v1.0.0 Changelog

The Perfect Tower II · published · build 20993489

v1.0.0 will launch in ~15hrs!

Here is most of what changed in advance.

Changelog

General

  • added 'Highscore Mode' (requires finishing the game once)

  • added open save folder button to save game list

  • added option to adjust color blind mode blending with original image

  • added localization keys to main menu buttons

  • added localization support for help pages

  • added Steam achievements

  • added town assets to nexus

  • added vfx pack to nexus

  • added winter wonderland asset pack to nexus

  • added debug option to disable fallback language

  • added new dropdown icons

  • added new logo

  • changed tutorial text to be localizable

  • changed building tutorials to be localizable

  • changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100%

  • tooltips are now more responsive

  • option category headers are now localizable

  • increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long)

  • updated list of supporters

  • updated unity to version 2020.3.49f1

  • missable achievements will unlock on save load

  • moved global boosts to 'online' category in options menu

  • moved 'Dynamic Rendering' to graphics settings

  • moved 'Dynamic UI Scaling' to graphics settings and removed experimental warning

  • replaced color correction shaders for colorblind mode

  • removed software from options menu

  • removed 'x1' from anti-aliasing settings dropdown since it effectively does nothing (it auto-jumps to x2 internally)

  • removed deprecated localized tmp components

  • removed empty spaces in the credits

  • fixed broken input boxes in options

  • fixed credits duration not adjusting based on supporters

  • fixed language dropdown always starting at english even when changed in last session

  • fixed broken localization files throwing exceptions and breaking game setup

  • fixed a lot of trailing spaces in localized texts

  • fixed deleting a savegame not refreshing the continue button

  • fixed checkmarks in options menu using wrong color

  • fixed various typos

  • fixed mods button showing up on web

Town

  • added Dr. Cubical guidance system

  • added Dr. Cubical to town

  • added background blur to Town stats UI background

  • added building shortcut buttons to exotic skills

  • added help page for building skills

  • added help page for exotic skills

  • added hexagon base shape to tower customization

  • added max. shield factor to town stats menu

  • added highlighting to challenge menu if module tier requirement is not fulfilled

  • merged normal and endless mode into one UI component

  • adjusted Tower Testing UI for a more unified style

  • updated help page of tower customization

  • right-clicking town stats now toggles all their modifiers

  • town conversion rate modifiers cannot be disabled anymore

  • town assets can no longer be manually or automatically placed inside building meshes

  • town assets now properly respect their rotation when checking for obstacles

  • enemy stats display in new round screen now includes era and infinity in resource drop preview

  • challenges are now more restricting regarding legendary modules

  • module categories which are forbidden in a challenge are now crossed out

  • module count for forbidden categories is now display as '<number>/0' instead of '<number>/X'

  • swapped neutral and forest region for neutral infinity stone charge bars

  • building shortcut button is now disabled when building is under construction and cannot be entered

  • completed challenges now show a checkmark during tower testing next to their number

  • infinity modules can now be used in any challenge

  • infinity modules level is unaffected by challenge rules

  • replaced locked difficulties text ('???') with lock icon

  • replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)

  • replaced locked building text ('???') inside building skills menu with a lock icon

  • renamed town perk 'Processing Speed' to 'Machine Speed'

  • changed fade in/out animation of buildings to be consistent regardless of framerate

  • changed town citizens to no longer obstruct placement of town assets

  • changed infinity perk for boss unlock to be one-time use instead of toggle

  • changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers

  • changed town asset bonus to be based on slots instead of actually placed town assets

  • changed tower projectile color to be customizable

  • removed infinity perk that gave temporary access to forge

  • fixed minor Town header and footer UI styling issues

  • fixed escape button not closing region detail view and instead closing the entire game mode selection window

  • fixed dashboard not closing when opening town assets

  • fixed normal mode's completed statistic not being refreshed upon loading a save

  • fixed worker task categories with no available tasks being clickable

  • fixed order of module fragments in idle menu to be the same as in Workshop

  • fixed idle resource amount text jumping up and down due to wrong vertical font centering

  • fixed event button being on top of dashboard and guidance menu

  • fixed importing tower mesh sometimes not recalculating normals properly

Power Plant

  • added exotic skill 'Recursive Feedback'

  • added exotic skill 'Quantum Storage'

