Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deep, In the ForestNewsWeekly Update #12
In-game event

Weekly Update #12

Deep, In the Forest · published 21 Feb 2020, 02:37 UTC

All newsPlayers around this dateRead on Steam

Greetings, the inhabitants of our little forest!
We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior.
We also decided to remove the southern region. Initially, we planned that the game would be ... simpler. But now there is a lot of everything in it and, as you may have noticed, adding a new region turned out to be a very time consuming task. In addition, it increases the amount of maintenance work with new new features added and changes to old.
Generally I don’t think adding another region will make the game better. Bigger, for sure. But instead, we would like to focus on improving the depth and quality of existing content.

Changes in version 0.501.

Campaign:

  1. New region. Noble samurais, cunning ninjas and many others are waiting for you there =)
  2. Changed the internal logic for generating and storing missions for regions. After the update, the progress of the current player’s mission will be lost. But the global progress of the campaign will remain.


Regions:

  1. Special background for missions in the eastern region.
  2. 6 unique routes for the eastern region.


Foes:

  1. 11 new foes. Each with its own story and personality.
  2. 64 new character lines for opponents from the eastern region.
  3. The new baron, ruling the eastern region - Asako-san. She has her own dialogue when a player wins. And special behavior if she comes to the aid of the player in the battle with the king.
  4. A special card for the execution of the baron of the east is the Baron’s shadow. A new mechanic was added - copying the effect of the last played card in battle. It is a unique mechanic added specially for this card.
  5. A new trait for the foes: shadow master. So far, only the baron of the east possesses it. The shadow master can summon shadow clones to confuse the player and avoid damage. Shadow clones disappear upon taking any damage.
  6. Fixed a bug that did not allow to interrupt the reaction traits.
  7. A new type of reaction for foes is a reaction to playing several cards in a row.
  8. Changed the logic for interrupting phrases of foes. The first press of any key completes the phrase completely. Pressing any key again closes it.
  9. The design of the baron of the western region has been updated. Now he looks more stylish.
  10. Traits for the foes are regrouped.
  11. Preparations have begun for a global change for the traits of foes. In the future, they will be built on the basis of “if-then” blocks. This will simplify the creation of new traits and increase variability.
  12. Updated baron icons in dialogs after a player wins.


Cards:

  1. Updated art for existing cards for the barons and the king.
  2. Updated campaign map. Removed the southern region. Changed icons of bosses for regions.


Battle:

  1. Updated scale for battle backgrounds in the northern region.
  2. Adaptation of the placement of foes in the battle with the king. There may be an unusually large number of foes.

What to expect in the following weekly updates:

  1. Next week I plan to fundamentally redo the traits of foes. Again =) This should give each existing region more personality.
  2. New cards with new mechanics. Already in the work.
More from Deep, In the Forest

Other announcements

All news
Game update23 May 2022Fixed the exit button in the main menuFixed the exit button in the main menuMajor update22 May 2022Global Graphics OverhaulWe are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!Community13 Oct 2021Global graphics redesignWe’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arra…