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The Perfect Tower II›Events›The Perfect Tower II v1.0 launches Nov 30th!
Announcement

The Perfect Tower II v1.0 launches Nov 30th!

The Perfect Tower II · published 10 months ago

All eventsPlayers around this dateRead on Steam

Hi everyone!

On November 30th, 2020, The Perfect Tower II entered Early Access (web-only). Over the past 5 years, the game has changed significantly and broadened its original vision. Your feedback and support have enabled us to refine the game, addressing hundreds of issues, undergoing multiple UI reworks and Unity updates and incorporating numerous quality-of-life features.

Thank you for your patience! We are at last prepared for the next step. 

The Perfect Tower II is going to leave Early Access on November 30th 2025!

We are attempting to keep this post brief even though there is a lot to say. Over the course of the next week, you might see a few more posts. Please let us know in the comments if there are particular topics you would like to learn more about. For instance, we intend to write a post explaining the idea behind TPT2 and how it evolved over time.

New Branding

Version 1 deserves a fresh professional look. That’s why we’ve invested some town resources and got Fully Illustrated to design a logo and key art for the game! We love how Fully Illustrated captured the look of the game and how much detail is hidden in the key art. 

Let us know what you think :D 

Our journey so far

Over the past six years we’ve released more than 310 updates, from the first reveal through closed and open alpha, beta and finally Early Access.

In that time we’ve rebuilt core systems, squashed countless bugs, upgraded Unity 15 times and added a ton of new features (many inspired directly by your feedback).

You’ve sent in nearly 5000 suggestions, reported countless bugs, hung out with us for over 60 hours of Twitch streams and many more on Discord and we’ve poured more than 18000 hours of development into the game.

All of that work and all of your support, now comes together in one milestone: the v1.0 launch.

v1 Highlights

  • Highscore Mode - beating the game now unlocks a Highscore Mode that lets you start a new game with optional challenges to earn the best score

  • 74 Steam achievements

  • Progression has been rebalanced to especially improve the early game

  • We’ve rebalanced CPU/RAM upgrades in Headquarters and reduced their cost so that software becomes part of early progression

  • Modules rebalanced - nearly every module can now be upgraded up to tier 250, with new scaling formulas that keep them useful in the late game

  • Software loadouts

  • In-game guidance system starring Dr. Cubical

  • Six skills and three exotic skills per building

  • New Tower customization options

  • New contracts

  • New modules

  • New AI functions/actions

Post v1 roadmap

Even though v1 marks a major milestone, it’s not the finish line. In our last post we promised that The Perfect Tower II will continue to receive updates after v1.

We intend to provide new content in addition to bug fixes and quality of life changes.

Here are some of the things we still have planned for after v1 releases (we will go into more detail at a later time):

  • Workshop UI overhaul

  • More localization support and ideally community localizations!

  • MT16-20

  • More Festivals

  • More challenges for the Highscore mode

  • Mobile version

FAQ

What happens to my Early Access saves?

Nothing! Apart from having to automatically migrate some options (based on when you last played), you can keep playing with your Early Access save.

A lot has changed in terms of progression, so we would recommend starting a fresh save for the full experience or why not try Highscore Mode if you’ve finished the game once?

Will the modding DLC be available at launch?

We’ve decided against launching the modding DLC with v1. It’s mainly because the modding editor is not where we want it to be and we didn’t want this to cause any more delays to the v1 release. We’re aiming for a Q1 2026 release of the modding DLC.

Make sure to wishlist the modding DLC to get notified when it launches:

When do we get a mobile version?

Now that v1 is ready, we feel confident that we can provide a stable mobile version, but first we need to change some UI and input methods so that the game will even be playable on mobile. After that we will start a test phase with a small player group from our Discord server. Expect mobile in 2026, but after the modding DLC.

What about The Perfect Tower 1 remake?

We wanted to give the v1 release our full attention before continuing work on the remake of The Perfect Tower. We will continue development at the start of the new year and provide you with further updates. Do not expect the remake before a Steam Next Fest, as we want to make use of Steam Next Fest to potentially reach new players.

Make sure to wishlist The Perfect Tower Remake to get further notifications:

Please post any questions you have in the comments.
We will be providing an updated FAQ closer to launch.

Thank you

This journey started in 2016 with the release of the first The Perfect Tower, and we couldn’t have come this far without you. Your patience and feedback were instrumental in creating The Perfect Tower II. We’re incredibly excited to share version 1.0 with you and to continue expanding the game afterwards.

Don’t forget to tell us what you’re excited about and what else we should share before the v1 launch.

Cheers,

SpeedyBrain & XmmmX

__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower

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In-game event11 Mar 2026v1.0.12Hi everyone! Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight: Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized. This is especially important for everyone in the community helping with translations. Ma…The Perfect Tower IIGame update16 Jan 2026v1.0.11Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization. Changelog New Stuff · added the ability to change AI script impulses by clicking on them · added sanity check on requested position for AI function 'Use…The Perfect Tower IIGame update22 Dec 2025v1.0.10Changelog Changes · changed the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixes · fixed typo in description of module 'Death Aura' · fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modules · fixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being…