Changelog
New Stuff
- added 'execution budget' to AI scripts
- added AI setting to configure AI overlay refresh interval
- added AI setting 'Disable scripts on import'
- added AI toggle hotkey to AI setting menu in addition to the options menu
- added AI action 'Game: Set Pause'
- added AI action 'Game: Pause'
- added AI action 'Game: Unpause'
- added AI function 'Game: Resource'
- added AI function 'Bool: Not'
- added AI function 'Game: Is Paused'
- added AI function 'Basic: Budget'
- added AI function 'Basic: Wait Frame'
- added middle mouse hotkey to edit scripts in Headquarters AI
- added help page for AI scripting
Changes
- offensive modules are being loaded from data files instead of being hardcoded
- refactored how the AI works internally
- AI scripts have a fixed upper limit of 50 actions, 10 conditions and 10 impulses instead of being based on RAM
- Headquarters RAM affects max. execution budget of scripts
- smaller updates to the Headquarters UI
- removed wave horizon's era based limitation
- removed the additional effect of wave breach (wave horizon era limit)
Fixes
- fixed an issue where sandbox mode could reference discarded unit types from previous sessions
- fixed login with FSS account being disabled
__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower