The Perfect Tower II
Playing now
752+0 vs. yesterday
15%of peak
All-time peak
4,891Jul 2023
Playing now
752+0 vs. yesterday
All-time peak
4,891Jul 2023
| Published | Title | Build |
|---|---|---|
| v1.0.11 Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization. Changelog New Stuff · added the ability to change AI script impulses by clicking on them · added sanity check on requested position for AI function 'Use… | 21523871 | |
| v1.0.10 Changelog Changes · changed the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixes · fixed typo in description of module 'Death Aura' · fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modules · fixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being… | 21284934 | |
| v1.0.8 Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game! With this update, we’ll be switching from daily back to weekly updates. We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other parts of the game that you feel should be adjusted by this setting please let us know. Thank you very much for your… | 21101378 | |
| v1.0.7 Changelog Changes · changed locked challenges to lock visually identical to locked difficulties for consistency Fixes · fixed challenges that are locked not appearing as locked · fixed typo in 'No Power Here' guidance text · fixed tooltips from remaining active when dynamic rendering is enabled and the game loses focus · fixed typos in various Dr. Cubical's guidance texts · fixed certain multi-… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Mar 2026 | Thu | 10:23 | No patch notes · unannounced build | 22310797 | public | 1 | — |
| — |
| v1.0.6 Changelog This should fix the issue where enemies appeared to be stuck. New Stuff · added artifact categories (not displayed in UI yet) Changes · changed achievement 'International Museum' requirement to only need standard artifacts (no secret or event type) · changed artifact 'W.I.N.C.E Plushie' to category secret · changed artifact 'Seraphiel's Microphone Staff' to category secret · changed a… | 21083612 |
| v1.0.5 New AI functions/actions are still experimental . Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going. Known Issues · We’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.… | — |
| v1.0.4 Changelog New Stuff · added 'Display Brightness' accessibility option to graphics · added 'Color Saturation' accessibility option to graphics · added hotkey 'Toggle Second Floor' Changes · changed versioning to 'major.themed.minor' · changed 'module chance' button in region selection to toggle the chances window off when pressed again · changed achievement 'Pure Gambling' to auto-unlock on save… | 21060365 |
| v1.0.3 Changelog Changes · added option to turn off discord activity · added trying to create save without name highlighting the name input box · added info label below fps limit setting to explain vsync and fps limit interaction · experimental change regarding stopping distance of nav mesh agents Fixes · fixed migration issue related to exotic gems when loading a very very old savegame · fixed module… | 21043050 |
| v1.0.2 Changelog Fixes · fixed auto-fill deleting items in some cases when there is not enough space in the inventory · fixed auto-fill putting an entire stack of machines into a machine slot when clearing the crafting grid · fixed Construction Firm building tooltips being visible through the instant complete via gems overlay · disabling global boosts now properly removes them from the town stats menu… | 21027983 |
| v1.0.1 Changelog Fixes · fixed header in military tier up screen not being anchored to the top of the screen · fixed Power Plant starting with power when constructing it · fixed technology tab in Power Plant not being centered when playing with UI scale below 100% · fixed buy max. in town assets UI not refreshing bonus · fixed snowman carrot particles teleporting to the center of the map once carrot f… | 21009919 |
| v1.0.0 Changelog v1.0.0 will launch in ~15hrs! Here is most of what changed in advance. Changelog General · added 'Highscore Mode' (requires finishing the game once) · added open save folder button to save game list · added option to adjust color blind mode blending with original image · added localization keys to main menu buttons · added localization support for help pages · added Steam achievements · added t… | 20993489 |
| v0.51.0 Changelog New Stuff · added Steam Wallet support (Steam Version only) Changes · re-enabled purchasing ember Fixes · fixed shader changes during winter wonderland updates breaking tutorial box masking · fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite map · fixed power plant buffs being available despite the according building not being unlocked yet · fixed ev… | 17223917 |
| v0.50.6 Changelog Fixes · fixed escape closing infinity board despite subwindows being active · fixed some items not properly marked as scanned internally which made them undissolvable · fixed minor issue with scanner allowing rescanning of already scanned items · removed debug output from factory infinity inventory | 16942333 |
| v0.50.5 Changelog Changes · massively optimized memory allocation during AI script execution · optimized AI script instance handling · reduced memory usage per frame when AI is active · reduced duration and filesize of tower impact hit sound by 50% · slightly optimized scanning logic and checking for scanned items inside crafter · items that have become infinite in the Factory will not appear as astero… | 16936907 |
| v0.50.4 Changelog Winter Wonderland · fixed sleigh pad building tier impacting productivity · fixed some UI issues | 16683202 |
| v0.50.3 Changelog Winter Wonderland · fixed swapping items into output slots · fixed Snowman shop checking if you had more instead of equal or more Candy Cane than the price · fixed inventory slot clicking issue · fixed winter buildings not refreshing their visual frozen state in some cases Changes · AI function 'string: contains' accepts empty strings | 16667280 |
| v0.50.2 Changelog Winter Wonderland · fixed heat not getting properly sanitized when coal power plant inventory changes · fixed some UI issues · adjusted how production bonus per tier is applied | 16613605 |
| v0.50.1 Changelog Fixes · fixed winter wonderland repair all buildings quest requiring only 9 buildings to be repaired · fixed production tooltip for winter wonderland building departments not factoring in department milk bonus · fixed typo in teddy bear item stats resulting in 60% instead of 6% as lower bound for overheat bonus · fixed combining items not working in winter wonderland · fixed winter wo… | 16593495 |
| v0.50.0 Changelog Winter Wonderland · added building 'Expedition Sleigh Pad' · added expedition mechanic · added special toy items that boost the Winter Wonderland and the Tower · added resource 'Candy Cane' · changed calendar upgrades · changed daily temperatures Changes · auto-fill crafting grid now fills slots of missing items automatically if the missing items have become infinite Fixes · fixed dro… | 16589116 |
| v0.49.1 Changelog Fixes · fixed deleting AI packages not working · removed wrongly shown middle mouse hotkey tooltip on AI packages · fixed idle production button being invisible when no highscores are present (it will still be disabled) · fixed completing normal mode in chaos throwing an exception | 16312755 |
| Road To Version 1major Hi everyone! A lot of things have happened during the past three months so let's not use up any more time and dive right into it. Aside from attending some conferences and taking a few days off for vacation we have finally started refactoring the remaining systems that were still using code originally written back in 2019. This includes all systems that allow the game to communicate with networ… | — |
| v0.47.1 Changelog Fixes · fixed crafter subtracting inventory items before multiplying with crafting count instead of after | 14406681 |