  • added right-click to buy max. to second floor of Power Plant

  • Power Plant component technology buttons now better indicate that they are clickable

  • pressing escape in Power Plant will first attempt to close any open tech tree upgrade windows before closing the entire building

  • fixed second floor of Power Plant using wrong character casing for prices

  • fixed Power Plant not updating production per second when sped up

  • fixed wrong conversion button tooltip border color

  • fixed loadout import reading 'paste blueprint here' instead of 'paste loadout here'

Mine

  • added right-click to buy max. to all drill upgrades

  • added right-click to buy max. to asteroid mining upgrades

  • replaced icon of skill 'Detection'

  • replaced icon of skill 'Collapsing Tunnels'

  • replaced icon of skill 'Advanced Drills'

  • replaced icon of skill 'Tank Expansion'

  • fixed skill 'Collapsing Tunnels' not applying the correct formula

  • fixed wrong conversion button tooltip border color

  • fixed asteroids granting Factory items even without the Factory

Factory

  • added right-click to buy max. to second floor of Factory

  • added tooltip to machines in the crafter recipe selection view

  • added hotkey for autofill in Factory

  • added internal priority system to crafter

  • minor improvements to font scaling

  • reworked item dissolving mechanics

  • all items can now be dissolved right from the start

  • improved crafter algorithm

  • scanned items return 100% of their mass

  • unscanned items return 25% of their mass

  • fabricating items requires them to be scanned

  • adjusted Factory UI for a more unified style

  • increased shop stock limit of basic chips, ingots and plates

  • increased t1 town producer production rate from 0.25 to 4

  • increased t2 town producer production rate from 150 to 300

  • increased t1 building producer production rate from 0.02 to 0.5

  • increased t2 building producer production rate from 10.0 to 25.0

  • input items in machines that have a crafting recipe can now be clicked to preview the recipe in the crafting grid

  • reduced scan requirements for all items

  • changed fabrication cost to start at 3 (was 4) times the original mass of the object

  • changed Pumpkin to only be scannable during Halloween

  • changed 'Town Producer T1' to require T1 materials instead of T2

  • changed shop to only display relevant items in early Factory tiers

  • changed producers to be uncraftable until their respective building has been constructed

  • changed auto-fill to grab machines from their slots when upgrading them and they are the last missing item

  • fixed trash and auto-fill tooltips not having correct border color

  • fixed crafter adding same-type items multiple times to the crafting queue instead of properly stacking them

  • fixed minor exception when trying to craft an item while not having enough resources

  • fixed categories with no available recipes being clickable

  • fixed crafter not being able to properly save & load recipes that change their signature

Headquarters

  • added notification when software finishes installing

  • added software loadouts

  • added contract 'Unequalizer'

  • added contract 'Communicator'

  • added skill 'Extra Servers'

  • added skill 'Data Mining'

  • added skill 'Head Offices'

  • added exotic skill 'Foreign Contracts'

  • added exotic skill 'Shared Database'

  • added localization keys to module and region mt requirements

  • adjusted module tier requirements for military tiers

  • mine shards are now converted to resources before tiering up

  • reduced price of first server (2 instead of 100)

  • changed price after the first server to 10^server count (was 100*10^server count)

  • changed base price of CPU upgrades for servers to 10 (was 20)

  • changed base price of RAM upgrades for servers to 1.5e8 (was 10)

  • changed base cost of software 'Autoskip' to 15 (was 50)

  • changed base research time of software 'Autoskip' to 10 minutes (was 20 minutes)

  • changed base cost of software 'Wave Streaming' to 250 (was 250000)

  • changed base research time of software 'Wave Streaming' to 4 hours (was ~1644 years)

  • changed contract fragment multiplier max level from 19 to 300

  • changed trust fund tooltip to omit resources with an amount of zero

  • changed software 'Era Tunneling' to increase eras skipped per difficulty with a highscore higher than inf. 1 and additionally provide another bonus if all difficulties of a region are inf. 1 or higher

Facility AI

  • added AI script templates

  • added AI action 'Software: Apply Loadout (Name)'

  • added AI action 'Software: Apply Loadout (Index)'

  • added AI function 'Software: Loadout Name'

  • added AI function 'Software: Loadout Index'

  • added AI function 'Software: Loadout Count'

  • added AI function 'Software: Loadout Count'

