies appeared to be stuck. New Stuff · added artifact categories (not displayed in UI yet) Changes · changed achievement 'International Museum' requirement to only need standard artifacts (no secret or event type) · changed artifact 'W.I.N.C.E Plushie' to category secret · changed artifact 'Seraphiel's Microphone Staff' to category secret · changed a… | 21083612 | |
| Game update | v1.0.5 New AI functions/actions are still experimental . Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going. Known Issues · We’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.… | — | |
| Game update | v1.0.4 Changelog New Stuff · added 'Display Brightness' accessibility option to graphics · added 'Color Saturation' accessibility option to graphics · added hotkey 'Toggle Second Floor' Changes · changed versioning to 'major.themed.minor' · changed 'module chance' button in region selection to toggle the chances window off when pressed again · changed achievement 'Pure Gambling' to auto-unlock on save… | 21060365 | |
| Game update | v1.0.3 Changelog Changes · added option to turn off discord activity · added trying to create save without name highlighting the name input box · added info label below fps limit setting to explain vsync and fps limit interaction · experimental change regarding stopping distance of nav mesh agents Fixes · fixed migration issue related to exotic gems when loading a very very old savegame · fixed module… | 21043050 | |
| Game update | v1.0.2 Changelog Fixes · fixed auto-fill deleting items in some cases when there is not enough space in the inventory · fixed auto-fill putting an entire stack of machines into a machine slot when clearing the crafting grid · fixed Construction Firm building tooltips being visible through the instant complete via gems overlay · disabling global boosts now properly removes them from the town stats menu… | 21027983 | |
| Game update | v1.0.1 Changelog Fixes · fixed header in military tier up screen not being anchored to the top of the screen · fixed Power Plant starting with power when constructing it · fixed technology tab in Power Plant not being centered when playing with UI scale below 100% · fixed buy max. in town assets UI not refreshing bonus · fixed snowman carrot particles teleporting to the center of the map once carrot f… | 21009919 | |
| Game update | v1.0.0 Changelog v1.0.0 will launch in ~15hrs! Here is most of what changed in advance. Changelog General · added 'Highscore Mode' (requires finishing the game once) · added open save folder button to save game list · added option to adjust color blind mode blending with original image · added localization keys to main menu buttons · added localization support for help pages · added Steam achievements · added t… | 20993489 | |
| Community | Labor of Love: The Perfect Tower II Hey everyone! For five years now, The Perfect Tower II has been in Early Access. Five years of updates, refactors, buffs, nerfs, bugs and “okay, maybe just one more feature...”. What started as a small project we thought we’d ship within a year turned into something much bigger. And that’s entirely because of you! You were there with feedback when we tried new things. You sent bug reports when… | — | |
| Community | TPT2 Displate! Hey everyone! We’ve received so many heartwarming messages and so much love for the new key art. Thank you! ːhealthyhearthlingː The piece was created by the amazing Fully Illustrated and we’re incredibly happy with how it turned out. If you like it as much as we do, you should definitely check out more of his work! We thought it would be cool to have a TPT2 Displate in the office and instead of… | — | |
| Announcement | The Perfect Tower II v1.0 launches Nov 30th! Hi everyone! On November 30th, 2020 , The Perfect Tower II entered Early Access (web-only). Over the past 5 years, the game has changed significantly and broadened its original vision. Your feedback and support have enabled us to refine the game, addressing hundreds of issues, undergoing multiple UI reworks and Unity updates and incorporating numerous quality-of-life features. Thank you for you… | — | |
| Community | Update regarding v1 Hi everyone! We hope you’re all doing well. It’s been a while since our last update and we originally aimed to release Version 1 (v1) by now. The most important information first. We don’t have an exact release date for v1 (explanation further down). However, we’ve been quietly testing v1 with a small group of players, gathered a lot of feedback and polished the game. The feedback has been incr… | — | |
