v1.0.11

The Perfect Tower II · build 21523871 · published

On SteamNotes only · this build shipped before we watched the app

Happy New Year!

We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable.

We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.

Changelog

New Stuff

  • added the ability to change AI script impulses by clicking on them

  • added sanity check on requested position for AI function 'Use Module'

  • added automatic unlock for 'Pumpkin' artifact when you have the halloween achievement

Changes

  • renamed 'Power' button in Power Plant boost tab to 'Boost!'

  • changed module restrictions in challenge 9-1 (slightly lowered)

  • changed elemental damage multiplier in challenge 9-1 (slightly increased fire <-> fire and earth <-> fire)

Fixes

  • fixed duplicate localization keys

  • fixed execution order of module 'Martyrdom'

  • fixed power function in AI procuding NaNs when trying to raise negative numbers to a fraction

  • fixed typo in module 'Bluecats Harmonizer'

  • fixed enemies sometimes clipping into the ground during final wave

  • fixed Factory dust uptier worker sometimes not leaving 1 dust

  • fixed Power Plant tutorial highlighting of technology tab being offset

  • fixed input name sometimes not bouncing red when creating a new save and an error occurs


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