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Deep, In the ForestNewsWeekly Update #7
In-game event

Weekly Update #7

Deep, In the Forest · published 17 Jan 2020, 07:20 UTC

All newsPlayers around this dateRead on Steam

Greetings, the inhabitants of our little forest!
This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game.
In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =)

Changes in version 0.255.

Opponents:

  1. Added 5 new characters for the North region.
  2. Added 3 new characters for the West region.
  3. Added 11 new characters for the Center region.
  4. Now almost all the characters are strictly attached to their regions and are united by different plot lines within these regions. However, there remain several characters wandering around the regions. This is due to their plot lines.
  5. Added 84 phrases for new characters. At the moment, 201 phrases are written in the game. Because the source of all troubles is in the royal castle, it is logical that some characters in the castle can shed light on many plot events in the game. Can you gather all the pieces of the puzzle?
  6. Added a new trait - Warlock. Characters with this trait can add Exhaustion cards to a player discard if not stopped.
  7. Added a new trait - Injuring. Characters with this trait can add ranged cards to a player's discard when dealing damage.
  8. Reorganized character abilities. Now the number of abilities for each character is determined by its level of difficulty. Normal opponents have only 1 trait, hard ones have 2, Barons have more. How many traits have the Mad King - no one knows =) The traits are thematically combined to better match the character’s image.
  9. Fixed description of the Eared trait.


Cards:

  1. New card: Exhaustion - effect, temporary, cannot be converted into energy. To get rid of it you need to play this card.
  2. New card: Wound - effect, temporary, cannot be converted into energy.
  3. New mechanics of temporary cards. Temporary cards are in your deck only until the end of the battle. In the future, it is planned to use this mechanics for cards that also benefit the player.


Interface:

  1. Added menu button for the region and battle screen.

What to expect in the following weekly updates:

  1. Plot. The victory over the barons will become more ... significant =)
  2. A smoother introduction to the game world at the beginning.
  3. New traits for the opponents. Rework for some old ones.
  4. New cards with new mechanics.
  5. New items with new features.
  6. New routes in the regions.
More from Deep, In the Forest

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Game update23 May 2022Fixed the exit button in the main menuFixed the exit button in the main menuMajor update22 May 2022Global Graphics OverhaulWe are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!Community13 Oct 2021Global graphics redesignWe’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arra…