  • added AI function 'Factory: Machine Tier'

  • added AI function 'Game: Time Passed'

  • added AI function 'Game: Real Time Passed'

  • added 'xor', 'or', 'and' bitwise operators to arithmetic (int) AI function

  • added AI impulse for opening tower testing town window

  • added AI impulse for closing tower testing town window

  • moved AI settings from Headquarters to options menu

  • fixed overflow exceptions in AI scripts flooding the log files

  • fixed AI canvas not clearing when going to the main menu

  • fixed AI being able to assigning worker task parameters that are not available yet

  • fixed turbo exec

  • fixed currently executing script not properly stopping if it uses execution budget

Arcade

  • reduced resource rewards from Jumble

  • minimum resource rewards in Arcade are now 1

  • fixed Arcade resetting town music when entering for the first time after a scene load

  • fixed minimum wager in Arcade not formating the value based on selected notation

Perfect Space

  • added movement via mouse

  • added visual indicator for when weapon is on cooldown

  • added smaller visual cues

  • added level up effect to player ship

  • added continue button on game over screen

  • fixed enemies' hit marker not disappearing on the game over screen

  • fixed drones not being affected by engineering ability

Laboratory

  • added skill 'Overpaid Interns'

  • added skill 'Elemental Cores'

  • added skill 'Module Molecules'

  • added skill 'Breakthrough'

  • added skill 'Scoping'

  • added coordinate input to exotic experiment multiverse

  • changed claimed goals to be slightly better visualized

  • changed Fire Experiment to unlock with Laboratory T2 (was T1)

  • changed Nature Experiment to unlock with Laboratory T1 (was T2)

  • changed Water Experiment base cooling speed from 0.5 to 2

  • fixed endless Laboratory goals showing the next requirement

  • fixed buy max. for exotic gems in exotic experiment

Shipyard

  • added events for shipment completed and collected

  • added skill 'Cartography'

  • added skill 'Priority Manifest'

  • added skill 'Trade Leverage'

  • added exotic skill 'Shipping Fleet'

  • added exotic skill 'Import Taxes'

  • fixed Shipyard floating reward boxes spawning when inside a submenu like skills, help, etc.

Trading Post

  • crates are now a currency

  • replaced icon of skill 'Super Trades'

  • fixed conversion dials in Trading Post throwing an exception when selected trade offer is changed

  • fixed Trading Post not clearing selected offer if it got removed when offers have been regenerated

  • fixed trades staying locked after returning to their pool

Workshop

  • added events for anvil usage and anvil lock state changed

  • added exotic skill 'Public Quests'

  • added exotic skill 'Arsenal'

  • added zoom function to infinity grid

  • reduced era hits and kills required to unlock research

  • renamed 'forge levels' to 'reforge tiers'

  • changed era hits to not require a minimum damage amount anymore in order to count

  • changed skill 'Synergy' damage bonus from 1% to 10% per offensive module

  • changed skill 'Reforge' resistance bonus from 1% to 6% per defensive module (capped at 90%)

  • changed skill 'Examination' to increase tower testing xp gained by 1.5 instead of unlocking region difficulty details

  • changed region difficulty details to unlock as soon as the Workshop has been constructed

  • reduced base cost of era damage and hp divider

  • fixed anchor of era experimentation module tabs

  • fixed activating 'full' toggle in Workshop displaying 'Free' when not enough resources are available to tier up

  • fixed second floor Workshop sometimes revealing the word 'Infinity' before infinity was unlocked

  • fixed wrong conversion button tooltip border color

  • fixed Workshop permanently showing gem count if exiting via hotkey

  • fixed 'full' button in Workshop preventing to tier up modules when 'max' button is disabled

Museum

  • added artifact research time to artifact info screen

  • added help page for artifacts

  • added help page for achievements

  • added statistic 'Era highscores (per Difficulty per Region)

  • added statistic 'Infinity highscores (per Difficulty per Region)

  • added artifact categories

  • adjusted gem price of finishing artifact research

  • updated description of artifact 'Kat's Eye'

