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Deep, In the ForestNewsWeekly Update # 14
In-game event

Weekly Update # 14

Deep, In the Forest · published 6 Mar 2020, 07:16 UTC

All newsPlayers around this dateRead on Steam

Greetings, the inhabitants of our little forest!
This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed.

Changes in version 0.583.

Opponents:

  1. Corrections for the icons of some foes abilities.
  2. Fixed a bug due to which the help of the Baron of the East did not work correctly in the battle with the Mad King.
  3. Fixed a bug when the foe’s ability was activated after they defeat at the end of the battle. This broke the game and prevented the players from continuing the run.


Cards:

  1. A keyword system for cards mechanics has been introduced. Significantly reduced text on cards.
  2. 18 keywords added for different mechanics.
  3. Added tooltips for keyword effects.
  4. Changes in the layout for the description section of cards. Now it is centered. For some cards, special rules are used to improve reading (forced new lines).
  5. A new mechanic: ignoring the next incoming damage. This mechanic has replaced invulnerability.
  6. A new mechanic: cure wound.
  7. A new mechanic: payment for activation effect by loss of armor.
  8. A new mechanic: payment for activation effect by loss of energy income.
  9. Big rework of old cards. Many cards received additional combo variants and were reduced in energy cost. Combo effects are directly or indirectly related to the type of card that activates them. Each type of card has a set of mechanics that is almost inaccessible to other types of cards, with the exception of combo effects.
  10. Added 12 new cards. These are mainly Defense and Healing cards.
  11. Fixed restriction for specific mechanics not working on the Barons and the Mad King. Previously, in a battle with the Baron or King, they could not be used on other foes too.


Map of the region:

  1. Changes in treasure settings. Now they give rare items, but the chance to be ambushed is increased.

What to expect in the following weekly updates:

  1. New cards. Art is ready, it's up to me now to add them to the game.
  2. New items.
  3. Improving the appearance of items.
  4. Global improvement of interfaces in the game.
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Game update23 May 2022Fixed the exit button in the main menuFixed the exit button in the main menuMajor update22 May 2022Global Graphics OverhaulWe are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!Community13 Oct 2021Global graphics redesignWe’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arra…