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The Perfect Tower II›Events›v0.48.2
In-game event

v0.48.2

The Perfect Tower II · published 23 months ago · build 15963837

All eventsPlayers around this dateRead on Steam

Changelog

New Stuff

  • overhauled the title screen
  • added options migration dialog
  • added button to quickly access the last used save game from the title screen
  • added a summary of important changes since you last played
  • added infinite save game amount (PC only)
  • overhauled cloud storage behaviour to allow for more user control
  • added global options
  • added online service tab to options
  • added 180 FPS and 240 FPS to the fps limit dropdown
  • added option 'pause run at start' which pauses a run on the first frame when activated
  • added infinity inventory for infinite stacks to Factory (unlocks after getting first infinite stack)
  • added 'cycle' option for collecting asteroid rewards to worker task 'Treasure Hunter'
  • added tree production boosters to Factory
  • added 'Armor Factor (vs. any)' to town stats
  • added 'Max. HP factor' to town stats
  • added a 'Pause All' button to workers which overrides their current active state without changing it on individual workers
  • added profanity filter to dimensional name generator
  • added buy max. via right-click to town asset slots
  • added workter task to Construction Firm that permits worker to use gems
  • added worker task to Construction Firm that permits worker to use exotic gems
  • added 4 new options to all Construction Firm worker tasks (fastest, slowest, fastest affordable, slowest affordable)
  • added negative filter ('!') for module tags ('#!damage' will exclude modules containing a 'damage' tag)
  • added option to 'all' to Workshop that allows you to only upgrade filtered modules
  • added 'full' button to Workshop which prevents modules from tiering up using 'max' if the next tier can't be maximized
  • added AI function 'Time: Frame'
  • added module 'Martyrdom'

Changes

  • moved audio options to global options
  • moved graphics options to global options
  • moved misc options to global options
  • moved notation to be a global option
  • online service state is accessible via options menu
  • Factory crafter is able to scan all items
  • Factory crafter can craft booster related items and ingredients
  • Factory crafter internally predicts steps and requirements with fractions which reduces excess waste products
  • improved Factory crafter crafting step prediction
  • Factory items have a separate property that defines if they can be crafted via the crafter and/or fabricated
  • Factory item 'Rainbow Dust' can be fabricated
  • Factory items are removed from the fabricator queue if an infinite stack of them is already present in the inventory
  • Factory remaining refining time now shows days/years instead of >99999 if it exceeds a certain amount
  • replaced list shuffle with fisher-yates with in-place swapping, treating lists like arrays
  • optimized floating boxes
  • floating boxes don't spawn anymore for one frame when their size is at 0%
  • changed the save format slightly without breaking compatibility
  • save game names are stored inside the save game instead locally
  • special modules now display the correct short description instead of 'No Effect'
  • tower customization scenery is being disabled when exiting tower customization
  • the 'block' module tag is now reserved for modules that nullify or have a chance to nullify incoming damage
  • the 'resistance' module tag is now reserved for modules that partially reduce incoming damage or have a chance to do so
  • renamed active, mixed and idle path to tower testing, luck and factory path
  • renamed 'Ingame' categorie of controls to 'Tower Testing'
  • instead of text the left, right and middle mouse button is now displayed as an icon in the options controls menu
  • hotkeys are hidden if the respective feature has not been unlocked yet
  • Tower Testing sidebar remembers your last opened tab
  • Account linking is part of the online services options

Fixes

  • fixed various crafter processing step prediction issues related to existing items
  • fixed crafter queue not updating when queue entries change their count
  • fixed Cylindro fight not reacting to esc when pressing it for the first time after watching the cutscene without skipping
  • fixed Cylindro fight sometimes starting without full health
  • fixed last element inside the construction queue UI not being refreshed when construction queue is empty
  • fixed shield buff of 'Dice Of Fate' not nullifying incoming damage
  • fixed cauldron bonuses applying when offline
  • fixed in-game stats showing the era kills graph when clicking on era hits
  • fixed module 'Universal Gift' reducing damage bonus only of the tower element 10 times instead of applying to all elements when using an active module
  • fixed AI window text component having a fixed size of 200x50 when not inside a container
  • fixed typo in 'Time: Frame' AI function description
  • fixed Factory items with durability behaving incorrectly in the crafting grid when approaching infinity
  • fixed Factory recipe signatures using item index instead of unique id as part of signature
  • fixed Factory crafting grid
  • fixed Factory scanning price for hallowen related items
  • fixed typo in military tier up screen
  • fixed missing localization for 'air.pressure.name'
  • fixed worker task categories and worker tasks not refreshing their availability unless the town is being revisited
  • fixed description of rule in C5-1
  • fixed Statue Of Cubos tiers not affecting available boss module slots

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In-game event11 Mar 2026v1.0.12Hi everyone! Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight: Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized. This is especially important for everyone in the community helping with translations. Ma…The Perfect Tower IIGame update16 Jan 2026v1.0.11Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization. Changelog New Stuff · added the ability to change AI script impulses by clicking on them · added sanity check on requested position for AI function 'Use…The Perfect Tower IIGame update22 Dec 2025v1.0.10Changelog Changes · changed the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixes · fixed typo in description of module 'Death Aura' · fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modules · fixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being…