  • changed exotic skill 'Artifact Replica' price from 1200 to 1000

  • changed Power Stone Market slot costs to 200 per slot

  • changed boss statistics power stone slot unlocks

  • changed artifact 'Golden Apple' base research costs from 1e4 to 1e3

  • changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds

  • changed artifact 'Rib Cage' base research costs from 1e4 to 1e3

  • changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds

  • changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact

  • changed artifact 'Carrot' base research costs from 322000 to 1e3

  • changed artifact 'Carrot' base reserach time from 900 to 1000 seconds

  • changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3

  • changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds

  • changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3

  • changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds

  • changed artifact 'Sign' base research costs from 1000 to 5e3

  • changed artifact 'Sign' base reserach time from 60 to 2700 seconds

  • changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4

  • changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds

  • changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4

  • changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds

  • changed artifact 'Compass' base research costs from 1e6 to 2e4

  • changed artifact 'Compass' base reserach time from 5000 to 3600 seconds

  • changed artifact 'Broken Sword' base research costs from 690000 to 1e5

  • changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds

  • changed artifact 'Strange Cube' base research costs from 1e6 to 1e5

  • changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds

  • changed artifact "Kat's Eye" base research costs from 12345678 to 1e5

  • changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds

  • changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds

  • changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds

  • changed artifact 'Light Triangle' base research costs from 1e6 to 5e6

  • changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds

  • changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13

  • changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12

  • changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10

  • changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds

  • changed artifact 'Metal Plating' base research costs from 4500000 to 1e15

  • changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds

  • changed artifact 'Vine Monster' base research costs from 9000000 to 1e15

  • changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds

  • changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20

  • changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds

  • changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20

  • changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds

  • changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30

  • changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30

  • changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds

  • changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22

  • changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds

  • changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16

  • changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds

  • changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40

  • changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds

  • changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds

  • changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10

  • changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds

  • changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10

  • changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds

  • changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10

  • changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds

  • changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50

  • changed artifact 'Pumpkin' base research costs from 13500000 to 1e10

  • changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds

  • changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10

  • changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds

  • changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10

  • changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds

  • changed artifact "Una's Replicator" base research costs from 1e16 to 1e70

  • changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds

  • changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds

  • fixed artifact "Nar's Tubular Test Tube" not being unlockable

  • fixed exotic skill 'Artifact Replica' not being applied until restart

  • fixed Power Stone tooltips keeping previous slot item color when swapping

  • fixed hint unlock prices not using the selected formatting options

  • fixed artifact objects being clickable without a Museum

  • fixed exotic gem cost of hints still being a long instead of double

  • fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill

Construction Firm

  • changed construction price of Mine from [10, 125, 500, 6000, 25000, 150000, 550000, 1100000, 1850000, 2750000] to [100, 1250, 5000, 60000, 250000, 1500000, 5500000, 11000000, 18500000, 27500000]

  • changed construction price of Factory from [25, 200, 1250, 6000, 25000, 75000, 225000, 500000, 2150000, 5500000] to [250, 2000, 12500, 60000, 250000, 750000, 2250000, 5000000, 21500000, 55000000]

  • changed construction price of Laboratory from [100, 2750, 12500, 100000, 1250000, 7500000] to [1000, 27500, 125000, 1000000, 12500000, 75000000]

  • changed construction price of Power Plant from [750, 10000, 375000, 5000000, 12500000, 30000000] to [7500, 100000, 3750000, 50000000, 125000000, 300000000]

  • changed construction price of Arcade from [12500, 250000, 20000000, 24000000] to [125000, 2500000, 200000000, 240000000]

  • changed construction price of Trading Post from [500, 6000, 25000, 100000, 2250000] to [5000, 60000, 250000, 1000000, 22500000]

  • changed construction price of Museum from [12500, 300000, 1500000, 5000000, 75000000] to [125000, 3000000, 15000000, 50000000, 750000000]

  • changed construction price of Statue Of Cubos from [125000, 5000000, 75000000] to [1250000, 50000000, 750000000]

  • changed construction price of Shipyard from [50000, 750000, 50000000] to [500000, 7500000, 500000000]

  • changed 'Beacon Of Power' bonus per tier to be multiplicative to itself instead of additive

  • changed 'Beacon Of Wealth' bonus per tier to be multiplicative to itself instead of additive

  • reduced construction time of Construction Firm tier 1 to 3 sec.

