Greetings, the inhabitants of our little forest!
This update focuses on changing the feeling from the game. Increasing the level of the hero has undergone major changes and now allows you to replace cards from the starting deck. Opponents have become more dangerous and require more attention.
And we also posted a new, more relevant trailer and new screenshots. And we got our own discord server. We will be glad to see you there.

Changes in version 0.141.
Progress:
- Level up no longer gives bonuses other than health. Reduced health regen value. Instead, the player is asked to select and replace 1 card from the starting deck with 1 of 4 random cards. The changes are applied to the current player deck and will be saved even in the event of a defeat in the region. If you did not like the options, you can reroll 1 time. Then the choice is given for 2 cards less. Cards from the first selection do not participate in the second selection. Repeats are excluded. A selection always consists of different types of cards. The player is free not to change anything in his deck if does not want to.
- The selection of cards after the victory is changed. The award always involves cards of strictly different types.
- The chance of unlocking a common card is increased. The chance of unlocking a rare card is reduced. Rare must be rare, otherwise it is not rare =)
- Hard battles no longer have a chance to increase the reward to heroic level. Obtaining a heroic card in a random hard battle greatly broke the rest of the region progression and devalued the reward for defeating the Baron.
- Hard battles with some chance can lower the reward to normal level. Rare should be rare. And the common cards are actually not so bad when there are many options.
- The route of the next region is modified depending on the number of regions already completed. It gets a little harder.
Opponents:
- For all opponents, increased health scale depending on the danger level.
- Almost all timer abilities are rebalanced. Timers have become much shorter, but the abilities themselves are not so strong. This should help to avoid the situation when the activation of one ability broke the player the whole battle, but at the same time forces the player to pay more attention to opponents' abilities. And just make them more memorable. Personally, I am now very afraid of a pack of foxes =)
Cards:
- Buffed cards: Protection and Shield.
- Changed and expanded the list of cards unlocked for the player by default
- “Body slam”, “Shortcut”, “Winter stocks” have become rare. They are quite powerful cards and this is necessary to balance the distribution of cards by type and rarity.
- Description about the effect of the effect only in complex and ordinary battles is changed. It was meant that the ability cannot be applied to the Baron or the King. Now it is written that way.
- Fixed a bug where the effect of the activation combo was shown under the combo tag icon for the very left card in the hand.
Items:
- The “Honey pot” is greatly buffed. Before that, it was completely useless.
- “Super Potion” has become rare. The power to restore health is reduced.
- “Strawberry Pie” completely changed its properties. Now it has become one-time activated and allows you to restore a small portion of health in battle. In fact, it is a less compact and weaker version of “Super Potion”.
- Items substrates are recolored in accordance with the color scheme of the rarity of the cards: blue, green, red.
- The name of the Bamboo sword is fixed. Not so bamboo.
Region map:
- The route in the central region has changed a lot.
- Fixed a bug leading to a bold line in the tooltip
Misc:
- Effects. Added damage effect for opponents and hero.
- Effects. Added stun effect for opponents
- Sounds. Changed the sound of converting cards into energy
- Fixed a bug breaking the game when leaving the battle to the main menu and returning to battle with the Continue button.
What to expect in the following weekly updates:
- Alexander is still working on new opponents for the northern and central regions, new combat locations. And there, new regions are just around the corner! =)
- Redesign of item behavior. There is an idea to make rare items add specific cards to the player’s deck when item is equipped and remove them accordingly. This will emphasize the uniqueness of rare items and give the player more control over the deckbuilding.
- Difficulty levels. Easy will allow you to go through the game...well, easy. Hard will remove the checkpoint system. Defeat in battle will mark the end of the campaign.
- Story. It’s time for the story to appear in the game.
- Bugfix and overall improvement in game quality. To make game more pleasant to play =)