Deep, In the Forest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #22 Greetings, the inhabitants of our little forest! This is a big update with a rather small description =) We have updated visual look for almost every foe in the game! | — | |
| In-game event | Update #21 Greetings, the inhabitants of our little forest! This update brings minor improvements and fixes. The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold. The hero will level up more often during the game. This will give players more opportunities to change their starting deck. Changes in the growth of the opponents difficulty. No… | — | |
| In-game event | Weekly Update #20 Greetings, the inhabitants of our little forest! This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video , which helped to find and fix many bugs in the game. Check it out! Changes in version 1.02. · A beautiful splash screen returned at the start of the game. · The text in the tutorial is slightly simplified. · Fixed toolti… | — | |
| Major update | Weekly Update #19 Greetings, the inhabitants of our little forest! We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year. But leaving early access does not mean that we will stop working to improve the game. There is always a room for improvement =) We still have a lot of cool ideas, but now it’s very important for us to understand if the game is interestin… | — | |
| In-game event | Weekly Update #18 Greetings, the inhabitants of our little forest! This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players. And we plan to release the game next week! Changes in version 0.910. · Fully updated game interface. · Improved art for some foes an… | — | |
| In-game event | Weekly Update #17 Greetings, the inhabitants of our little forest! This update focuses on the ending of the game. Finally, a full story ending appeared in the game. How will the adventure of our hero end? Changes in version 0.777. Campaign: · Minor changes in phases of foes. · Dialogue after defeating the king. · Story endings depending on the choice of the player. · After the campaign is over, it can no longer… | — | |
| In-game event | Weekly Update #16 Greetings, the inhabitants of our little forest! This update focuses on the bugfix and balance of the game. The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign. After the last update, I had to release a number of hotfixes. Their description will be included in this update. Changes in version 0.701. Bugfix: · Fixed a… | — | |
| Major update | Weekly Update #15 (Major) Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more. The game has become bigger, deeper and more interesting! Changes in version 0.655. Cards: · 47 new cards. · Many old… | — | |
| In-game event | Weekly Update # 14 Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. Changes in version 0.583. Opponents: · Corrections for the icons of some foes abilities. · Fixed a bug due to which the help of the Baron of the East… | — | |
| In-game event | Weekly Update #13 Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards. Changes in version 0.532. Cards: · Minimum draw of cards increased from 2 to… | — | |
| In-game event | Weekly Update #12 Greetings, the inhabitants of our little forest! We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior. We also decided to remove the southern region. Initially, we planned that the game would be ... simpler. But now there is a lot of everything in it and, as you… | — | |
| In-game event | Weekly Update # 11 Greetings, the inhabitants of our little forest! This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all the changes associated with the addition of the eastern region, so the current build is extremely unstable and not r… | — | |
| In-game event | Weekly Update #10 Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your aid in the battle with the king. The king, in turn, has become much more dangerous. But if you managed to restore order… | — | |
| In-game event | Weekly Update #9 Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to the game. Unlike the previous regions that we formed gradually, we want to release these ready at once. Because of t… | — | |
| In-game event | Weekly update #8 Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions. Also we posted our roadmap. Check it out. Changes in version 0.281. The plot: · Added story intro at the start of the… | — | |
| In-game event | Weekly Update #7 Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =) Changes in version 0.255. Opponents:… | — | |
| In-game event | Weekly Update #6 Greetings, the inhabitants of our little forest! We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make gaining experience more meaningful, directly correlating with the actions of the player. If everything works out as int… | — | |
| In-game event | Unexpected update #1 Greetings, the inhabitants of our little forest! We suddenly decided to release a sudden update right at the start of the week. We really wanted to please you with an important feature before going on vacation =) I suddenly managed to make the difficulty levels in the game much faster than I expected. And Alexander suddenly drew new backgrounds for battles and variations of the hero depending o… | — | |
| In-game event | Weekly Update #5 Greetings, the inhabitants of our little forest! This update focused on the story and setting of the game. All foes in the game are now talking! And they have something to tell about themselves, the kingdom... and the hero. This is the first iteration on implementation of the existing plot and setting. But definitely not the last =) Please leave your feedback at the forum discussions. We are ea… | — | |
| In-game event | Weekly Update #4 Greetings, the inhabitants of our little forest! This update focuses on changing items in the game. Many items now add cards to the deck when equipped. And we also have a new type of card - Effect. And the first effect card in the game is Curse. This is a negative effect for the player. So far, it can only be obtained if you take the Cursed Skull. In the future, cards of negative effects will b… | — | |
| Game update | Hotfix 0.142 Version 0.142 hotfix: · "In a Nutshell" card could be played without paying gold. Fixed. · "Power up" card could be played without discarding other card. Fixed. | — | |
| In-game event | Weekly Update #3 Greetings, the inhabitants of our little forest! This update focuses on changing the feeling from the game. Increasing the level of the hero has undergone major changes and now allows you to replace cards from the starting deck. Opponents have become more dangerous and require more attention. And we also posted a new, more relevant trailer and new screenshots. And we got our own discord server.… | — | |
| In-game event | Weekly Update #2 Greetings, the inhabitants of our little forest! Another week, another update. The goal of this update was a global rebalance and redesign of cards. Great emphasis is placed on strengthening cards that give gold and cause damage. This required a change in the mechanics of gold in the game and the Merchant on the map of the region. We also added new foes for the northern region. And did a first… | — | |
| In-game event | Weekly Update # 1 Greetings, fellow inhabitants of our little forest! A week has passed since the release. It was a difficult and exciting week for us. It was very interesting to receive the first reviews, to look at the first video recordings how people perceive the game. After the update, it is highly recommended that you start a new campaign . What's New in version 0.124: · Reworked the system of experience a… | — | |
| Game update | Update 1 Hotfix for some issues in game: · Damage from Glaive reduced from 10 to 6 · Added icon to exe file · Fix bug of not recovering hero’s hp after region completion · Danger bonus for completing region increased from 3 to 5 · Added system to escalate battle. Starting from round 5, foe’s damage will increase slowly. | — | |
| Steam news | Finally early access! Dear players. We are very glad to welcome you in the debris of our small forest =) Half a year of hard work is finally behind us. Even more waits ahead. But we can finally present our new game to the world. We hope you enjoy it! We understand that the game does not yet produce a wow effect and that it lacks a lot. To date, the game is ready for about 40% of the planned. Your feedback and sugges… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.