  • reduced construction time of Workshop tier 1 to 5 sec.

Statue Of Cubos

  • added skill 'Second Chance'

  • added skill 'Trialforged'

  • added skill 'Divine Gamble'

  • added skill 'Power Stack'

  • added exotic skill 'Victory Boost'

  • added auto-save when quiting or restarting boss fights

  • changed boss 1 module 'Searing Projectiles' scaling to (xp^0.3)*0.01 (was xp^0.05)

  • fixed font size issue in Power Plant during Boss 5.2

  • fixed tower not being visible in boss 5.2

  • fixed tower not instantly skipping a side in boss 2 if all components of that side have been destroyed

  • fixed Mine and Factory potentially producing NaN values during final boss fight

Tower Testing

  • added option to always show tower range visual indicator

  • added checkmark next to difficulty during tower testing when current normal mode has been completed

  • region and difficulty rewards in normal mode can now be directly jumped to from the result screen

  • result screen now clearly shows that the next difficulty is unlocked

  • result screen now shows damage element icon instead of colored resource icon

  • result screen will show 0 instead of '???' if the tower was destroyed by zero damage

  • toggle wave stream button now appears after researching any software

  • toggle wave stream button now refreshes its state whenever software finishes installation

  • sandbox now displays gamemode in tower testing in the color of the selected difficulty scaling

  • changed tower range visual indicator to be toggled when clicking on the tower (was only on hover before)

  • fixed inconsistency in how sandbox handles highest wave

  • fixed tower attack range indicator clipping through the ground in Volcano

  • fixed buff windows staying visible when buff list button gets disabled

  • fixed 'Poison Skin' damage from jungle challenge #3 being caused by buff target instead of module owner

  • fixed 'Poison Skin' damage from jungle challenge #3 not being marked as 'non-reflectable'

  • fixed module instances sometimes not properly disposed when units get destroyed

Modules

  • added module 'Omniversal Damage'

  • added module 'The Executive'

  • added module 'Nullifying Aura'

  • added module 'Space Guns'

  • added module 'Onyx's Blessing'

  • added missing cooldown tag to module 'Energy Flow'

  • increased drop chance of 'Rapidfire' from 0.6% to 0.9%

  • increased drop chance of 'Advanced Splash' from 0.14% to 0.3%

  • increased drop chance of 'Shield Recharger' from 0.5% to 1%

  • increased drop chance of 'Sparks' from 0.12% to 0.8%

  • increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%

  • increased drop chance of 'Marble Foundation' from 0.5% to 0.8%

  • increased drop chance of 'Transmute' from 0.5% to 0.8%

  • increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%

  • increased drop chance of 'Burning Attack' from 0.1% to 0.4%

  • increased drop chance of 'Bash' from 0.12% to 1%

  • changed category of 'W.I.N.C.E.' to legendary

  • changed unlock condition of 'Knight's Boost of Power' from universal to air era research

  • changed 'Nature's Touch' damage scaling to be more viable in early game

  • changed 'Multishot' unlock to wave 15 in Forest (was wave 30)

  • changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)

  • changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)

  • changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)

  • changed 'Refined Armor' exponential scaling from 1.5 to 1.2

  • changed 'Conductor' to apply shield points after 0.1 sec. delay

  • changed 'Conductor' to work all the time instead of only when shield is at 0

  • changed scaling of 'Wave Resources'

  • changed 'Metal Plating' effect slightly

  • changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%

  • changed 'Offensive Pack' to upgrade by multiple levels on higher tiers

  • changed 'Defensive Pack' to upgrade by multiple levels on higher tiers

  • changed 'Eternal Wall' capping hp to 1e308 (was 1e300)