| Game update | v0.51.0 Changelog New Stuff · added Steam Wallet support (Steam Version only) Changes · re-enabled purchasing ember Fixes · fixed shader changes during winter wonderland updates breaking tutorial box masking · fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite map · fixed power plant buffs being available despite the according building not being unlocked yet · fixed ev… | 17223917 | |
| Game update | v0.50.6 Changelog Fixes · fixed escape closing infinity board despite subwindows being active · fixed some items not properly marked as scanned internally which made them undissolvable · fixed minor issue with scanner allowing rescanning of already scanned items · removed debug output from factory infinity inventory | 16942333 | |
| Game update | v0.50.5 Changelog Changes · massively optimized memory allocation during AI script execution · optimized AI script instance handling · reduced memory usage per frame when AI is active · reduced duration and filesize of tower impact hit sound by 50% · slightly optimized scanning logic and checking for scanned items inside crafter · items that have become infinite in the Factory will not appear as astero… | 16936907 | |
| Game update | v0.50.4 Changelog Winter Wonderland · fixed sleigh pad building tier impacting productivity · fixed some UI issues | 16683202 | |
| Game update | v0.50.3 Changelog Winter Wonderland · fixed swapping items into output slots · fixed Snowman shop checking if you had more instead of equal or more Candy Cane than the price · fixed inventory slot clicking issue · fixed winter buildings not refreshing their visual frozen state in some cases Changes · AI function 'string: contains' accepts empty strings | 16667280 | |
| Game update | v0.50.2 Changelog Winter Wonderland · fixed heat not getting properly sanitized when coal power plant inventory changes · fixed some UI issues · adjusted how production bonus per tier is applied | 16613605 | |
| Game update | v0.50.1 Changelog Fixes · fixed winter wonderland repair all buildings quest requiring only 9 buildings to be repaired · fixed production tooltip for winter wonderland building departments not factoring in department milk bonus · fixed typo in teddy bear item stats resulting in 60% instead of 6% as lower bound for overheat bonus · fixed combining items not working in winter wonderland · fixed winter wo… | 16593495 | |
| Game update | v0.50.0 Changelog Winter Wonderland · added building 'Expedition Sleigh Pad' · added expedition mechanic · added special toy items that boost the Winter Wonderland and the Tower · added resource 'Candy Cane' · changed calendar upgrades · changed daily temperatures Changes · auto-fill crafting grid now fills slots of missing items automatically if the missing items have become infinite Fixes · fixed dro… | 16589116 | |
| Game update | v0.49.1 Changelog Fixes · fixed deleting AI packages not working · removed wrongly shown middle mouse hotkey tooltip on AI packages · fixed idle production button being invisible when no highscores are present (it will still be disabled) · fixed completing normal mode in chaos throwing an exception | 16312755 | |
| In-game event | v0.49.0 Changelog New Stuff · added 'execution budget' to AI scripts · added AI setting to configure AI overlay refresh interval · added AI setting 'Disable scripts on import' · added AI toggle hotkey to AI setting menu in addition to the options menu · added AI action 'Game: Set Pause' · added AI action 'Game: Pause' · added AI action 'Game: Unpause' · added AI function 'Game: Resource' · added AI fun… | — | |
| In-game event | v0.48.2 Changelog New Stuff · overhauled the title screen · added options migration dialog · added button to quickly access the last used save game from the title screen · added a summary of important changes since you last played · added infinite save game amount (PC only) · overhauled cloud storage behaviour to allow for more user control · added global options · added online service tab to options ·… | 15963837 | |
| Major update | Road To Version 1 Hi everyone! A lot of things have happened during the past three months so let's not use up any more time and dive right into it. Aside from attending some conferences and taking a few days off for vacation we have finally started refactoring the remaining systems that were still using code originally written back in 2019. This includes all systems that allow the game to communicate with networ… | — | |
| Game update | v0.47.1 Changelog Fixes · fixed crafter subtracting inventory items before multiplying with crafting count instead of after | 14406681 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.