The Perfect Tower II · published
We’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.
We’re also aware of an issue in Perfect Space where reviving doesn’t show the ship. A fix for this is in the works.
added AI function 'Shipyard: Sea Miles'
added AI function 'Shipyard: Shipments'
added AI function 'Shipyard: Countdown'
added AI function 'Shipyard: Weather Bonus'
added AI function 'Shipyard: Current Order'
added AI action 'Shipyard: Start Order'
added AI action 'Shipyard: Collect Order'
added AI action 'Shipyard: Cancel Order'
changed nav mesh agents to not attempt to call set destination when disabled