  • changed 'Fire Shell' stack limit from 100 to 50

  • changed 'Water Shell' stack limit from 100 to 50

  • changed 'Earth Shell' stack limit from 100 to 50

  • changed 'Air Shell' stack limit from 100 to 50

  • changed 'Light Shell' stack limit from 100 to 50

  • changed 'Darkness Shell' stack limit from 100 to 50

  • changed 'Electricity Shell' stack limit from 100 to 50

  • changed 'Nature Shell' stack limit from 100 to 50

  • changed 'Neutral Resistance' maximum tier to 250

  • changed 'Fire Resistance' maximum tier to 250

  • changed 'Water Resistance' maximum tier to 250

  • changed 'Earth Resistance' maximum tier to 250

  • changed 'Air Resistance' maximum tier to 250

  • changed 'Light Resistance' maximum tier to 250

  • changed 'Darkness Resistance' maximum tier to 250

  • changed 'Electricity Resistance' maximum tier to 250

  • changed 'Universal Resistance' maximum tier to 250

  • changed 'Elemental Resistance' maximum tier to 250

  • changed 'Generic Resistance' maximum tier to 250

  • changed 'Shield Recharger' maximum tier to 250

  • changed 'Whirlwind Aura' maximum tier to 250

  • changed 'Focused Multishot' maximum tier to 250

  • changed 'Bulwark' maximum tier to 250

  • changed 'Neutral Amplifier' maximum tier to 250

  • changed 'Rejuvenate' maximum tier to 250

  • changed 'Unfolding' maximum tier to 250

  • changed 'Fire Barrier' maximum tier to 250

  • changed 'Water Barrier' maximum tier to 250

  • changed 'Earth Barrier' maximum tier to 250

  • changed 'Air Barrier' maximum tier to 250

  • changed 'Nature Barrier' maximum tier to 250

  • changed 'Light Barrier' maximum tier to 250

  • changed 'Darkness Barrier' maximum tier to 250

  • changed 'Electricity Barrier' maximum tier to 250

  • changed 'Fire Shell' maximum tier to 250

  • changed 'Water Shell' maximum tier to 250

  • changed 'Earth Shell' maximum tier to 250

  • changed 'Air Shell' maximum tier to 250

  • changed 'Nature Shell' maximum tier to 250

  • changed 'Light Shell' maximum tier to 250

  • changed 'Darkness Shell' maximum tier to 250

  • changed 'Electricity Shell' maximum tier to 250

  • changed 'Awareness' maximum tier to 250

  • changed 'Boss Shield' maximum tier to 250

  • changed 'Frost Nova' maximum tier to 250

  • changed 'Bulletproof' maximum tier to 250

  • changed 'Photosynthesis' maximum tier to 250

  • changed 'Magical Protection' maximum tier to 250

  • changed 'Gravitational Impact' maximum tier to 250

  • changed 'Violent Seeds' maximum tier to 250

  • changed 'Dispel' maximum tier to 250

  • changed 'Fracture' maximum tier to 250

  • changed 'Lucky Shot' maximum tier to 250

  • changed 'Solar Strike' maximum tier to 250

  • changed 'Advanced Heal' maximum tier to 250

  • changed 'Combustion' maximum tier to 250

  • changed 'Stoneskin' maximum tier to 250

  • changed 'Conductor' maximum tier to 250

  • changed 'Advanced Splash' maximum tier to 250

  • changed 'Extinguish' maximum tier to 250

  • changed 'Magical Stone Of Floof' maximum tier to 250

  • changed 'W.I.N.C.E.' maximum tier to 250

  • changed 'Gigantic Vines' maximum tier to 250

  • changed 'Super Multishot' maximum tier to 250

  • changed 'Fire Armor' maximum tier to 250

  • changed 'Water Armor' maximum tier to 250

  • changed 'Earth Armor' maximum tier to 250

  • changed 'Air Armor' maximum tier to 250

  • changed 'Light Armor' maximum tier to 250

  • changed 'Darkness Armor' maximum tier to 250

  • changed 'Electricity Armor' maximum tier to 250

  • changed 'XP Bonus' maximum tier to 250

  • changed 'Power Of The Cat' maximum tier to 250

  • changed 'Daigoparry' maximum tier to 250

  • changed 'Sandstorm' maximum tier to 250

  • changed 'Tideshift' maximum tier to 250

  • changed 'Energy Recycling' maximum tier to 250

  • changed 'Sun Energy' maximum tier to 250

  • changed 'Moon Energy' maximum tier to 250

  • changed 'Beach Gift' maximum tier to 250

  • changed 'Energy Regeneration' maximum tier to 250

  • changed 'Offensive Pack' maximum tier to 250

  • changed 'Defensive Pack' maximum tier to 250

  • changed 'Titanium Hull' maximum tier to 250

  • changed 'Nature's Wrath' maximum tier to 250

