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The Perfect Tower II›Events›v1.0.11
Game update

v1.0.11

The Perfect Tower II · published 8 months ago · build 21523871

All eventsPlayers around this dateRead on Steam

Happy New Year!

We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable.

We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.

Changelog

New Stuff

  • added the ability to change AI script impulses by clicking on them

  • added sanity check on requested position for AI function 'Use Module'

  • added automatic unlock for 'Pumpkin' artifact when you have the halloween achievement

Changes

  • renamed 'Power' button in Power Plant boost tab to 'Boost!'

  • changed module restrictions in challenge 9-1 (slightly lowered)

  • changed elemental damage multiplier in challenge 9-1 (slightly increased fire <-> fire and earth <-> fire)

Fixes

  • fixed duplicate localization keys

  • fixed execution order of module 'Martyrdom'

  • fixed power function in AI procuding NaNs when trying to raise negative numbers to a fraction

  • fixed typo in module 'Bluecats Harmonizer'

  • fixed enemies sometimes clipping into the ground during final wave

  • fixed Factory dust uptier worker sometimes not leaving 1 dust

  • fixed Power Plant tutorial highlighting of technology tab being offset

  • fixed input name sometimes not bouncing red when creating a new save and an error occurs


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More from The Perfect Tower II

Other announcements

All events
In-game event11 Mar 2026v1.0.12Hi everyone! Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight: Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized. This is especially important for everyone in the community helping with translations. Ma…The Perfect Tower IIGame update22 Dec 2025v1.0.10Changelog Changes · changed the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixes · fixed typo in description of module 'Death Aura' · fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modules · fixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being…In-game event20 Dec 2025v1.0.9Changelog Changes · localization files don't need a valid country code anymore · improved light propagation light experiment to fix certain edge cases leading to ghost rays · clicking during module unlock animation skips to the end · changed 'Mixing Engineer' Factory worker task to ensure that at least one dust of each tier remains Fixes · fixed AI integer arithmetic covering certain edge cases…