  • changed 'Generic Armor' maximum tier to 250

  • changed 'Recharge' maximum tier to 250

  • changed 'Refresh' maximum tier to 250

  • changed 'Cooling Cell' maximum tier to 250

  • changed 'Neutral Response' maximum tier to 250

  • changed 'Energy Flow' maximum tier to 250

  • changed 'Adaptive Regeneration' maximum tier to 250

  • changed 'Reflect' maximum tier to 250

  • changed 'Frost Aura' maximum tier to 250

  • changed 'Storm Aura' maximum tier to 250

  • changed 'Monsoon Aura' maximum tier to 250

  • changed 'Shield Of Air' maximum tier to 250

  • changed 'Unholy Aura' maximum tier to 250

  • changed 'Dryness Aura' maximum tier to 250

  • changed 'Checkerboard Aura' maximum tier to 250

  • changed 'Stab Prevention' maximum tier to 250

  • changed 'Defiance' maximum tier to 250

  • changed 'Phasing' maximum tier to 250

  • changed 'Toxic Piranha Ivy' maximum tier to 250

  • changed 'Redirect' maximum tier to 250

  • changed 'Aftershock' maximum tier to 250

  • changed 'Overcharge' maximum tier to 250

  • changed 'Transformator' maximum tier to 250

  • changed 'Gravel' maximum tier to 250

  • changed 'Metal Plating' maximum tier to 250

  • changed 'Strikeback' maximum tier to 250

  • changed 'Forest Gift' maximum tier to 250

  • changed 'Desert Gift' maximum tier to 250

  • changed 'Diver's Shield' maximum tier to 250

  • changed 'Fire Protection' maximum tier to 250

  • changed 'Water Protection' maximum tier to 250

  • changed 'Earth Protection' maximum tier to 250

  • changed 'Air Protection' maximum tier to 250

  • changed 'Light Protection' maximum tier to 250

  • changed 'Darkness Protection' maximum tier to 250

  • changed 'Electricity Protection' maximum tier to 250

  • changed 'Snowstorm' maximum tier to 250

  • changed 'Unholy Cloak' maximum tier to 250

  • changed 'Radar' maximum tier to 250

  • changed 'Bash' maximum tier to 250

  • changed 'Magical Orbs' maximum tier to 250

  • changed 'Soul Harvesting' maximum tier to 250

  • changed 'Something' maximum tier to 250

  • changed 'Temporal Barrier' maximum tier to 250

  • changed 'Poison' maximum tier to 250

  • changed 'Void' maximum tier to 250

  • changed 'Relay' maximum tier to 250

  • changed 'Frost Splash' maximum tier to 250

  • changed 'Shocking Ward' maximum tier to 250

  • changed 'Glacier Spikes' maximum tier to 250

  • changed 'Immortality Shield' maximum tier to 250

  • changed 'Hurricane' maximum tier to 250

  • changed 'Stream Of Life' maximum tier to 250

  • changed 'Super Tower' maximum tier to 250

  • changed 'Super Tower 2' maximum tier to 250

  • changed 'L.O.S.O. Drone System' maximum tier to 250

  • changed 'Tremors' maximum tier to 250

  • changed 'Avalanche' maximum tier to 250

  • changed 'Dice Of Fate' maximum tier to 250

  • changed 'Daybloom' maximum tier to 250

  • changed 'Universal Shield' maximum tier to 250

  • changed 'Attack Speed' maximum tier to 250

  • changed 'Multishot' maximum tier to 250

  • changed 'Basic Bouncing' maximum tier to 250

  • changed 'Rapidfire' maximum tier to 250

  • fixed absolute damage of 'Martyrdom' being reflectable

  • fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0

  • fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center

  • fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level

  • fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'

Performance Improvments

  • sum formula for Dyn.VarExp now uses direct calculation instead of looping and adding up all individual values

  • infinity product and infinity sum is now cached per region, massively reducing memory allocations when charging infinity stones

  • removed an unnecessary memory allocation when comparing option values

Modding

  • software can be loaded from json

  • IDataCollection does not require a dictionary anymore

  • turned max. citizens into attribute

  • turned max. town level into attribute

  • turned max. town assets into attribute

  • turned min. and max. blueprint size into attributes

  • conversion rates for buildings are now attributes

  • data type of conversion rate is now double instead of long